Unknown W. Brackets
6e34fe1c4b
d3d9: Fix fbo tex clamp (usually shadows.)
2014-09-21 11:07:02 -07:00
Unknown W. Brackets
ccb6e99e07
d3d9: Disable color doubling without tex.
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As the PSP does.
2014-09-21 10:58:21 -07:00
Unknown W. Brackets
8bf13d4214
d3d9: Add stencil and blend replacement helpers.
2014-09-21 10:56:54 -07:00
Unknown W. Brackets
e3d6f19a2e
d3d9: Update some not-yet-used ps uniforms.
2014-09-21 10:41:44 -07:00
Unknown W. Brackets
9355322824
d3d9: Fix shader compile error X3014.
2014-09-21 09:05:47 -07:00
Unknown W. Brackets
a62f88d1f8
d3d9: Oops, don't need this, no prescale.
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Hmm, trying to reduce differences, though...
2014-09-21 00:09:38 -07:00
Unknown W. Brackets
77b2da7345
d3d9: Update some areas of the pix shader.
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Will eventually want this to have the clamping etc.
2014-09-21 00:07:07 -07:00
Unknown W. Brackets
6f38c21ccc
d3d9: Make the vertex shaders more similar.
2014-09-20 23:55:48 -07:00
Henrik Rydgard
34f7b90c1d
DX9: Don't set mipfilter to aniso, it's enough to set the minfilter.
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Remove erroneuos comment.
2014-09-20 21:14:42 +02:00
Unknown W. Brackets
6d08b363c2
d3d9: Use a half-pixel offset when drawing a tex.
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Fixes half pixel offset issues (center of pixels is 0,0 in d3d9, but
texels are at 0.5/w,0.5/h.)
2014-09-20 08:30:30 -07:00
Unknown W. Brackets
8d4a642787
Merge pull request #6925 from hrydgard/d3d9-matrixopt
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D3D9 - use 4x3 matrices where possible
2014-09-20 08:26:42 -07:00
Henrik Rydgard
98337c68f3
DX9: fix type in texture filter selection
2014-09-20 14:06:02 +02:00
Henrik Rydgard
e04b67dad4
When aniso filtering is enabled, force it on for min filtering but not for mag filtering.
2014-09-20 13:04:32 +02:00
Henrik Rydgard
f416978013
DX9: Support anisotropic filtering. Fixes #6929
2014-09-20 10:32:43 +02:00
Henrik Rydgard
9bb5bd6fb3
Of course have to update these as well.
2014-09-19 00:39:34 +02:00
Henrik Rydgard
9c625a79a1
DX9: Use 4x3 matrices for bones too. Compact shader constants.
2014-09-18 23:14:53 +02:00
Henrik Rydgard
6304d60b40
Convert 4x4 to 4x3 matrices where possible (except bones)
2014-09-18 23:08:46 +02:00
Henrik Rydgard
07c7687052
More code deduplication. Also normalized some line endings.
2014-09-18 00:45:11 +02:00
Henrik Rydgard
6c313385ab
Reduce the diff between the two draw engines
2014-09-18 00:40:25 +02:00
Henrik Rydgard
9755f6ba49
Really set maxindex correctly..
2014-09-17 23:28:46 +02:00
Henrik Rydgard
decdfadabc
DX9: Specify max index correctly
2014-09-17 22:06:34 +02:00
Henrik Rydgard
e07d836d7c
D3D: Specify maxindex correctly in DrawIndexedPrimitive
2014-09-17 22:04:10 +02:00
Henrik Rydgard
60c8cdec39
Clean up some indentation
2014-09-17 22:03:44 +02:00
Henrik Rydgard
5e2c30c640
Move GetCurrentSimpleVertices to DrawEngineCommon
2014-09-17 21:37:53 +02:00
Henrik Rydgard
cef5f5be40
Fix DX9 bbox crash (DrawEngine::decoded wasn't initialized, because it also existed in the DX9 draw engine)
2014-09-17 21:31:22 +02:00
Unknown W. Brackets
94c865b0ab
d3d: Fix auto texture scaling.
