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d3d: Fix silly typo in stencil handling.
Now it works.
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@@ -227,7 +227,7 @@ bool FramebufferManagerDX9::NotifyStencilUpload(u32 addr, int size, bool skipZer
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float fw = dstBuffer->width;
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float fh = dstBuffer->height;
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float coord[20] = {
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0.0f,0.0f,0.0f, 0.0f,1.0f,
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0.0f,0.0f,0.0f, 0.0f,0.0f,
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fw,0.0f,0.0f, 1.0f,0.0f,
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fw,fh,0.0f, 1.0f,1.0f,
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0.0f,fh,0.0f, 0.0f,1.0f,
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