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Merge pull request #16346 from hrydgard/remove-retain-changed-textures-setting
Change the "Retain changed textures" option into a compat.ini option.
This commit is contained in:
51 files changed
+28
-114
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@@ -118,6 +118,7 @@ void Compatibility::CheckSettings(IniFile &iniFile, const std::string &gameID) {
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CheckSetting(iniFile, gameID, "ForceLowerResolutionForEffectsOn", &flags_.ForceLowerResolutionForEffectsOn);
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CheckSetting(iniFile, gameID, "AllowDownloadCLUT", &flags_.AllowDownloadCLUT);
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CheckSetting(iniFile, gameID, "NearestFilteringOnFramebufferCreate", &flags_.NearestFilteringOnFramebufferCreate);
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CheckSetting(iniFile, gameID, "SecondaryTextureCache", &flags_.SecondaryTextureCache);
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}
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void Compatibility::CheckVRSettings(IniFile &iniFile, const std::string &gameID) {
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@@ -89,6 +89,7 @@ struct CompatFlags {
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bool ForceLowerResolutionForEffectsOn;
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bool AllowDownloadCLUT;
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bool NearestFilteringOnFramebufferCreate;
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bool SecondaryTextureCache;
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};
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struct VRCompat {
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@@ -904,7 +904,6 @@ static ConfigSetting graphicsSettings[] = {
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ReportedConfigSetting("VertexDecCache", &g_Config.bVertexCache, false, true, true),
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ReportedConfigSetting("TextureBackoffCache", &g_Config.bTextureBackoffCache, false, true, true),
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ReportedConfigSetting("TextureSecondaryCache", &g_Config.bTextureSecondaryCache, false, true, true),
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ReportedConfigSetting("VertexDecJit", &g_Config.bVertexDecoderJit, &DefaultCodeGen, false),
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#ifndef MOBILE_DEVICE
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@@ -199,7 +199,6 @@ public:
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bool bVertexCache;
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bool bTextureBackoffCache;
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bool bTextureSecondaryCache;
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bool bVertexDecoderJit;
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bool bFullScreen;
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bool bFullScreenMulti;
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@@ -767,7 +767,7 @@ void TextureCacheCommon::Decimate(bool forcePressure) {
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}
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// If enabled, we also need to clear the secondary cache.
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if (g_Config.bTextureSecondaryCache && (forcePressure || secondCacheSizeEstimate_ >= TEXCACHE_SECOND_MIN_PRESSURE)) {
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if (PSP_CoreParameter().compat.flags().SecondaryTextureCache && (forcePressure || secondCacheSizeEstimate_ >= TEXCACHE_SECOND_MIN_PRESSURE)) {
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const u32 had = secondCacheSizeEstimate_;
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for (TexCache::iterator iter = secondCache_.begin(); iter != secondCache_.end(); ) {
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@@ -2409,7 +2409,7 @@ bool TextureCacheCommon::CheckFullHash(TexCacheEntry *entry, bool &doDelete) {
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}
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// Don't give up just yet. Let's try the secondary cache if it's been invalidated before.
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if (g_Config.bTextureSecondaryCache) {
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if (PSP_CoreParameter().compat.flags().SecondaryTextureCache) {
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// Don't forget this one was unreliable (in case we match a secondary entry.)
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entry->status |= TexCacheEntry::STATUS_UNRELIABLE;
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@@ -545,13 +545,6 @@ void GameSettingsScreen::CreateViews() {
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return UI::EVENT_CONTINUE;
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});
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CheckBox *texSecondary_ = graphicsSettings->Add(new CheckBox(&g_Config.bTextureSecondaryCache, gr->T("Retain changed textures", "Retain changed textures (speedup, mem hog)")));
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texSecondary_->OnClick.Add([=](EventParams &e) {
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settingInfo_->Show(gr->T("RetainChangedTextures Tip", "Makes many games slower, but some games a lot faster"), e.v);
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return UI::EVENT_CONTINUE;
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});
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texSecondary_->SetDisabledPtr(&g_Config.bSoftwareRendering);
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// Seems solid, so we hide the setting.
