Commit Graph
49696 Commits
Author SHA1 Message Date
Henrik RydgårdandClaude Opus 5.5 58fa522d48 UI: Limit the width of dialog screens, and keep content off the edges of large screens
Dialog screens (tabbed, two-pane, simple and the others built on
UIBaseDialogScreen) center their content at up to 1400 wide, instead of
stretching settings rows and buttons across very wide windows.

On large screens, those screens and the main screen also get an inset on all
sides, since controls right at the edge are hard to see there. It grows with
the screen's smaller dimension, from nothing at 600 to the full inset at
1000, and is always full on TVs. The game, popups, and the screens that
position things to match the game's screen (display layout, touch control
layout and tests, custom button and visual mapping) are left as they were.

The root's bounds are computed by UIScreen::GetContentBounds, since
UI::Margins can't hold widths this large.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-24 16:12:01 +02:00
Henrik Rydgård 53a7127618 Merge pull request #22742 from hrydgard/touch-home-button
Touch controls: Make HOME button more prominent. Also quick fix for ImDebugger
2026-10-24 14:40:26 +02:00
Henrik Rydgård 61a6b37a9a Merge pull request #22759 from hrydgard/rework-ui-margins
UI: Simplify spacing across the app using padding instead of margins where possible.
2026-10-24 14:39:41 +02:00
Henrik RydgårdandClaude Opus 5.5 70988aa50c ImGui: Keep the context and debugger state when Android switches away
NativeShutdownGraphics, which Android runs whenever the app loses its
surface, destroyed the imgui context and the ImDebugger along with the
device objects, so window layout and debugger state reset on return.
Now only the device objects go there (the backend already recreates
them), and the context and debugger are torn down in NativeShutdown.
Both configs are still saved on device loss, in case the app is killed
in the background.

imgui.ini is now read and written through our File API rather than
imgui's fopen, which can't reach a memstick behind a content URI.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-24 14:14:42 +02:00
Henrik Rydgård c37498808c Home key improved look 2026-10-24 14:14:41 +02:00
Henrik RydgårdandClaude Opus 5.5 0da3129a69 Touch controls: Add a HOME button, and list HOME with the standard PSP controls
POPS (the PS1 emulator) uses HOME for its menu. The touch button is hidden by
default, and HOME still has no default key mapping. It's also appended to the
custom button and gesture key lists.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-24 14:14:17 +02:00
Henrik Rydgård 695fc865ab Fix some look problems on TabbedDialogScreen 2026-10-24 14:12:53 +02:00
Henrik RydgårdandClaude Opus 5.5 b54056685e UI: Space ChoiceGroups from their container instead of their own margins
ChoiceGroups no longer have hardcoded margins. A new ChoiceGroupList holds them,
with padding and spacing that give the same look as before. Settings tabs, developer
tools, the two-pane settings columns, the pause menu and the rest put their groups in
one, and a few screens adjust its padding and spacing to their layout.

