Henrik Rydgård
8c8613b2db
Merge pull request #7569 from sum2012/patch-1
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Add sceAudioRouting,sceUsbCam,sceG729 module
2015-03-08 12:05:28 +01:00
sum2012
a464221f83
Typo in Core.vcxproj
2015-03-08 17:15:42 +08:00
sum2012
18e7e73646
Type missing in HLETable.cpp
2015-03-08 16:53:49 +08:00
sum2012
0030b85e00
Typo in Android.mk
2015-03-08 16:41:21 +08:00
sum2012
8b2712975a
Forget update HLETables.cpp
2015-03-08 16:27:12 +08:00
sum2012
c9ddf8c642
Build fix
2015-03-08 13:38:47 +08:00
sum2012
039b51083c
Add sceG729 module
2015-03-08 13:27:40 +08:00
sum2012
c55ecc4eb9
Another attempt to fix linux build
2015-03-08 12:50:06 +08:00
sum2012
6aec7238fb
Attempt to fix linux build
2015-03-08 12:40:30 +08:00
sum2012
0157f88035
Fix sceUsbCam
2015-03-08 12:37:56 +08:00
sum2012
6509468d47
Fix save status
2015-03-08 12:09:30 +08:00
Unknown W. Brackets
a04af187ea
Fix 16-bit indexed rectangles.
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This was causing us to draw double the rectangles. 8-bit indexed
rectangles are already correct.
2015-03-07 19:52:09 -08:00
sum2012
dbae0423d6
Add sceUsbCam module
2015-03-08 11:48:55 +08:00
sum2012
e5b349d33e
Change to INFO log
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Because this is still not test yet
2015-03-08 11:45:27 +08:00
sum2012
dae6a4e40a
Fix and add 2 function
2015-03-08 11:42:48 +08:00
sum2012
7b262949aa
Add sceAudioRouting
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First step to fix "Invizimals" 's game
2015-03-08 10:58:12 +08:00
Henrik Rydgård
077eae6255
Merge pull request #7566 from Bigpet/vs2015
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Make compilable under VS2015
2015-03-07 00:16:50 +01:00
Peter Tissen
3ada988740
capture by value, since the dispatch seems asynchronous
2015-03-06 22:10:10 +01:00
Peter Tissen
594ed65bd3
use the timezone value for non GLIB, non MSVC platforms
2015-03-06 21:55:39 +01:00
Peter Tissen
f5795a68a7
Make compilable under VS2015
2015-03-06 21:09:45 +01:00
Henrik Rydgard
c3f38f31f9
Update the (currently unused) ARM64 emitter from Dolphin's current one (by HdkR).
2015-03-06 00:46:34 +01:00
Unknown W. Brackets
c991dd7555
Oops, fix an important typo.
2015-03-05 08:31:59 -08:00
Henrik Rydgård
d78b9a8310
Merge pull request #7563 from Bigpet/dpiaware
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change manifest namespace to asm.v1
2015-03-05 15:14:55 +01:00
Peter Tissen
27ee4eaefd
change manifest namespace to asm.v1
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I really just changed it v3 to test it being the same as the second that
Visual Studio auto-generated but that seems to not have been a good idea
I pretty much just accidentally commited it anyway.
Fixes #7562
2015-03-05 14:37:08 +01:00
Henrik Rydgård
3df63fdb43
Merge pull request #7554 from sum2012/sceMpegAvcCsc-delay
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Add back hleDelayResult in sceMpegAvcCsc
2015-03-05 12:36:15 +01:00
Henrik Rydgard
3d012f2679
One more stack clearing value in sceFont
2015-03-05 12:26:21 +01:00
Henrik Rydgard
2b98f15f17
Add option to auto-center the analog stick on touch within the boundaries of the stick
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TODO: Should this be default? Does this make sense for d-pad too?
2015-03-05 11:01:58 +01:00
Henrik Rydgård
45d8f0285b
Merge pull request #7560 from Bigpet/dpiaware
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Add dpiawareness to manifest
2015-03-05 10:41:20 +01:00
Henrik Rydgård
af4b559038
Merge pull request #7547 from hrydgard/func-stack-clear
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Add ability to flag HLE functions to clear a bit of stack.