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/*CheckBox *vtxJit = graphicsSettings->Add(new CheckBox(&g_Config.bVertexDecoderJit, gr->T("Vertex Decoder JIT")));
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@@ -1240,3 +1240,27 @@ NPJH50366 = true
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[AllowDownloadCLUT]
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# Temporary compatibility option, while working on the GPU CLUT-from-framebuffer path.
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# Not required for any games now that it works, but might be useful for development.
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[SecondaryTextureCache]
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# Was previously the "Retain changed textures" setting.
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# See https://github.com/hrydgard/ppsspp/issues/16339#issuecomment-1304826656
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# Popolocrois
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UCJS10005 = true
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UCAS40009 = true
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ULUS10018 = true
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UCJS18003 = true
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ULES00291 = true
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NPJG00033 = true
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# Fushigi no Dungeon: Fuurai no Shiren 4 Plus - Kami no Hitomi to Akuma no Heso
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ULJS00547 = true
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NPJH50698 = true
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# Final Fantasy Tactics
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UCAS40148 = true
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ULJM05194 = true
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ULES00850 = true
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ULUS10297 = true
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ULJM05516 = true
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NPJH50408 = true
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@@ -550,8 +550,6 @@ RenderDuplicateFrames Tip = Can make framerate smoother in games that run at low
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Rendering Mode = وضع التصيير
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Rendering Resolution = حجم التصيير
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RenderingMode NonBuffered Tip = أسرع, لكن يمكن أن لا يظهر أي شئ في بعض الألعاب
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Retain changed textures = Retain changed textures (sometimes slower)
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RetainChangedTextures Tip = يجعل ألعاب كثيرة بطيئة, لكن بعض الألعاب أسرع
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Rotation = الدوران
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Safe = أمن
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Screen layout = Screen layout
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Can make framerate smoother in games that run at low
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Rendering Mode = Rendering mode
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Rendering Resolution = Rendering resolution
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RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games
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Retain changed textures = Retain changed textures (sometimes slower)
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RetainChangedTextures Tip = Makes many games slower, but some games a lot faster
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Rotation = Rotation
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Safe = Safe
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Screen layout = Screen layout
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Can make framerate smoother in games that run at low
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Rendering Mode = Rendering mode
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Rendering Resolution = Rendering resolution
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RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games
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Retain changed textures = Retain changed textures (sometimes slower)
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RetainChangedTextures Tip = Makes many games slower, but some games a lot faster
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Rotation = Rotation
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Safe = Safe
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Screen layout = Screen layout
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Can make framerate smoother in games that run at low
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Rendering Mode = Rendering mode
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Rendering Resolution = Rendering resolution
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RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games
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Retain changed textures = Retain changed textures (sometimes slower)
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RetainChangedTextures Tip = Makes many games slower, but some games a lot faster
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Rotation = Rotation
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Safe = Safe
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Screen layout = Screen layout
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Can make framerate smoother in games that run at low
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Rendering Mode = Režim vykreslování
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Rendering Resolution = Rozlišení vykreslování
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RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games
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Retain changed textures = Zachovat změněné textury (někdy pomalejší)
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RetainChangedTextures Tip = Makes many games slower, but some games a lot faster
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Rotation = Otočení
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Safe = Bezpečné
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Screen layout = Screen layout
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Can make framerate smoother in games that run at low
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Rendering Mode = Rendering tilstand
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Rendering Resolution = Render opløsning
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RenderingMode NonBuffered Tip = Hurtigere, men intet vises i nogle spil
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Retain changed textures = Behold ændrede textures (nogle gange langsommere)
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RetainChangedTextures Tip = Gør mange spil langsommere, men nogle spil er meget hurtigere
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Rotation = Rotation
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Safe = Sikker
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Screen layout = Screen layout
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Kann Framerate smoother in Spielen machen, die eine
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Rendering Mode = Rendermodus
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Rendering Resolution = Renderauflösung
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RenderingMode NonBuffered Tip = Schneller, aber keine Anzeige in einigen Spielen
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Retain changed textures = Veränderte Texturen behalten (manchmal langsamer)
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RetainChangedTextures Tip = Macht viele Spiele langsamer, aber einige andere umso schneller
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Rotation = Drehung
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Safe = Sicher
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Screen layout = Screen layout
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Can make framerate smoother in games that run at low
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Rendering Mode = Pa marrender i
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Rendering Resolution = Rendering resolution
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RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games
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Retain changed textures = Retain changed textures (sometimes slower)
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RetainChangedTextures Tip = Makes many games slower, but some games a lot faster
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Rotation = Rotation
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Safe = Safe
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Screen layout = Screen layout
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Puede hacer la imagen más fluida in juegos con una
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Rendering Mode = Modo de renderizado
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Rendering Resolution = Resolución de renderizado
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RenderingMode NonBuffered Tip = Rápido, pero no se verá nada en algunos juegos.
