Commit Graph

14871 Commits

Author SHA1 Message Date
Henrik Rydgård 5f7281bd8e Remove old vestiges of geometry shader support 2026-07-08 18:25:08 +02:00
Henrik Rydgård d5cec86933 Revert "Implement exit callbacks. Attempt to solve #21828"
This reverts commit e4d3cc841c.
2026-07-08 18:09:09 +02:00
Henrik Rydgård 141b21a133 Merge pull request #21894 from hrydgard/misc-fixes
Fix hang on "More settings", improve file access error checking
2026-07-08 12:41:07 +02:00
Henrik Rydgård 2d8de4c1bf Improve error checking on game launch.
See #21886
2026-07-08 12:04:15 +02:00
Thomas Lamb d1656d425a Improve debugger assemble/disassemble compatiblity
Update armips for VFPU instruction parsing changes:
- Kingcom/armips#255
- Kingcom/armips#256

Remove brackets from VFPU instruction `vpfx*` params

Rename VFPU instruction `vuc2i.s` to `vuc2ifs.s`

Add brackets to VFPU instruction `vpfxd` saturation operations (i.e. [0:1] & [-1:1])

Rename FPU instructions `c.$OP` to `c.$OP.s`

Fix VFPU instruction `vuc2ifs.s` `vd` size in disassembly

Replace `CC[imm3]` with `imm3` in VFPU instructions `vcmov*` & `bv*` disassembly
2026-07-07 20:30:51 -04:00
Henrik Rydgård 9339d455ef Return of "Disable range culling" but now only as a compat.ini setting to enhance games 2026-06-27 13:02:47 +02:00
Henrik Rydgård beeafb92b9 Add more symbols to the Latin OSK keyboard
A few dupes, but meh.
2026-06-25 15:14:08 +02:00
Henrik Rydgård 72ee82844d Doesn't yet work 2026-06-24 23:04:17 +02:00
Henrik Rydgård 05018fb40d RetroAchievement images: Workaround for lack of https on Linux
Fixes #21843
2026-06-17 16:20:53 +02:00
Henrik Rydgård 623545bd24 Delete the "Hardware tessellation" feature.
Very hard to maintain and debug, not worth it.
2026-06-16 16:17:14 +02:00
Henrik Rydgård d0dd10ce6b Avoid memsetting a non-POD struct (fixes compiler warning) 2026-06-16 11:05:16 +02:00
Henrik Rydgård 02aaa3b2b9 Don't have pauseTrigger as an output parameter from ControlMapper::Key() 2026-06-16 10:57:52 +02:00
Henrik Rydgård e4d3cc841c Implement exit callbacks. Attempt to solve #21828 2026-06-15 12:12:57 +02:00
Henrik Rydgård 634b9dba9b Add some new NIDs, update some comments 2026-06-15 08:16:40 +02:00
Henrik Rydgård 00126e4c6f Correct some logging categories 2026-06-13 17:12:16 +02:00
Henrik Rydgård 95ce95e489 Add a new "Net" log category, do assorted cleanup 2026-06-13 14:43:59 +02:00
Henrik Rydgård e0634f3df9 Assorted cleanup and tweaks 2026-06-13 13:34:41 +02:00
Henrik Rydgård d6e0dd1478 Always enable the secondary texture cache 2026-06-13 13:34:41 +02:00
Henrik Rydgård 884af80a31 Merge pull request #21793 from sum2012/mpeg-patch
Fix muti ringbuffer structures for mpeg By Gemini in Android Studio
2026-06-13 10:02:19 +02:00
Henrik Rydgård 238a88e92b Merge pull request #21819 from hrydgard/clut8-texture-compat
Add compat flag for shader palette lookups
2026-06-13 00:37:29 +02:00
fp64 2e290e0133 Fix VFPU dot bug
Fix rounding-overflows-into-next-exponent bug in vdot pointed out in
https://github.com/hrydgard/ppsspp/issues/21070#issuecomment-4692749931
(unless I messed up again).
2026-06-12 23:28:57 +03:00
Henrik Rydgård 484b94c3f3 Build and warning fixes 2026-06-12 17:28:52 +02:00
Henrik Rydgård 37e00f616e Clean up logging in scePowerSetClockFrequency 2026-06-12 12:23:36 +02:00
Henrik Rydgård 1d32f68869 Remove an unnecessary callback mechanism 2026-06-12 12:19:31 +02:00
Henrik Rydgård f3e590b059 Experiment with a compat flag that forces shader depal 2026-06-12 12:19:17 +02:00
fp64 3f154fb24e Implement (hopefully) bitwise-exact vmul/vdiv
See https://github.com/hrydgard/ppsspp/issues/21070#issuecomment-4621393701
for details.

The implementation is not wired to anything currently, this is
just for reference purposes.

The alternative FTZ logic from
https://github.com/hrydgard/ppsspp/issues/21070#issuecomment-4642348708
is not implemented (i.e. this uses original double-based logic).