2015-03-05 10:37:28 +01:00
Henrik Rydgard
3e408047d3
Use unknown's measured stack clearing amounts in sceLibFont
2015-03-05 10:36:03 +01:00
Peter Tissen
565da731d1
Don't include 2 manifest files
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So we apparently included 2 manifest files.
One from the *.rc file and one generated by the IDEs manifest tools
* added the contents of rt_manif.bin to PPSSPP.manifest
* made ppsspp.rc include PPSSPP.manifest
* set the *.vcxproj to not generate an additional manifest
2015-03-05 04:07:55 +01:00
Peter Tissen
e7e8bf9221
Set DPI awareness in manifest
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instead of doing it at runtime, still works in WinXP according to StepS in the IRC,
should probably be tested there to be sure
2015-03-05 03:22:48 +01:00
Henrik Rydgård
3e272e4573
Merge pull request #7556 from sum2012/install-error
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Add install error translatable
2015-03-04 15:04:07 +01:00
sum2012
4c827d1b3e
Add install error translatable
2015-03-04 20:59:09 +08:00
sum2012
b3bb733b0d
Add back hleDelayResult in sceMpegAvcCsc
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Fix #7549 Dengeki no Pilot: Tenkuu no Kizuna video flickering
But not break Bleach heat of soul 6
2015-03-04 07:21:38 +08:00
Henrik Rydgård
27270e263d
Merge pull request #7553 from Pulfer/qt-screenshot
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Fix image format for screenshots with Qt UI
2015-03-03 18:54:55 +01:00
Andrey Bondrov
e898200c19
Free flipbuffer
2015-03-04 03:21:38 +10:00
Andrey Bondrov
f81ec4ce65
Keep Qt UI screenshots in RGB888 format, just convert the buffer properly
2015-03-04 02:53:33 +10:00
Andrey Bondrov
168ab06266
Fix image format for screenshots with Qt UI
2015-03-04 02:16:47 +10:00
Unknown W. Brackets
98d7afae89
Switch to #pragma once in a few places.
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Doesn't really affect git history much to change these.
2015-03-02 22:34:51 -08:00
Henrik Rydgård
3e1e8f1bc0
Merge pull request #7548 from unknownbrackets/vblank-waits
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Don't wake a vblank waiting thread within 115us
2015-03-02 14:02:37 +01:00
Unknown W. Brackets
818627801d
Fix newlines in old merge, oops.
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This is now showing up in git because I touched it, and it's got the wrong
newlines. Just making it go away.
2015-03-01 18:35:28 -08:00
Unknown W. Brackets
22ce464e42
Don't wake a vblank waiting thread within 115us.
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Fixes #6966 , matches PSP behavior.
2015-03-01 18:31:25 -08:00
Henrik Rydgard
fd1dcb881f
Add ability to flag function to clear a bit of stack. See #6374 , idea by JPCSP, pointed out by sum2012.
2015-03-02 01:03:12 +01:00
Henrik Rydgard
acdd0807f5
Experiment: update native, disabling 24-bit Z on mali. see #7218
2015-03-01 22:15:07 +01:00
Henrik Rydgård
c0450f7f9e
Merge pull request #6920 from hrydgard/dx9-depal
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Dx9 depal - needs debugging before merge
2015-03-01 21:04:36 +01:00
Unknown W. Brackets
d4e74e6998
d3d9: Clarify a comment.
2015-03-01 11:47:39 -08:00
Henrik Rydgård
993fec4520
Merge pull request #7545 from unknownbrackets/jit-minor
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jit: Discard unused regs before a syscall
2015-03-01 20:43:25 +01:00
Unknown W. Brackets
105087d367
dx9: Swap depal bgra in shader.
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We don't swap palettes anymore, except in the shader.
2015-03-01 11:28:06 -08:00
Unknown W. Brackets
3bc954778c
dx9: Explicitly restore viewport after depal.
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Otherwise, it doesn't get restored.
2015-03-01 11:28:06 -08:00