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Retain changed textures = Mantener texturas cambiadas
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RetainChangedTextures Tip = Hace muchos juegos más lentos, pero unos pocos mucho más rápidos.
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Rotation = Rotación
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Safe = Seguro
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Screen layout = Diseño de pantalla
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Puede hacer que la fluidez sea más suave en juegos
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Rendering Mode = Modo de renderizado
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Rendering Resolution = Resolución de renderizado
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RenderingMode NonBuffered Tip = Acelera, pero no podrá generar gráficos en algunos juegos.
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Retain changed textures = Mantener texturas cambiadas
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RetainChangedTextures Tip = Ralentiza muchos juegos, pero acelera algunos.
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Rotation = Rotación
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Safe = Seguro
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Screen layout = Disposición de pantalla
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Can make framerate smoother in games that run at low
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Rendering Mode = حالت رندرینگ
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Rendering Resolution = رزولوشن رندرینگ
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RenderingMode NonBuffered Tip = سریع تر، اما در بعضی بازی ها ممکن است چیزی نشان ندهد
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Retain changed textures = کش کردن تکسچر های تغییر یافته (بعضی مواقع کندتر)
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RetainChangedTextures Tip = برای بسیاری از بازی ها کندتر و برای بعضی سریع تر
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Rotation = چرخش
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Safe = امن
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Screen layout = Screen layout
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Can make framerate smoother in games that run at low
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Rendering Mode = Rendering mode
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Rendering Resolution = Rendering resolution
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RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games
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Retain changed textures = Retain changed textures (sometimes slower)
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RetainChangedTextures Tip = Makes many games slower, but some games a lot faster
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Rotation = Rotation
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Safe = Safe
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Screen layout = Screen layout
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Peut améliorer la fluidité dans les jeux qui fonct
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Rendering Mode = Mode de rendu
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Rendering Resolution = Définition du rendu
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RenderingMode NonBuffered Tip = Plus rapide, mais pour certains jeux rien ne s'affichera
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Retain changed textures = Conserver les textures modifiées (seulement certains jeux)
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RetainChangedTextures Tip = Ralentit de nombreux jeux, mais beaucoup plus rapide pour quelques autres
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Rotation = Rotation
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Safe = Prudent
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Screen layout = Disposition de l'écran
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Can make framerate smoother in games that run at low
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Rendering Mode = Modo de renderizado
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Rendering Resolution = Resolución de renderizado
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RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games
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Retain changed textures = Retain changed textures (sometimes slower)
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RetainChangedTextures Tip = Makes many games slower, but some games a lot faster
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Rotation = Rotation
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Safe = Seguro
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Screen layout = Screen layout
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Can make framerate smoother in games that run at low
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Rendering Mode = Τρόπος Απεικόνισης
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Rendering Resolution = Ανάλυση Απεικόνισης
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RenderingMode NonBuffered Tip = Γρηγορότερο, αλλά σε μερικά αιχνίδια μπορεί να μην εμφανίζει τίποτα
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Retain changed textures = Διατηρήστε αλλαγμένων υφών (μερικές φορές αργότερο)
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RetainChangedTextures Tip = Κάνει πολλά παιχνίδια πιο αργά, αλλά κάποια άλλα πιο γρήγορα
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Rotation = Περιστροφή
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Safe = Ασφαλής
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Screen layout = Screen layout
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Can make framerate smoother in games that run at low
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Rendering Mode = מצב מעובד
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Rendering Resolution = Rendering resolution
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RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games
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Retain changed textures = Retain changed textures (sometimes slower)
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RetainChangedTextures Tip = Makes many games slower, but some games a lot faster
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Rotation = Rotation
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Safe = Safe
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Screen layout = Screen layout
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Can make framerate smoother in games that run at low
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Rendering Mode = דבועמ בצמ
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Rendering Resolution = Rendering resolution
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RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games
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Retain changed textures = Retain changed textures (sometimes slower)
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RetainChangedTextures Tip = Makes many games slower, but some games a lot faster
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Rotation = Rotation
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Safe = Safe
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Screen layout = Screen layout
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Izlgađiva frameove u igrama koje ih jako malo imaju
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Rendering Mode = Način prikaza
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Rendering Resolution = Rezolucija prikaza
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RenderingMode NonBuffered Tip = Brže, ali ništa može uvući neke igre
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Retain changed textures = Ostavi promijenjene teksture (ponekad sporije)
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RetainChangedTextures Tip = Usporava mnogo igara, ali neke igre dosta ubrzava
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Rotation = Rotacija
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Safe = Sigurno
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Screen layout = Screen layout
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Simábbá teheti az alacsonyabb képkocka számon fu
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Rendering Mode = Renderelés módja
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Rendering Resolution = Renderelés felbontása
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RenderingMode NonBuffered Tip = Gyorsabb, de egyes játékokban nem rajzol ki semmit.
