Merge pull request #16346 from hrydgard/remove-retain-changed-textures-setting

Change the "Retain changed textures" option into a compat.ini option.
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Unknown W. Brackets authored and GitHub committed 2022-11-06 10:18:21 -08:00
commit 31cb3a8eae
51 files changed
+28 -114

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+1
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@@ -118,6 +118,7 @@ void Compatibility::CheckSettings(IniFile &iniFile, const std::string &gameID) {
CheckSetting(iniFile, gameID, "ForceLowerResolutionForEffectsOn", &flags_.ForceLowerResolutionForEffectsOn);
CheckSetting(iniFile, gameID, "AllowDownloadCLUT", &flags_.AllowDownloadCLUT);
CheckSetting(iniFile, gameID, "NearestFilteringOnFramebufferCreate", &flags_.NearestFilteringOnFramebufferCreate);
CheckSetting(iniFile, gameID, "SecondaryTextureCache", &flags_.SecondaryTextureCache);
}
void Compatibility::CheckVRSettings(IniFile &iniFile, const std::string &gameID) {
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@@ -89,6 +89,7 @@ struct CompatFlags {
bool ForceLowerResolutionForEffectsOn;
bool AllowDownloadCLUT;
bool NearestFilteringOnFramebufferCreate;
bool SecondaryTextureCache;
};
struct VRCompat {
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@@ -904,7 +904,6 @@ static ConfigSetting graphicsSettings[] = {
ReportedConfigSetting("VertexDecCache", &g_Config.bVertexCache, false, true, true),
ReportedConfigSetting("TextureBackoffCache", &g_Config.bTextureBackoffCache, false, true, true),
ReportedConfigSetting("TextureSecondaryCache", &g_Config.bTextureSecondaryCache, false, true, true),
ReportedConfigSetting("VertexDecJit", &g_Config.bVertexDecoderJit, &DefaultCodeGen, false),
#ifndef MOBILE_DEVICE
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@@ -199,7 +199,6 @@ public:
bool bVertexCache;
bool bTextureBackoffCache;
bool bTextureSecondaryCache;
bool bVertexDecoderJit;
bool bFullScreen;
bool bFullScreenMulti;
+2 -2
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@@ -767,7 +767,7 @@ void TextureCacheCommon::Decimate(bool forcePressure) {
}
// If enabled, we also need to clear the secondary cache.
if (g_Config.bTextureSecondaryCache && (forcePressure || secondCacheSizeEstimate_ >= TEXCACHE_SECOND_MIN_PRESSURE)) {
if (PSP_CoreParameter().compat.flags().SecondaryTextureCache && (forcePressure || secondCacheSizeEstimate_ >= TEXCACHE_SECOND_MIN_PRESSURE)) {
const u32 had = secondCacheSizeEstimate_;
for (TexCache::iterator iter = secondCache_.begin(); iter != secondCache_.end(); ) {
@@ -2409,7 +2409,7 @@ bool TextureCacheCommon::CheckFullHash(TexCacheEntry *entry, bool &doDelete) {
}
// Don't give up just yet. Let's try the secondary cache if it's been invalidated before.
if (g_Config.bTextureSecondaryCache) {
if (PSP_CoreParameter().compat.flags().SecondaryTextureCache) {
// Don't forget this one was unreliable (in case we match a secondary entry.)
entry->status |= TexCacheEntry::STATUS_UNRELIABLE;
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@@ -545,13 +545,6 @@ void GameSettingsScreen::CreateViews() {
return UI::EVENT_CONTINUE;
});
CheckBox *texSecondary_ = graphicsSettings->Add(new CheckBox(&g_Config.bTextureSecondaryCache, gr->T("Retain changed textures", "Retain changed textures (speedup, mem hog)")));
texSecondary_->OnClick.Add([=](EventParams &e) {
settingInfo_->Show(gr->T("RetainChangedTextures Tip", "Makes many games slower, but some games a lot faster"), e.v);
return UI::EVENT_CONTINUE;
});
texSecondary_->SetDisabledPtr(&g_Config.bSoftwareRendering);
// Seems solid, so we hide the setting.
