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DX9: fix type in texture filter selection
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@@ -679,7 +679,7 @@ void TextureCacheDX9::UpdateSamplingParams(TexCacheEntry &entry, bool force) {
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D3DTEXTUREFILTERTYPE minf = (D3DTEXTUREFILTERTYPE)MinFilt[minFilt];
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D3DTEXTUREFILTERTYPE mipf = (D3DTEXTUREFILTERTYPE)MipFilt[minFilt];
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D3DTEXTUREFILTERTYPE magf = (D3DTEXTUREFILTERTYPE)MagFilt[minFilt];
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D3DTEXTUREFILTERTYPE magf = (D3DTEXTUREFILTERTYPE)MagFilt[magFilt];
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if (g_Config.iAnisotropyLevel > 0) {
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mipf = D3DTEXF_ANISOTROPIC;
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