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Retain changed textures = Változtatott textúrák megtartása (olykor lassabb)
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RetainChangedTextures Tip = Egyes játékokat gyorsít, de sok játékot lassít.
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Rotation = Forgatás
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Safe = Biztonságos
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Screen layout = Screen layout
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Dapat membuat laju bingkai lebih lancar dalam permai
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Rendering Mode = Mode pelukisan
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Rendering Resolution = Resolusi pelukisan
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RenderingMode NonBuffered Tip = Lebih cepat, namun mungkin tidak ada gambar di beberapa permainan
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Retain changed textures = Tahan tekstur yang berubah (adakalanya lambat)
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RetainChangedTextures Tip = Membuat beberapa permainan lambat, namun beberapa lainnya sangat cepat
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Rotation = Rotasi
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Safe = Aman
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Screen layout = Tata letak layar
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@@ -543,8 +543,6 @@ RenderDuplicateFrames Tip = Può migliorare la fluidità nei giochi che funziona
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Rendering Mode = Modalità di Rendering
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Rendering Resolution = Rendering della Risoluzione
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RenderingMode NonBuffered Tip = Veloce, ma potrebbe generare dei glitch in alcuni giochi
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Retain changed textures = Conserva le textures modificate (a volte è lento)
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RetainChangedTextures Tip = Rallenta molti giochi, ma alcuni saranno velocizzati
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Rotation = Rotazione
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Safe = Sicuro
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Screen layout = Disposizione dello schermo
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = フレームレートが低いゲームでフレー
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Rendering Mode = レンダリングモード
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Rendering Resolution = レンダリング解像度
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RenderingMode NonBuffered Tip = 高速ですが何も表示されなくなるゲームがあるかもしれません
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Retain changed textures = 変更したテクスチャを保持する (低速化する場合がある)
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RetainChangedTextures Tip = 多くのゲームが低速化しますが、かなり速くなるゲームもあります
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Rotation = 向き
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Safe = セーフ
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Screen layout = 画面のレイアウト
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Can make framerate smoother in games that run at low
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Rendering Mode = Mode Rendering
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Rendering Resolution = Rendering résolusi
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RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games
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Retain changed textures = Makaryakke diganti tekstur (kadhangkala luwih alon)
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RetainChangedTextures Tip = Makes many games slower, but some games a lot faster
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Rotation = Rotasi
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Safe = Aman
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Screen layout = Screen layout
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@@ -541,8 +541,6 @@ RenderDuplicateFrames Tip = 낮은 프레임 속도에서 실행되는 게임에
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Rendering Mode = 렌더링 모드
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Rendering Resolution = 렌더링 해상도
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RenderingMode NonBuffered Tip = 더 빠르지만 일부 게임에서는 아무 것도 표현되지 않을 수 있습니다.
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Retain changed textures = 변경된 텍스처 유지 (때로는 느림)
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RetainChangedTextures Tip = 많은 게임을 느리게 하지만 일부 게임은 훨씬 빠르게 만듭니다.