/*CheckBox *vtxJit = graphicsSettings->Add(new CheckBox(&g_Config.bVertexDecoderJit, gr->T("Vertex Decoder JIT")));
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@@ -1240,3 +1240,27 @@ NPJH50366 = true
[AllowDownloadCLUT]
# Temporary compatibility option, while working on the GPU CLUT-from-framebuffer path.
# Not required for any games now that it works, but might be useful for development.
[SecondaryTextureCache]
# Was previously the "Retain changed textures" setting.
# See https://github.com/hrydgard/ppsspp/issues/16339#issuecomment-1304826656
# Popolocrois
UCJS10005 = true
UCAS40009 = true
ULUS10018 = true
UCJS18003 = true
ULES00291 = true
NPJG00033 = true
# Fushigi no Dungeon: Fuurai no Shiren 4 Plus - Kami no Hitomi to Akuma no Heso
ULJS00547 = true
NPJH50698 = true
# Final Fantasy Tactics
UCAS40148 = true
ULJM05194 = true
ULES00850 = true
ULUS10297 = true
ULJM05516 = true
NPJH50408 = true
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@@ -550,8 +550,6 @@ RenderDuplicateFrames Tip = Can make framerate smoother in games that run at low
Rendering Mode = ‎وضع التصيير
Rendering Resolution = ‎حجم التصيير
RenderingMode NonBuffered Tip = ‎أسرع, لكن يمكن أن لا يظهر أي شئ في بعض الألعاب
Retain changed textures = Retain changed textures (sometimes slower)
RetainChangedTextures Tip = ‎يجعل ألعاب كثيرة بطيئة, لكن بعض الألعاب أسرع
Rotation = ‎الدوران
Safe = ‎أمن
Screen layout = Screen layout
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Can make framerate smoother in games that run at low
Rendering Mode = Rendering mode
Rendering Resolution = Rendering resolution
RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games
Retain changed textures = Retain changed textures (sometimes slower)
RetainChangedTextures Tip = Makes many games slower, but some games a lot faster
Rotation = Rotation
Safe = Safe
Screen layout = Screen layout
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Can make framerate smoother in games that run at low
Rendering Mode = Rendering mode
Rendering Resolution = Rendering resolution
RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games
Retain changed textures = Retain changed textures (sometimes slower)
RetainChangedTextures Tip = Makes many games slower, but some games a lot faster
Rotation = Rotation
Safe = Safe
Screen layout = Screen layout
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Can make framerate smoother in games that run at low
Rendering Mode = Rendering mode
Rendering Resolution = Rendering resolution
RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games
Retain changed textures = Retain changed textures (sometimes slower)
RetainChangedTextures Tip = Makes many games slower, but some games a lot faster
Rotation = Rotation
Safe = Safe
Screen layout = Screen layout
-2
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Can make framerate smoother in games that run at low
Rendering Mode = Režim vykreslování
Rendering Resolution = Rozlišení vykreslování
RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games
Retain changed textures = Zachovat změněné textury (někdy pomalejší)
RetainChangedTextures Tip = Makes many games slower, but some games a lot faster
Rotation = Otočení
Safe = Bezpečné
Screen layout = Screen layout
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Can make framerate smoother in games that run at low
Rendering Mode = Rendering tilstand
Rendering Resolution = Render opløsning
RenderingMode NonBuffered Tip = Hurtigere, men intet vises i nogle spil
Retain changed textures = Behold ændrede textures (nogle gange langsommere)
RetainChangedTextures Tip = Gør mange spil langsommere, men nogle spil er meget hurtigere
Rotation = Rotation
Safe = Sikker
Screen layout = Screen layout
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Kann Framerate smoother in Spielen machen, die eine
Rendering Mode = Rendermodus
Rendering Resolution = Renderauflösung
RenderingMode NonBuffered Tip = Schneller, aber keine Anzeige in einigen Spielen
Retain changed textures = Veränderte Texturen behalten (manchmal langsamer)
RetainChangedTextures Tip = Macht viele Spiele langsamer, aber einige andere umso schneller
Rotation = Drehung
Safe = Sicher
Screen layout = Screen layout
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Can make framerate smoother in games that run at low
Rendering Mode = Pa marrender i
Rendering Resolution = Rendering resolution
RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games
Retain changed textures = Retain changed textures (sometimes slower)
RetainChangedTextures Tip = Makes many games slower, but some games a lot faster
Rotation = Rotation
Safe = Safe
Screen layout = Screen layout
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Puede hacer la imagen más fluida in juegos con una
Rendering Mode = Modo de renderizado
Rendering Resolution = Resolución de renderizado
RenderingMode NonBuffered Tip = Rápido, pero no se verá nada en algunos juegos.
Retain changed textures = Mantener texturas cambiadas
RetainChangedTextures Tip = Hace muchos juegos más lentos, pero unos pocos mucho más rápidos.
