Henrik Rydgård
5959481a3e
libretro D3D11: Attempt at fixing a build error
2023-08-15 00:30:36 +02:00
Henrik Rydgård and GitHub
b9b7342ffd
Merge pull request #17350 from basharast/master
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UWP Improvements
2023-08-14 15:54:04 +02:00
Henrik Rydgård and GitHub
3b07117d19
Merge pull request #17908 from hrydgard/remove-support-android-x86-32
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Android: Remove support for 32-bit x86 builds
2023-08-14 15:48:29 +02:00
Henrik Rydgård
a099a8d32c
Remove the CI build too, duh
2023-08-14 13:59:49 +02:00
Henrik Rydgård
ef28920179
Android: Remove support for 32-bit x86 builds
2023-08-14 13:47:55 +02:00
Henrik Rydgård and GitHub
e506ca25f8
Merge pull request #17903 from hrydgard/present-types-refactor
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Present modes refactor
2023-08-14 13:12:09 +02:00
Bashar Astifan
94a580851d
Correct 'manifest' files formating
2023-08-14 14:33:47 +04:00
Henrik Rydgård
d1b6aa7faa
SoftGPU headless crashfix
2023-08-14 11:23:28 +02:00
Henrik Rydgård
1b2cffe632
Address feedback
2023-08-14 11:06:20 +02:00
Henrik Rydgård
50f4e4b1fd
SDL buildfix
2023-08-14 11:02:29 +02:00
Henrik Rydgård
aadb700505
Fix turning off VSync on Android, logic fix
2023-08-14 11:02:29 +02:00
Henrik Rydgård
ff6e118fff
Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically.
2023-08-14 11:02:29 +02:00
Henrik Rydgård
870c45edd7
Fix flipped check for debug overlays
2023-08-14 11:02:29 +02:00
Henrik Rydgård
bec9c5611e
Rename PresentationMode to PresentMode
2023-08-14 11:02:29 +02:00
Henrik Rydgård and GitHub
1beb01af6a
Merge pull request #17905 from unknownbrackets/irjit-opt
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irjit: Implement some missing, handle partial Vec4s more
2023-08-14 07:49:45 +02:00
Henrik Rydgård and GitHub
63b3b31feb
Merge pull request #17906 from unknownbrackets/riscv-blocklink
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riscv: Fix crash on clear icache
2023-08-14 07:42:38 +02:00
Henrik Rydgård and GitHub
a7bc70834c
Merge pull request #17907 from unknownbrackets/riscv-minor
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riscv: Implement vs2i
2023-08-14 07:41:45 +02:00
Henrik Rydgård and GitHub
f4d753cce9
Merge pull request #17904 from unknownbrackets/ui-minor
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Fix crash from fontconfig
2023-08-14 07:40:13 +02:00
Bashar Astifan
dc32ab134d
Exclude root choice from memStickScreen (UWP)
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This was wrapped before with `#if PPSSPP_PLATFORM(ANDROID)` after it got removed now start to appear in UWP, this should fix it.
2023-08-14 09:27:51 +04:00
Bashar Astifan
c9b3d8aedf
Resolve launch item and conflicts
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- Better handling for launch items
- Resolved code conflicts
2023-08-14 07:46:14 +04:00
Unknown W. Brackets
2aa4592330
SDL: Skip FcFini() call, causes crashes.
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Apparently this is a relatively well known problem and various people have
commented this out, including in Chromium for the last 10 years...
2023-08-13 19:36:17 -07:00
Unknown W. Brackets
eb43bfc541
Build: Add draw_text_sdl to MSVC project.
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This way we can easily see it.
2023-08-13 19:36:17 -07:00
Unknown W. Brackets
52cc38bf2a
riscv: Implement vs2i.
2023-08-13 18:27:19 -07:00
Unknown W. Brackets
3f8f8d36d9
riscv: Fix crash on clear icache.
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Oops, can't avoid marking all blocks invalid. Luckily a syscall should
always take more bytes than the bail invalidated block code.
2023-08-13 18:25:46 -07:00
Unknown W. Brackets
159b41a0fa
irjit: Fuse unaligned svl.q/svr.q together.
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They're almost never used outside paired, which we can do on most
platforms easily.
2023-08-13 18:10:40 -07:00
Unknown W. Brackets
5729de90d2
irjit: Use more partial Vec4s / Vec4Blend.
2023-08-13 18:10:40 -07:00
Unknown W. Brackets
2e6dbab5fa
irjit: Add flag to prefer Vec4, use for add/sub.
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This will improve things when using SIMD.
