From 98337c68f34cba6700a062813a435d016025da41 Mon Sep 17 00:00:00 2001 From: Henrik Rydgard Date: Sat, 20 Sep 2014 14:06:02 +0200 Subject: [PATCH] DX9: fix type in texture filter selection --- GPU/Directx9/TextureCacheDX9.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/GPU/Directx9/TextureCacheDX9.cpp b/GPU/Directx9/TextureCacheDX9.cpp index b9f4638722..cc72fdfd09 100644 --- a/GPU/Directx9/TextureCacheDX9.cpp +++ b/GPU/Directx9/TextureCacheDX9.cpp @@ -679,7 +679,7 @@ void TextureCacheDX9::UpdateSamplingParams(TexCacheEntry &entry, bool force) { D3DTEXTUREFILTERTYPE minf = (D3DTEXTUREFILTERTYPE)MinFilt[minFilt]; D3DTEXTUREFILTERTYPE mipf = (D3DTEXTUREFILTERTYPE)MipFilt[minFilt]; - D3DTEXTUREFILTERTYPE magf = (D3DTEXTUREFILTERTYPE)MagFilt[minFilt]; + D3DTEXTUREFILTERTYPE magf = (D3DTEXTUREFILTERTYPE)MagFilt[magFilt]; if (g_Config.iAnisotropyLevel > 0) { mipf = D3DTEXF_ANISOTROPIC;