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Rotation = 회전
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Safe = 안전
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Screen layout = 화면 레이아웃
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Can make framerate smoother in games that run at low
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Rendering Mode = ໂໝດການສະແດງຜົນ
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Rendering Resolution = ຄວາມລະອຽດຂອງການສະແດງຜົນ
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RenderingMode NonBuffered Tip = ໄວຂຶ້ນແທ້, ແຕ່ອາດມີອາການຈໍດຳໃນບາງເກມ
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Retain changed textures = ຮັກສາການປ່ຽນແປງຂອງພື້ນຜິວ (ຊ້າບາງເທື່ອ)
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RetainChangedTextures Tip = ບາງເກມໃຊ້ແລ້ວຄວາມໄວຫຼຸດລົງ ແຕ່ບາງເກມຄວາມໄວກໍເພີ່ມຂຶ້ນ
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Rotation = ໝຸນຈໍ
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Safe = ປອດໄພ
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Screen layout = Screen layout
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||||
@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Can make framerate smoother in games that run at low
|
||||
Rendering Mode = Rodymo režimas
|
||||
Rendering Resolution = Rodymo rezoliucija
|
||||
RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games
|
||||
Retain changed textures = Retain changed textures (sometimes slower)
|
||||
RetainChangedTextures Tip = Makes many games slower, but some games a lot faster
|
||||
Rotation = Rotation
|
||||
Safe = Safe
|
||||
Screen layout = Screen layout
|
||||
|
||||
@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Can make framerate smoother in games that run at low
|
||||
Rendering Mode = Mod rendering
|
||||
Rendering Resolution = Resolusi rendering
|
||||
RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games
|
||||
Retain changed textures = Retain changed textures (sometimes slower)
|
||||
RetainChangedTextures Tip = Makes many games slower, but some games a lot faster
|
||||
Rotation = Rotation
|
||||
Safe = Safe
|
||||
Screen layout = Screen layout
|
||||
|
||||
@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Can make framerate smoother in games that run at low
|
||||
Rendering Mode = Weergavemodus
|
||||
Rendering Resolution = Renderresolutie
|
||||
RenderingMode NonBuffered Tip = Sneller, maar mogelijk wordt in sommige games niets gerenderd
|
||||
Retain changed textures = Gewijzigde textures behouden (soms trager)
|
||||
RetainChangedTextures Tip = Maakt vele games trager, maar sommige games veel sneller
|
||||
Rotation = Rotatie
|
||||
Safe = Veilig
|
||||
Screen layout = Screen layout
|
||||
|
||||
@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Can make framerate smoother in games that run at low
|
||||
Rendering Mode = Rendering mode
|
||||
Rendering Resolution = Rendering resolution
|
||||
RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games
|
||||
Retain changed textures = Retain changed textures (sometimes slower)
|
||||
RetainChangedTextures Tip = Makes many games slower, but some games a lot faster
|
||||
Rotation = Rotation
|
||||
Safe = Safe
|
||||
Screen layout = Screen layout
|
||||
|
||||
@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Can make framerate smoother in games that run at low
|
||||
Rendering Mode = Tryb renderowania
|
||||
Rendering Resolution = Rozdzielczość renderowania
|
||||
RenderingMode NonBuffered Tip = Szybsze, ale niektóre gry mogą się nie wyświetlać
|
||||
Retain changed textures = Zachowuj zmienione tekstury (czasem wolniejsze)
|
||||
RetainChangedTextures Tip = Spowalnia wiele gier, ale mocno przyspiesza kilka innych
|
||||
Rotation = Obrót
|
||||
Safe = Bezpieczne
|
||||
Screen layout = Screen layout
|
||||
|
||||
@@ -565,8 +565,6 @@ RenderDuplicateFrames Tip = Pode tornar a taxa dos frames mais suave em jogos qu
|
||||
Rendering Mode = Modo de renderização
|
||||
Rendering Resolution = Resolução da renderização
|
||||