Rotation = Rotación
Safe = Seguro
Screen layout = Diseño de pantalla
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Puede hacer que la fluidez sea más suave en juegos
Rendering Mode = Modo de renderizado
Rendering Resolution = Resolución de renderizado
RenderingMode NonBuffered Tip = Acelera, pero no podrá generar gráficos en algunos juegos.
Retain changed textures = Mantener texturas cambiadas
RetainChangedTextures Tip = Ralentiza muchos juegos, pero acelera algunos.
Rotation = Rotación
Safe = Seguro
Screen layout = Disposición de pantalla
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Can make framerate smoother in games that run at low
Rendering Mode = ‎حالت رندرینگ
Rendering Resolution = ‎رزولوشن رندرینگ
RenderingMode NonBuffered Tip = ‎سریع تر، اما در بعضی بازی ها ممکن است چیزی نشان ندهد
Retain changed textures = ‎کش کردن تکسچر های تغییر یافته (بعضی مواقع کندتر)
RetainChangedTextures Tip = ‎برای بسیاری از بازی ها کندتر و برای بعضی سریع تر
Rotation = ‎چرخش
Safe = ‎امن
Screen layout = Screen layout
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Can make framerate smoother in games that run at low
Rendering Mode = Rendering mode
Rendering Resolution = Rendering resolution
RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games
Retain changed textures = Retain changed textures (sometimes slower)
RetainChangedTextures Tip = Makes many games slower, but some games a lot faster
Rotation = Rotation
Safe = Safe
Screen layout = Screen layout
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Peut améliorer la fluidité dans les jeux qui fonct
Rendering Mode = Mode de rendu
Rendering Resolution = Définition du rendu
RenderingMode NonBuffered Tip = Plus rapide, mais pour certains jeux rien ne s'affichera
Retain changed textures = Conserver les textures modifiées (seulement certains jeux)
RetainChangedTextures Tip = Ralentit de nombreux jeux, mais beaucoup plus rapide pour quelques autres
Rotation = Rotation
Safe = Prudent
Screen layout = Disposition de l'écran
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Can make framerate smoother in games that run at low
Rendering Mode = Modo de renderizado
Rendering Resolution = Resolución de renderizado
RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games
Retain changed textures = Retain changed textures (sometimes slower)
RetainChangedTextures Tip = Makes many games slower, but some games a lot faster
Rotation = Rotation
Safe = Seguro
Screen layout = Screen layout
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Can make framerate smoother in games that run at low
Rendering Mode = Τρόπος Απεικόνισης
Rendering Resolution = Ανάλυση Απεικόνισης
RenderingMode NonBuffered Tip = Γρηγορότερο, αλλά σε μερικά αιχνίδια μπορεί να μην εμφανίζει τίποτα
Retain changed textures = Διατηρήστε αλλαγμένων υφών (μερικές φορές αργότερο)
RetainChangedTextures Tip = Κάνει πολλά παιχνίδια πιο αργά, αλλά κάποια άλλα πιο γρήγορα
Rotation = Περιστροφή
Safe = Ασφαλής
Screen layout = Screen layout
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Can make framerate smoother in games that run at low
Rendering Mode = מצב מעובד
Rendering Resolution = Rendering resolution
RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games
Retain changed textures = Retain changed textures (sometimes slower)
RetainChangedTextures Tip = Makes many games slower, but some games a lot faster
Rotation = Rotation
Safe = Safe
Screen layout = Screen layout
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Can make framerate smoother in games that run at low
Rendering Mode = דבועמ בצמ
Rendering Resolution = Rendering resolution
RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games
Retain changed textures = Retain changed textures (sometimes slower)
RetainChangedTextures Tip = Makes many games slower, but some games a lot faster
Rotation = Rotation
Safe = Safe
Screen layout = Screen layout
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Izlgađiva frameove u igrama koje ih jako malo imaju
Rendering Mode = Način prikaza
Rendering Resolution = Rezolucija prikaza
RenderingMode NonBuffered Tip = Brže, ali ništa može uvući neke igre
Retain changed textures = Ostavi promijenjene teksture (ponekad sporije)
RetainChangedTextures Tip = Usporava mnogo igara, ali neke igre dosta ubrzava
Rotation = Rotacija
Safe = Sigurno
Screen layout = Screen layout
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Simábbá teheti az alacsonyabb képkocka számon fu
Rendering Mode = Renderelés módja
Rendering Resolution = Renderelés felbontása
RenderingMode NonBuffered Tip = Gyorsabb, de egyes játékokban nem rajzol ki semmit.