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Fixes #6913 .
2014-09-15 07:09:25 -07:00
Unknown W. Brackets
01bdb6e160
Cleanup some minor vertex cache stuff.
2014-09-15 07:08:55 -07:00
Henrik Rydgård
b7a54a23d0
Merge pull request #6910 from unknownbrackets/d3d9
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d3d: Fix some vertex cache glitches, enable bounding box test
2014-09-14 23:38:33 +02:00
Unknown W. Brackets
64d955ea49
d3d: Share the bounding box code.
2014-09-14 14:04:09 -07:00
Unknown W. Brackets
f0c37e3f61
d3d: Use minihashing in the vertex cache.
2014-09-14 13:50:57 -07:00
Unknown W. Brackets
c4b6e74999
d3d: Fix vertex cache alpha flag tracking.
2014-09-14 13:49:59 -07:00
Unknown W. Brackets
d2df54153d
d3d: Fix some issues with the vertex cache.
2014-09-14 13:35:19 -07:00
Henrik Rydgård
ee8178d8e4
Merge pull request #6907 from unknownbrackets/d3d-mipmap
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d3d: Enable mipmapping
2014-09-14 21:40:02 +02:00
Unknown W. Brackets
dc1013ad67
d3d: Add a not-working experiment to blit depth.
2014-09-14 11:54:55 -07:00
Unknown W. Brackets
937fe0ea57
d3d: Use INTZ if supported.
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No performance impact on my card, and allows downloading depth/stencil
data.
2014-09-14 11:20:59 -07:00
Unknown W. Brackets
2c88935755
d3d: Support depth and stencil in the GE debugger.
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But, not with our current depth surfaces.
2014-09-14 11:15:37 -07:00
Unknown W. Brackets
6af41aeed9
d3d: Enable mipmapping.
2014-09-14 09:14:04 -07:00
Henrik Rydgard
8175c014e2
Warning fixes
2014-09-14 17:38:49 +02:00
Unknown W. Brackets
afd9d864be
Clear alpha only when clearing stencil.
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Not sure if this will fix anything.
2014-09-14 08:00:35 -07:00
Unknown W. Brackets
bb7f3c0762
d3d: Fix silly typo in stencil handling.
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Now it works.
2014-09-14 07:56:48 -07:00
Henrik Rydgard
a074bf1677
Delete some dead and duplicated code
2014-09-14 13:23:36 +02:00
Unknown W. Brackets
71e310aff8
d3d: Initial attempt to upload stencil.
2014-09-14 02:21:41 -07:00
Henrik Rydgård
2b4ff04c32
Merge pull request #6902 from unknownbrackets/gpu-convergence
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d3d: Handle block transfers
2014-09-14 11:06:15 +02:00
Unknown W. Brackets
db4fedcbc0
d3d: Fix a missing include.
2014-09-14 02:01:17 -07:00
Unknown W. Brackets
d48fb04a18
d3d: Declare a couple overrides.
2014-09-14 00:34:52 -07:00
Unknown W. Brackets
b0cad8ecac
d3d: StretchRect properly at > 1x.
2014-09-14 00:26:35 -07:00
Unknown W. Brackets
26978ad7e0
d3d: Allow blit to self in block transfers/etc.
2014-09-13 22:39:54 -07:00
Unknown W. Brackets
8c4c9e554e
d3d: Cache offscreen surfaces.
2014-09-13 22:28:39 -07:00
Unknown W. Brackets
ff3c5075fa
d3d: Apply a half pixel offset when rendering.
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Makes things a lot sharper, although there still seem to be problems.
This makes it so the viewport aligns with pixel edges rather than centers
at whole integers.
2014-09-13 22:08:43 -07:00
Unknown W. Brackets
0d1a529b01
d3d: Fix 4444 framebuffer data upload.
2014-09-13 21:50:38 -07:00