2023-08-13 18:10:40 -07:00
Unknown W. Brackets
e0be6858b8
irjit: Implement vcrs.t.
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As used in Jeanne d'Arc.
2023-08-13 18:10:12 -07:00
Unknown W. Brackets
217a1837ed
irjit: Allow typical prefixes in vdiv/vasin/etc.
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Some of these behave strangely, but there are some common usages that work
fine.
2023-08-13 18:10:07 -07:00
Bashar Astifan
07c119a80c
Merge branch 'master' of https://github.com/hrydgard/ppsspp
2023-08-14 02:45:28 +04:00
Unknown W. Brackets and GitHub
87668a5720
Merge pull request #17902 from hrydgard/ui-bugfixes
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Some debug overlays don't make sense when not in-game, disable them
2023-08-13 13:13:16 -07:00
Henrik Rydgård
dc4de340b3
Some debug overlays don't make sense when not in-game, disable them. Minor feedback fixes.
2023-08-13 21:54:24 +02:00
Henrik Rydgård and GitHub
5a9a2bf6fe
Merge pull request #17779 from EmulatorJS/master
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Cleanup emscripten libretro target
2023-08-13 21:40:24 +02:00
Henrik Rydgård and GitHub
2cdcc413b7
Merge pull request #17898 from unknownbrackets/irjit-vfputemps
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irjit: Cleanup/purge FPU/VFPU temps
2023-08-13 21:08:00 +02:00
Henrik Rydgård and GitHub
5dcd14b17a
Merge pull request #17901 from unknownbrackets/riscv-disasm
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riscv: Add debug log of block disasm
2023-08-13 21:07:37 +02:00
Henrik Rydgård and GitHub
7127ebbb47
Merge pull request #17897 from hrydgard/opengl-separate-present-take-2
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OpenGL: Separate submit and present, take 2
2023-08-13 21:05:10 +02:00
Unknown W. Brackets and GitHub
f03cd0b2ad
Merge pull request #17899 from unknownbrackets/riscv-minor
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Minor RISC-V cleanups, frame profiler fix
2023-08-13 11:19:42 -07:00
Henrik Rydgård and GitHub
d6cdb6e5d9
Merge pull request #17900 from unknownbrackets/irjit-vsgelt
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irjit: Implement vsge/vslt
2023-08-13 19:59:14 +02:00
Unknown W. Brackets
23c79f8e7f
irjit: Implement vsge/vslt.
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These are not ideal especially for SIMD, but they do work.
Improves performance in Silent Hill on RISC-V by like 20%.
2023-08-13 10:40:47 -07:00
Unknown W. Brackets
5d20f2aabd
irjit: Simplify VecDo3.
2023-08-13 10:40:47 -07:00
Unknown W. Brackets
2b36e0a625
irjit: ZeroFpCond -> FpCondFromReg.
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We already have a zero reg, so this is more useful and symmetrical.
2023-08-13 10:40:47 -07:00
Unknown W. Brackets
2bb67db43c
riscv: Switch to the logBlocks model for disasm.
2023-08-13 10:37:21 -07:00
Unknown W. Brackets
8c036a889d
riscv: Add debug log of block disasm.
2023-08-13 10:32:04 -07:00
Unknown W. Brackets
e51eca9eee
UI: Fix frame profiler.
2023-08-13 10:21:08 -07:00
Unknown W. Brackets
41cddce167
TexCache: Encourage vectorization.
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This gets clang to vectorize on RISC-V V, although it looks suboptimal
(probably faster than not using vector, though.) Also improves other
platforms, but our specializations seem better.
2023-08-13 10:21:04 -07:00
Unknown W. Brackets
7cc6c5fa62
riscv: Fix load error w/o pointerify.
2023-08-13 10:20:28 -07:00
Unknown W. Brackets
be938a850b
riscv: Remove FMul safety check.
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Let's just see if everything's right, this bloats multiplies a lot.
Doesn't seem to impact perf a lot, though.
2023-08-13 10:20:20 -07:00
Unknown W. Brackets
fa53b80574
irjit: Cleanup/purge FPU/VFPU temps.
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A lot of cases are followed by an FMov that just moved the temp to a
regular register, from VFPU instructions playing safe about overlaps.
2023-08-13 10:14:10 -07:00
Henrik Rydgård
e651d6e59f
Finish the separation of EndFrame and Present.
2023-08-13 18:40:35 +02:00
Henrik Rydgård
377704f195
OpenGL: Split submit and presentation into two tasks, but schedule them together
2023-08-13 18:40:35 +02:00