Retain changed textures = Változtatott textúrák megtartása (olykor lassabb)
RetainChangedTextures Tip = Egyes játékokat gyorsít, de sok játékot lassít.
Rotation = Forgatás
Safe = Biztonságos
Screen layout = Screen layout
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Dapat membuat laju bingkai lebih lancar dalam permai
Rendering Mode = Mode pelukisan
Rendering Resolution = Resolusi pelukisan
RenderingMode NonBuffered Tip = Lebih cepat, namun mungkin tidak ada gambar di beberapa permainan
Retain changed textures = Tahan tekstur yang berubah (adakalanya lambat)
RetainChangedTextures Tip = Membuat beberapa permainan lambat, namun beberapa lainnya sangat cepat
Rotation = Rotasi
Safe = Aman
Screen layout = Tata letak layar
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@@ -543,8 +543,6 @@ RenderDuplicateFrames Tip = Può migliorare la fluidità nei giochi che funziona
Rendering Mode = Modalità di Rendering
Rendering Resolution = Rendering della Risoluzione
RenderingMode NonBuffered Tip = Veloce, ma potrebbe generare dei glitch in alcuni giochi
Retain changed textures = Conserva le textures modificate (a volte è lento)
RetainChangedTextures Tip = Rallenta molti giochi, ma alcuni saranno velocizzati
Rotation = Rotazione
Safe = Sicuro
Screen layout = Disposizione dello schermo
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = フレームレートが低いゲームでフレー
Rendering Mode = レンダリングモード
Rendering Resolution = レンダリング解像度
RenderingMode NonBuffered Tip = 高速ですが何も表示されなくなるゲームがあるかもしれません
Retain changed textures = 変更したテクスチャを保持する (低速化する場合がある)
RetainChangedTextures Tip = 多くのゲームが低速化しますが、かなり速くなるゲームもあります
Rotation = 向き
Safe = セーフ
Screen layout = 画面のレイアウト
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Can make framerate smoother in games that run at low
Rendering Mode = Mode Rendering
Rendering Resolution = Rendering résolusi
RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games
Retain changed textures = Makaryakke diganti tekstur (kadhangkala luwih alon)
RetainChangedTextures Tip = Makes many games slower, but some games a lot faster
Rotation = Rotasi
Safe = Aman
Screen layout = Screen layout
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@@ -541,8 +541,6 @@ RenderDuplicateFrames Tip = 낮은 프레임 속도에서 실행되는 게임에
Rendering Mode = 렌더링 모드
Rendering Resolution = 렌더링 해상도
RenderingMode NonBuffered Tip = 더 빠르지만 일부 게임에서는 아무 것도 표현되지 않을 수 있습니다.
Retain changed textures = 변경된 텍스처 유지 (때로는 느림)
RetainChangedTextures Tip = 많은 게임을 느리게 하지만 일부 게임은 훨씬 빠르게 만듭니다.
Rotation = 회전
Safe = 안전
Screen layout = 화면 레이아웃
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Can make framerate smoother in games that run at low
Rendering Mode = ໂໝດການສະແດງຜົນ
Rendering Resolution = ຄວາມລະອຽດຂອງການສະແດງຜົນ
RenderingMode NonBuffered Tip = ໄວຂຶ້ນແທ້, ແຕ່ອາດມີອາການຈໍດຳໃນບາງເກມ
Retain changed textures = ຮັກສາການປ່ຽນແປງຂອງພື້ນຜິວ (ຊ້າບາງເທື່ອ)
RetainChangedTextures Tip = ບາງເກມໃຊ້ແລ້ວຄວາມໄວຫຼຸດລົງ ແຕ່ບາງເກມຄວາມໄວກໍເພີ່ມຂຶ້ນ
Rotation = ໝຸນຈໍ
Safe = ປອດໄພ
Screen layout = Screen layout
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Can make framerate smoother in games that run at low
Rendering Mode = Rodymo režimas
Rendering Resolution = Rodymo rezoliucija
RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games
Retain changed textures = Retain changed textures (sometimes slower)
RetainChangedTextures Tip = Makes many games slower, but some games a lot faster
Rotation = Rotation
Safe = Safe
Screen layout = Screen layout
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Can make framerate smoother in games that run at low
Rendering Mode = Mod rendering
Rendering Resolution = Resolusi rendering
RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games
Retain changed textures = Retain changed textures (sometimes slower)
RetainChangedTextures Tip = Makes many games slower, but some games a lot faster
Rotation = Rotation
Safe = Safe
Screen layout = Screen layout
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Can make framerate smoother in games that run at low
Rendering Mode = Weergavemodus
Rendering Resolution = Renderresolutie
RenderingMode NonBuffered Tip = Sneller, maar mogelijk wordt in sommige games niets gerenderd
Retain changed textures = Gewijzigde textures behouden (soms trager)
RetainChangedTextures Tip = Maakt vele games trager, maar sommige games veel sneller
Rotation = Rotatie
Safe = Veilig
Screen layout = Screen layout
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Can make framerate smoother in games that run at low
Rendering Mode = Rendering mode
Rendering Resolution = Rendering resolution
RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games
Retain changed textures = Retain changed textures (sometimes slower)