RenderingMode NonBuffered Tip = Mais rápido, mas nada pode ser desenhado em alguns jogos
|
||||
Retain changed textures = Reter texturas mudadas (as vezes mais lento)
|
||||
RetainChangedTextures Tip = Torna muitos jogos mais lentos mas alguns jogos muito mais rápidos
|
||||
Rotation = Rotação
|
||||
Safe = Seguro
|
||||
Screen layout = Esquema da tela
|
||||
|
||||
@@ -565,8 +565,6 @@ RenderDuplicateFrames Tip = Pode tornar a taxa dos quadros mais suave em jogos q
|
||||
Rendering Mode = Modo de renderização
|
||||
Rendering Resolution = Resolução da renderização
|
||||
RenderingMode NonBuffered Tip = Mais rápido, mas poderá não ser desenhado nada em alguns jogos
|
||||
Retain changed textures = Reter texturas mudadas (as vezes mais lento)
|
||||
RetainChangedTextures Tip = Torna muitos jogos mais lentos mas alguns jogos muito mais rápidos
|
||||
Rotation = Rotação
|
||||
Safe = Seguro
|
||||
Screen layout = Esquema da tela
|
||||
|
||||
@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Can make framerate smoother in games that run at low
|
||||
Rendering Mode = Mod Afișare
|
||||
Rendering Resolution = Rezoluție Afișare
|
||||
RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games
|
||||
Retain changed textures = Retain changed textures (sometimes slower)
|
||||
RetainChangedTextures Tip = Makes many games slower, but some games a lot faster
|
||||
Rotation = Rotation
|
||||
Safe = Sigur
|
||||
Screen layout = Screen layout
|
||||
|
||||
@@ -543,8 +543,6 @@ RenderDuplicateFrames Tip = Может сгладить частоту кадр
|
||||
Rendering Mode = Режим рендеринга
|
||||
Rendering Resolution = Разрешение рендеринга
|
||||
RenderingMode NonBuffered Tip = Быстрее, но ничего не отображает в некоторых играх
|
||||
Retain changed textures = Сохранять измененные текстуры (иногда медленнее)
|
||||
RetainChangedTextures Tip = Делает много игр медленнее, но некоторые - намного быстрее
|
||||
Rotation = Ориентация
|
||||
Safe = Безопасно
|
||||
Screen layout = Расположение экрана
|
||||
|
||||
@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Can make framerate smoother in games that run at low
|
||||
Rendering Mode = Renderingsläge
|
||||
Rendering Resolution = Renderingsupplösning
|
||||
RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games
|
||||
Retain changed textures = Behåll ändrade texturer i cachen (ibland långsammare)
|
||||
RetainChangedTextures Tip = Makes many games slower, but some games a lot faster
|
||||
Rotation = Rotation
|
||||
Safe = Safe
|
||||
Screen layout = Screen layout
|
||||
|
||||
@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Can make framerate smoother in games that run at low
|
||||
Rendering Mode = Uri ng Rendering
|
||||
Rendering Resolution = Resolusyon ng rendering
|
||||
RenderingMode NonBuffered Tip = Mabilis, pero minsan wala kang makikita sa laro, blanko
|
||||
Retain changed textures = Retain changed textures (sometimes slower)
|
||||
RetainChangedTextures Tip = Makes many games slower, but some games a lot faster
|
||||
Rotation = Rotasyon
|
||||
Safe = Safe
|
||||
Screen layout = Screen layout
|
||||
|
||||
@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = ช่วยให้ภาพดูลื่นต
|
||||
Rendering Mode = โหมดที่ใช้ในการแสดงผล
|
||||
Rendering Resolution = ความละเอียดในการแสดงผลภาพ
|
||||
RenderingMode NonBuffered Tip = เร็วขึ้นก็จริง แต่มีผลข้างเคียงในบางเกมอาจเกิดอาการจอดำ
|
||||
Retain changed textures = รักษาความเปลี่ยนแปลงของพื้นผิว (ช้าลงในบางครั้ง)
|
||||
RetainChangedTextures Tip = มีหลายเกมที่ปรับใช้แล้วความเร็วตกลง แต่ในบางเกมความเร็วก็เพิ่มขึ้น
|
||||
Rotation = หมุนจอ
|
||||
Safe = ปลอดภัย
|
||||
Screen layout = เค้าโครงหน้าจอ
|
||||
|
||||
@@ -545,8 +545,6 @@ RenderDuplicateFrames Tip = Daha düşük kare hızlarında çalışan oyunlarda
|
||||
Rendering Mode = İşleme modu
|
||||
Rendering Resolution = İşleme çözünürlüğü
|
||||
RenderingMode NonBuffered Tip = Daha hızlıdır, ancak bazı oyunlarda hiçbir şey çizilmeyebilir
|
||||
Retain changed textures = Değişen dokuları koruyun (bazen daha yavaştır)
|
||||
RetainChangedTextures Tip = Çoğu oyunu yavaşlatır ama bazı oyunları çok hızlandırır.
