Commit Graph
3669 Commits
Author SHA1 Message Date
Henrik Rydgård d551d2a3ed Pause menu background: Remove complicated transparency tricks, instead draw game as part of background. 2022-11-22 12:11:20 +01:00
Henrik RydgårdandGitHub ddd2c6e343 Merge pull request #16409 from hrydgard/preserve-framebuffers
Preserve framebuffer on pause screen even if render resolution is changed
2022-11-22 10:03:47 +01:00
Henrik Rydgård ec6d330ae4 Move AsyncImageFileView to Common, which required some more shuffling around of stuff. 2022-11-21 20:38:20 +01:00
Henrik Rydgård c3604428b9 Only check for display resized in emuscreen-under-pause-screen, not the other changes. 2022-11-21 17:59:56 +01:00
Henrik Rydgård d73196c7d6 Split up the GPU config change notifications 2022-11-21 15:14:20 +01:00
Henrik Rydgård e654f6937a Forgot to commit this in PR #16404 2022-11-21 14:29:26 +01:00
Henrik Rydgård 37ec31dedd Fix resizing issue. Took some refactoring. 2022-11-20 12:57:32 +01:00
Henrik Rydgård 63cbd9c79b Make the pause screen "transparent"
When paused (ESC or back), you now see the paused game below, darkened,
instead of the usual menu background.

Not enabled in VR mode for now because it could get weird.
Also not trivial in skip-buffered mode (would require taking a screenshot) so
disabled in that case too.
2022-11-20 12:24:17 +01:00
Henrik Rydgård 59d6266744 Orient Save State / Load State buttons horizontally
As suggested back in #7437 , this pretty much matches that screenshot.

Makes it a bit harder to misclick save/load state.

