DX9: fix type in texture filter selection

This commit is contained in:
Henrik Rydgard
2014-09-20 14:06:02 +02:00
parent e04b67dad4
commit 98337c68f3
+1 -1
View File
@@ -679,7 +679,7 @@ void TextureCacheDX9::UpdateSamplingParams(TexCacheEntry &entry, bool force) {
D3DTEXTUREFILTERTYPE minf = (D3DTEXTUREFILTERTYPE)MinFilt[minFilt];
D3DTEXTUREFILTERTYPE mipf = (D3DTEXTUREFILTERTYPE)MipFilt[minFilt];
D3DTEXTUREFILTERTYPE magf = (D3DTEXTUREFILTERTYPE)MagFilt[minFilt];
D3DTEXTUREFILTERTYPE magf = (D3DTEXTUREFILTERTYPE)MagFilt[magFilt];
if (g_Config.iAnisotropyLevel > 0) {
mipf = D3DTEXF_ANISOTROPIC;