RetainChangedTextures Tip = Makes many games slower, but some games a lot faster
Rotation = Rotation
Safe = Safe
Screen layout = Screen layout
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Can make framerate smoother in games that run at low
Rendering Mode = Tryb renderowania
Rendering Resolution = Rozdzielczość renderowania
RenderingMode NonBuffered Tip = Szybsze, ale niektóre gry mogą się nie wyświetlać
Retain changed textures = Zachowuj zmienione tekstury (czasem wolniejsze)
RetainChangedTextures Tip = Spowalnia wiele gier, ale mocno przyspiesza kilka innych
Rotation = Obrót
Safe = Bezpieczne
Screen layout = Screen layout
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@@ -565,8 +565,6 @@ RenderDuplicateFrames Tip = Pode tornar a taxa dos frames mais suave em jogos qu
Rendering Mode = Modo de renderização
Rendering Resolution = Resolução da renderização
RenderingMode NonBuffered Tip = Mais rápido, mas nada pode ser desenhado em alguns jogos
Retain changed textures = Reter texturas mudadas (as vezes mais lento)
RetainChangedTextures Tip = Torna muitos jogos mais lentos mas alguns jogos muito mais rápidos
Rotation = Rotação
Safe = Seguro
Screen layout = Esquema da tela
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@@ -565,8 +565,6 @@ RenderDuplicateFrames Tip = Pode tornar a taxa dos quadros mais suave em jogos q
Rendering Mode = Modo de renderização
Rendering Resolution = Resolução da renderização
RenderingMode NonBuffered Tip = Mais rápido, mas poderá não ser desenhado nada em alguns jogos
Retain changed textures = Reter texturas mudadas (as vezes mais lento)
RetainChangedTextures Tip = Torna muitos jogos mais lentos mas alguns jogos muito mais rápidos
Rotation = Rotação
Safe = Seguro
Screen layout = Esquema da tela
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Can make framerate smoother in games that run at low
Rendering Mode = Mod Afișare
Rendering Resolution = Rezoluție Afișare
RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games
Retain changed textures = Retain changed textures (sometimes slower)
RetainChangedTextures Tip = Makes many games slower, but some games a lot faster
Rotation = Rotation
Safe = Sigur
Screen layout = Screen layout
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@@ -543,8 +543,6 @@ RenderDuplicateFrames Tip = Может сгладить частоту кадр
Rendering Mode = Режим рендеринга
Rendering Resolution = Разрешение рендеринга
RenderingMode NonBuffered Tip = Быстрее, но ничего не отображает в некоторых играх
Retain changed textures = Сохранять измененные текстуры (иногда медленнее)
RetainChangedTextures Tip = Делает много игр медленнее, но некоторые - намного быстрее
Rotation = Ориентация
Safe = Безопасно
Screen layout = Расположение экрана
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Can make framerate smoother in games that run at low
Rendering Mode = Renderingsläge
Rendering Resolution = Renderingsupplösning
RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games
Retain changed textures = Behåll ändrade texturer i cachen (ibland långsammare)
RetainChangedTextures Tip = Makes many games slower, but some games a lot faster
Rotation = Rotation
Safe = Safe
Screen layout = Screen layout
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Can make framerate smoother in games that run at low
Rendering Mode = Uri ng Rendering
Rendering Resolution = Resolusyon ng rendering
RenderingMode NonBuffered Tip = Mabilis, pero minsan wala kang makikita sa laro, blanko
Retain changed textures = Retain changed textures (sometimes slower)
RetainChangedTextures Tip = Makes many games slower, but some games a lot faster
Rotation = Rotasyon
Safe = Safe
Screen layout = Screen layout
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = ช่วยให้ภาพดูลื่นต
Rendering Mode = โหมดที่ใช้ในการแสดงผล
Rendering Resolution = ความละเอียดในการแสดงผลภาพ
RenderingMode NonBuffered Tip = เร็วขึ้นก็จริง แต่มีผลข้างเคียงในบางเกมอาจเกิดอาการจอดำ
Retain changed textures = รักษาความเปลี่ยนแปลงของพื้นผิว (ช้าลงในบางครั้ง)
RetainChangedTextures Tip = มีหลายเกมที่ปรับใช้แล้วความเร็วตกลง แต่ในบางเกมความเร็วก็เพิ่มขึ้น
Rotation = หมุนจอ
Safe = ปลอดภัย
Screen layout = เค้าโครงหน้าจอ
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@@ -545,8 +545,6 @@ RenderDuplicateFrames Tip = Daha düşük kare hızlarında çalışan oyunlarda
Rendering Mode = İşleme modu
Rendering Resolution = İşleme çözünürlüğü
RenderingMode NonBuffered Tip = Daha hızlıdır, ancak bazı oyunlarda hiçbir şey çizilmeyebilir
Retain changed textures = Değişen dokuları koruyun (bazen daha yavaştır)
RetainChangedTextures Tip = Çoğu oyunu yavaşlatır ama bazı oyunları çok hızlandırır.