Part of #13016

Fixes #7437
2022-11-19 21:04:32 +01:00
Lubos 4a770b36cf Typo fixed 2022-11-17 19:13:04 +01:00
Lubos f92990a002 OpenXR - Better dialog support 2022-11-17 15:25:35 +01:00
Lubos 319d434acc OpenXR - Allow higher 2D canvas distance 2022-11-17 12:51:42 +01:00
Lubos 011592754f OpenXR - Use mouse control only 2022-11-17 12:19:17 +01:00
Lubos 0ae1d75daf OpenXR - Support camera adjust using joystick 2022-11-17 10:22:01 +01:00
Henrik RydgårdandGitHub 3e481634ac Merge pull request #15438 from iota97/grid
Fix grid align
2022-11-14 23:05:42 +01:00
Unknown W. Brackets db400bd312 UI: Show standard back button on touch layout.
This is a bit less wide, but uses common logic to render.
Some are experiencing no left buttons on this screen, so this is a bit of
an experiment as well as making the UI more consistent.
2022-11-13 10:49:02 -08:00
Unknown W. BracketsandGitHub 305aae3e50 Merge pull request #16363 from hrydgard/android-shader-assert
OpenGL ES: Bail as early as possible if things are bad
2022-11-08 06:01:41 -08:00
Henrik Rydgård dd0409d68c OpenGL ES: Crash as early as possible if things are bad
There's a huge variety of crash report in the Play Console of various
opengl failures. Try to concentrate them to early points in
initialization
2022-11-08 10:43:38 +01:00
Lubos 47f2afcd55 Merge branch 'master' into cleanup_camera_control 2022-11-07 18:23:07 +01:00
Lubos e1baa3d424 OpenXR - Camera sliders removed from settings 2022-11-07 17:14:27 +01:00
Lubos cd49dc6627 OpenXR - Camera adjustment using PSP keys 2022-11-07 17:13:08 +01:00
Henrik Rydgård c91e7912bf Change "Simulate block transfer" to "Skip GPU Readbacks". Group the speed hacks together 2022-11-06 19:30:38 +01:00
Henrik Rydgård 519db766b6 Change "Rendering Mode" to just a "Skip buffer effects" checkbox. Reuse translations. 2022-11-06 19:26:56 +01:00
Unknown W. BracketsandGitHub 31cb3a8eae Merge pull request #16346 from hrydgard/remove-retain-changed-textures-setting
Change the "Retain changed textures" option into a compat.ini option.
2022-11-06 10:18:21 -08:00
Henrik Rydgård 95cb358fbf Change the "Retain changed textures" option into a compat.ini option.
This option benefits so few games and can hurt others, so that it's
better that we specifically enable it for known cases like Popolocrois.
2022-11-06 17:28:50 +01:00
Henrik Rydgård b4507cd5cc Make a lot more code VR build for all platforms 2022-11-06 14:36:51 +01:00
Lubos 14abd91861 Merge branch 'master' into feature_openxr_motion 2022-11-05 10:49:11 +01:00
Lubos 1d452a2e01 OpenXR - Add an option to disable 72Hz update 2022-11-03 21:33:46 +01:00
Lubos c6b83dd9d8 OpenXR - Enable camera movement and stereo in flatscreen mode 2022-11-03 20:00:30 +01:00
Lubos 67af5baf3e OpenXR - Settings code cleanup 2022-11-01 10:08:43 +01:00
Lubos 3c87e71177 OpenXR - Let users set the movement length 2022-10-31 13:19:06 +01:00
Lubos 0101c464a5 OpenXR - Option to disable controller mapping 2022-10-31 12:17:30 +01:00
Henrik RydgårdandGitHub cf27d14131 Merge pull request #16293 from lvonasek/feature_openxr_camera
OpenXR - Modify camera parameters in realtime
2022-10-30 09:14:56 +01:00
Lubos 92422160a0 OpenXR - Camera side adjust added 2022-10-29 19:31:57 +02:00
Lubos b7da6f7e45 OpenXR - Camera height adjust added 2022-10-29 19:19:25 +02:00
Henrik RydgårdandGitHub ac818d9639 Merge pull request #16291 from hrydgard/frame-desc-set
Vulkan: Reserve descriptor set 0 for frame-global data, move everything else to set 1
2022-10-28 18:02:27 +02:00
Lubos 96f89f4bd7 OpenXR - Allow updating camera in realtime 2022-10-28 15:50:00 +02:00
Lubos f4f7dc570f OpenXR - Make VR camera parameters floating numbers 2022-10-28 14:59:12 +02:00
Henrik Rydgård 96a5c52037 Vulkan: Reserve descriptor set 0 for frame-global data, move everything else to set 1 2022-10-28 09:39:56 +02:00
iota97 3454ea9c1d Fix UB 2022-10-27 14:57:19 +02:00
Henrik Rydgård 1da6d29a0f Crashfix in settings menu (Android only, for whatever reason) 2022-10-27 11:05:59 +02:00
Henrik Rydgård 763afd4a8e Improve compatibility checks for stereo rendering. 2022-10-27 11:05:59 +02:00
Henrik Rydgård 0de12f5ca9 Some refactoring of framebuffer views, layer issues, more work. 2022-10-27 11:05:58 +02:00
Henrik Rydgård 2e87f0bc0b More work. Things are starting to work now. 2022-10-27 11:05:58 +02:00
Henrik Rydgård c668736924 Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines 2022-10-27 11:05:58 +02:00
Henrik Rydgård fb250c4b29 More multiview work 2022-10-27 11:05:58 +02:00
Lubos 2fd6438c0e OpenXR - Camera distance adjust added 2022-10-20 21:23:27 +02:00
Lubos 77f8f2f1f7 OpenXR - Rearrange VR settings 2022-10-20 21:04:56 +02:00
Henrik Rydgård aa51bfd1ef Use GPU "use" flags to replace IsVRBuild in the renderer. It remains elsewhere. 2022-10-17 19:57:11 +02:00
Henrik Rydgård d4bfe9299d Track min and max GPU time, init time, render CPU time.
Mainly wanted to see if init time is a factor, there are optimizations
we can do there.
2022-10-10 10:53:27 +02:00