Also fixes space->tab for `vfpu_dot`.
2026-06-11 16:40:06 +03:00
Henrik Rydgård 6a4774f1e6 Merge pull request #21798 from fp64/vdot-bitwise
Implement (hopefully) accurate vdot instruction
2026-06-11 14:28:58 +02:00
Henrik Rydgård 5c340ccd09 Remove the concept of scaled/offset depth buffers. 2026-06-10 10:41:30 +02:00
Henrik Rydgård 5265422c0e Remove the old "Fragment ubershader" setting. It's been on by default for years and is not really an ubershader. 2026-06-10 09:54:52 +02:00
Henrik Rydgård ce7da78b17 Invalidate texture hashes on readbacks 2026-06-09 23:49:54 +02:00
Henrik Rydgård 1781f693b5 Implement the new SyncDomain concept for texture hashing, remove minihash 2026-06-09 23:49:54 +02:00
Henrik Rydgård 36bdde68f9 Delete the "Lazy texture cache" option 2026-06-09 23:49:54 +02:00
sum2012 d6477e808f Fix setAudioStream 2026-06-08 23:04:29 +08:00
sum2012 9c78c886e1 Fix multi-stream handling system that supports both selective ignoring and active stream switching
Fix #15606
But bypasses all  setAudioStream , MediaEngine state-changing or data-consuming calls.
2026-06-08 23:00:36 +08:00
sum2012 b26dcb3f9a Try to fix 'avail' test 2026-06-07 20:27:06 +08:00
sum2012 dad0707412 fIX AI deleted this line
Fix UFC 2010 video
2026-06-07 19:10:01 +08:00
fp64 ef74666ac0 Fix style 2026-06-07 13:18:01 +03:00
fp64 cf7ff0044d Implement (hopefully) accurate vdot instruction
Hopefully bitwise-exact to PSP.
See https://github.com/hrydgard/ppsspp/issues/21070#issuecomment-4640382516
for details.

Again, massive thanks to danzel for the data.

SIMD version not implemented.

Didn't touch USE_VFPU_DOT, etc., so needs to be enabled if you want
to test it.
2026-06-07 12:24:44 +03:00
Henrik Rydgård cf9c0c5c84 Restructure the sprite detection, no longer require Smart 2D texture filtering to apply 2026-06-06 11:21:46 +02:00
sum2012 dd0fa10f89 Fix muti ringbuffer structures for mpeg
Fix #11934
2026-06-06 04:56:11 +08:00
Henrik Rydgård 45f41be8f0 Add a debug window to check active compat flags 2026-06-05 17:55:28 +02:00
Henrik Rydgård d59cdcad61 GTA sprite fix: Detect sprites, clip them slightly to avoid filtering artifacts 2026-06-05 11:48:46 +02:00
Henrik Rydgård f9bf58f8b0 Merge pull request #21616 from jasaaved/borderless-fullscreen
Windows Vulkan: default to borderless fullscreen, add exclusive option
2026-06-05 09:54:46 +02:00
jasaaved 95006cf1d3 Changed bFullScreenExclusive to bAllowFullScreenExclusive
There's no guarantee VK_FULL_SCREEN_EXCLUSIVE_ALLOWED_EXT will enter Fullscreen exclusive (FSE). Under the right conditions, the driver and/or DWM can grant FSE. Adding "allow" to the FSE setting should make this a bit clearer.
2026-06-04 12:54:52 -07:00
Henrik Rydgård 1867f0775e Avoid soft-transform-and-clip if the near plane matches the final clip plane, and a new compat flag isn't set
Fixes #21776

Since only two games are known to need the cull-after-clip behavior
(previously known as inversion), we flag those and avoid unnecessary
soft clipping.

I had hoped to find a dynamic check that would work, but haven't managed
to figure out a good one yet.

This will improve performance a little bit in some other games since we
can avoid clipping in software at all in many cases.
2026-06-04 14:49:22 +02:00
Henrik Rydgård 7e265fd1c4 Remove some obsolete compat.ini settings 2026-06-04 12:45:17 +02:00
jasaaved 0c23cdaf3d Windows Vulkan: default to borderless fullscreen, add exclusive option
Vulkan swapchain now explicitly sets VK_FULL_SCREEN_EXCLUSIVE_DISALLOWED_EXT by default, enabling proper borderless fullscreen behavior with benefits including better Alt+Tab, VRR/G-Sync/FreeSync, and Auto HDR support.
2026-06-03 17:15:13 -07:00
Henrik Rydgård eb6e9d9c4f Add some bindings for the right analog stick by default (for right-stick patches) 2026-06-03 18:49:10 +02:00
Henrik Rydgård 2d7ebe0835 Merge pull request #21688 from RRDVD/cross-shaped-anti-deadzone
Add Steam Input-style advanced deadzone controls to analog calibration
2026-06-03 10:40:47 +02:00
Henrik Rydgård b07fce1566 Warning fix, shutdown fix 2026-06-02 17:16:45 +02:00