Rotation = Rotasyon
Safe = Güvenli
Screen layout = Ekran düzeni
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Можна зробити більш плавний
Rendering Mode = Режим рендерингу
Rendering Resolution = Розширення рендерингу
RenderingMode NonBuffered Tip = Швидше, але в деяких іграх нічого не може
Retain changed textures = Зберігати змінені текстури (іноді повільніше)
RetainChangedTextures Tip = Багато ігор робить повільніше, але деякі ігри набагато швидшими
Rotation = Орієнтація:
Safe = Безпечно
Screen layout = Screen layout
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = Can make framerate smoother in games that run at low
Rendering Mode = Chế độ kết xuất
Rendering Resolution = Độ phân giải kết xuất
RenderingMode NonBuffered Tip = Nhanh hơn, nhưng một số trò chơi thì bị lỗi
Retain changed textures = Giữ lại textures (thỉnh thoảng sẽ bị chậm)
RetainChangedTextures Tip = Làm cho một số trò chơi chậm hơn, nhưng cũng có một số trò chơi nhanh hơn.
Rotation = Xoay màn hình
Safe = An toàn
Screen layout = Screen layout
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@@ -542,8 +542,6 @@ RenderDuplicateFrames Tip = 在较低帧率的游戏中可以使帧速率更平
Rendering Mode = 渲染模式
Rendering Resolution = 渲染分辨率
RenderingMode NonBuffered Tip = 更快,但可能在某些游戏中丢失特效
Retain changed textures = 保留已更改的纹理(有时更慢)
RetainChangedTextures Tip = 使较多游戏减速, 但有些游戏可能变快很多
Rotation = 旋转
Safe = 安全
Screen layout = 屏幕布局
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@@ -541,8 +541,6 @@ RenderDuplicateFrames Tip = 可以使以較低影格速率執行的遊戲更加
Rendering Mode = 轉譯模式
Rendering Resolution = 轉譯解析度
RenderingMode NonBuffered Tip = 更快,但在某些遊戲中可能無法繪圖
Retain changed textures = 保留變更的紋理 (有時會更慢)
RetainChangedTextures Tip = 使很多遊戲變慢,但某些遊戲會變快許多
Rotation = 旋轉
Safe = 安全
Screen layout = 螢幕版面配置
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@@ -850,15 +850,6 @@ static void check_variables(CoreParameter &coreParam)
g_Config.bTextureBackoffCache = true;
}
var.key = "ppsspp_retain_changed_textures";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
if (!strcmp(var.value, "disabled"))
g_Config.bTextureSecondaryCache = false;
else
g_Config.bTextureSecondaryCache = true;
}
var.key = "ppsspp_spline_quality";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
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@@ -427,16 +427,6 @@ struct retro_core_option_v2_definition option_defs_us[] = {
BOOL_OPTIONS,
"disabled"
},
{
"ppsspp_retain_changed_textures",
"Retain Changed Textures (Speedup, mem hog)",
NULL,
"Makes many games slower, but some games a lot faster.",
NULL,
"video",
BOOL_OPTIONS,
"disabled"
},
{
"ppsspp_spline_quality",
"Spline/Bezier Curves Quality",