|
||||
Rotation = Rotasyon
|
||||
Safe = Güvenli
|
||||
Screen layout = Ekran düzeni
|
||||
|
||||
@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Можна зробити більш плавний
|
||||
Rendering Mode = Режим рендерингу
|
||||
Rendering Resolution = Розширення рендерингу
|
||||
RenderingMode NonBuffered Tip = Швидше, але в деяких іграх нічого не може
|
||||
Retain changed textures = Зберігати змінені текстури (іноді повільніше)
|
||||
RetainChangedTextures Tip = Багато ігор робить повільніше, але деякі ігри набагато швидшими
|
||||
Rotation = Орієнтація:
|
||||
Safe = Безпечно
|
||||
Screen layout = Screen layout
|
||||
|
||||
@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Can make framerate smoother in games that run at low
|
||||
Rendering Mode = Chế độ kết xuất
|
||||
Rendering Resolution = Độ phân giải kết xuất
|
||||
RenderingMode NonBuffered Tip = Nhanh hơn, nhưng một số trò chơi thì bị lỗi
|
||||
Retain changed textures = Giữ lại textures (thỉnh thoảng sẽ bị chậm)
|
||||
RetainChangedTextures Tip = Làm cho một số trò chơi chậm hơn, nhưng cũng có một số trò chơi nhanh hơn.
|
||||
Rotation = Xoay màn hình
|
||||
Safe = An toàn
|
||||
Screen layout = Screen layout
|
||||
|
||||
@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = 在较低帧率的游戏中可以使帧速率更平
|
||||
Rendering Mode = 渲染模式
|
||||
Rendering Resolution = 渲染分辨率
|
||||
RenderingMode NonBuffered Tip = 更快,但可能在某些游戏中丢失特效
|
||||
Retain changed textures = 保留已更改的纹理(有时更慢)
|
||||
RetainChangedTextures Tip = 使较多游戏减速, 但有些游戏可能变快很多
|
||||
Rotation = 旋转
|
||||
Safe = 安全
|
||||
Screen layout = 屏幕布局
|
||||
|
||||
@@ -541,8 +541,6 @@ RenderDuplicateFrames Tip = 可以使以較低影格速率執行的遊戲更加
|
||||
Rendering Mode = 轉譯模式
|
||||
Rendering Resolution = 轉譯解析度
|
||||
RenderingMode NonBuffered Tip = 更快,但在某些遊戲中可能無法繪圖
|
||||
Retain changed textures = 保留變更的紋理 (有時會更慢)
|
||||
RetainChangedTextures Tip = 使很多遊戲變慢,但某些遊戲會變快許多
|
||||
Rotation = 旋轉
|
||||
Safe = 安全
|
||||
Screen layout = 螢幕版面配置
|
||||
|
||||
@@ -850,15 +850,6 @@ static void check_variables(CoreParameter &coreParam)
|
||||
g_Config.bTextureBackoffCache = true;
|
||||
}
|
||||
|
||||
var.key = "ppsspp_retain_changed_textures";
|
||||
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
|
||||
{
|
||||
if (!strcmp(var.value, "disabled"))
|
||||
g_Config.bTextureSecondaryCache = false;
|
||||
else
|
||||
g_Config.bTextureSecondaryCache = true;
|
||||
}
|
||||
|
||||
var.key = "ppsspp_spline_quality";
|
||||
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
|
||||
{
|
||||
|
||||
@@ -427,16 +427,6 @@ struct retro_core_option_v2_definition option_defs_us[] = {
|
||||
BOOL_OPTIONS,
|
||||
"disabled"
|
||||
},
|
||||
{
|
||||
"ppsspp_retain_changed_textures",
|
||||
"Retain Changed Textures (Speedup, mem hog)",
|
||||
NULL,
|
||||
"Makes many games slower, but some games a lot faster.",
|
||||
NULL,
|
||||
"video",
|
||||
BOOL_OPTIONS,
|
||||
"disabled"
|
||||
},
|
||||
{
|
||||
"ppsspp_spline_quality",
|
||||
"Spline/Bezier Curves Quality",
|
||||
|
||||
Reference in new issue
Block a user