Also add the two groups in the remote disc streaming settings that were created but
never added, and make the settings search look inside groups: it only checked a tab's
direct children, so with ChoiceGroups a filter hid everything.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-24 14:01:58 +02:00
Henrik Rydgård 13ffe2873f Merge pull request #22757 from hrydgard/more-ui-work
UI: Manual additions and some Claude code review
2026-10-24 13:46:50 +02:00
Henrik Rydgård c844c0c049 Merge pull request #22754 from hrydgard/syphon-filter-handoff
Syphon Filter: Make cutscene timing frame rate independent (Dark Mirror, Logan's Shadow)
2026-10-24 13:46:28 +02:00
Henrik Rydgård 5a20ef6616 Merge pull request #22753 from hrydgard/pathbrowser-network-folder
PathBrowser: Add a Network folder on Windows
2026-10-24 13:16:21 +02:00
Henrik Rydgård ff4ba2094a More ChoiceGroups 2026-10-24 13:04:13 +02:00
Henrik Rydgård 505ae1c965 Cleanup 2026-10-24 12:54:49 +02:00
Henrik RydgårdandClaude Opus 5.5 8b1ffb9b39 UI: Apply GridLayout children's margins, drop the unused grid orientation
Grid children are given LinearLayoutParams almost everywhere, so their margins are
taken from those as well as from GridLayoutParams, which gains margins.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-24 12:49:45 +02:00
Henrik RydgårdandClaude Opus 5.5 7ddd0ce33b UI: Skip hidden views in AnchorLayout
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-24 12:49:44 +02:00
Henrik RydgårdandClaude Opus 5.5 5c4b1be7f5 UI: Let LinearLayout place its children as a group along its direction
SetContentGravity centers the children, or moves them to the end, when they don't
fill the layout.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-24 12:49:44 +02:00
Henrik RydgårdandClaude Opus 5.5 bff97cbb09 UI: Fix two LinearLayout measuring and layout bugs
Lay out children across the layout direction within the layout's bounds rather than
its measured size, which differ when a parent clamps it. And count weighted
children's margins when growing to fit them.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-24 12:49:32 +02:00
Henrik RydgårdandClaude Opus 5.5 e5b1760bff UI: Add padding to GridLayout
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-24 12:36:17 +02:00
Henrik RydgårdandClaude Opus 5.5 d9126ad685 UI: Remove the unused FrameLayout
Nothing used it, and it didn't work: it never set its own size, centered vertically
using the width, and didn't lay out its children.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-24 12:36:16 +02:00
Henrik RydgårdandClaude Opus 5.5 7fa69ac27f UI: Center views inside their margins
Centering gravity centered in the whole cell, ignoring the margins, so a view with
uneven margins ended up off center.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-24 12:36:07 +02:00
Henrik RydgårdandClaude Opus 5.5 81d078efc4 UI: Fix ScrollView's handling of its child's margins
The child was measured inside its margins, then had them subtracted from its bounds
again, and the leading margin along the scroll direction was never applied, so the
end of the content couldn't be scrolled to. Also include the margins when wrapping
the content, and page horizontally by the width rather than the x position.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-24 12:35:56 +02:00
Henrik RydgårdandClaude Opus 5.5 cfb0b1131b UI: Clamp fixed-size views to an AT_MOST spec
MeasureBySpec compared the spec against the view's previous measurement instead of
its fixed size, so a fixed-size view larger than the space offered wasn't clamped
unless an earlier measure happened to be larger.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-24 12:35:55 +02:00
Henrik RydgårdandClaude Opus 5.5 e30c8f7141 UI: Give LinearLayout a working padding setting
LinearLayout had a public padding member that only DisplayLayoutScreen set. Make it
private with a setter, and fix the measuring: the vertical retry used the horizontal
padding, the AT_MOST retries and the weighted children ignored it, and growing to fit
weighted children counted it twice.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-24 12:24:21 +02:00
Henrik RydgårdandClaude Opus 5.5 46bf080bd9 Syphon Filter: Forget the hooks' per-object state when the game shuts down
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-24 11:34:09 +02:00
Henrik Rydgård ad132d8f1b Apply rounded corners to all Choices by default, apply proper group rounding in many places. 2026-10-24 11:21:40 +02:00
Henrik Rydgård 038e4b67ca Merge pull request #22755 from hrydgard/another-adhoc-server
Another adhoc server ("SWAENET"), some logging reduction
2026-10-24 10:44:20 +02:00
Henrik Rydgård 3dc01bd318 Turn off roundrect test on LogoScreen, reduce logging 2026-10-24 10:35:11 +02:00
Henrik Rydgård e16cc84d9f Add SWAENET adhoc relay server 2026-10-24 10:33:34 +02:00
Henrik RydgårdandClaude Opus 5.5 a5550cb853 Syphon Filter: Logan's Shadow: Hold the black screen before a cutscene for PSP time
Part of #22669.

An in-mission cutscene starts on a black screen held for a number of updates
set by the cutscene, while its setup moves the actors at a speed given in
time. In Episode 1 Part 4 the hold is 12 updates: at 60fps the fade in starts
0.25s in, and Gabe is seen sliding across the room for 0.3s on his way to his
start position. Count the hold at 20fps, which starts the fade 0.6s in, right
after he arrives, as in the PSP footage.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-24 10:21:13 +02:00
Henrik RydgårdandClaude Opus 5.5 adfbd7a259 PathBrowser: Abandon a network listing when navigating away
PathBrowser lists on one thread, so going up from the network folder
waited for its listing to finish (up to 8 seconds) before the drive list
showed. Pass GetFilesInDir a cancel flag that PathBrowser sets whenever
the path changes, or on destruction, and check it while waiting.

Also don't probe the drives in the drive list for game folders.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-24 02:44:17 +02:00
Henrik RydgårdandClaude Opus 5.5 c14fc1d1d0 Translate the Network folder name
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-24 02:44:06 +02:00
Henrik RydgårdandClaude Opus 5.5 dcb1a77dc6 GameBrowser: Show the network folder as Network, with its own icon
The path display says Network instead of \\, and the folder button in
the drive list gets the new I_NETWORK icon and a translated name.

images.svg also picks up I_TOGGLE_ON and I_TOGGLE_OFF, not used yet.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-24 02:44:06 +02:00
Henrik RydgårdandClaude Opus 5.5 494102acb1 PathBrowser: Add a Network folder on Windows that lists the servers
The drive list gets a Network entry, the path //, which lists the
servers in the shell's network folder (the old WNet enumeration finds
nothing on a modern network). Going up from \\server now lands there
instead of in the drive list.

Network listings run on a thread of their own with a deadline, since
they can block for a long time and can't be cancelled: the network
folder keeps its enumerator open for half a minute after it has found
everything, and NetShareEnum on a server that doesn't answer hangs too.
We take what has turned up after a quiet second, or after 8 seconds at
the most.

GameBrowser skips probing the servers for game folders, which would
contact each one from the UI thread.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-24 02:44:05 +02:00
Henrik Rydgård 0028f30da6 Merge pull request #22751 from hrydgard/ui-roundrects
UI: Introduce rounded rectangle primitive, round off the corners of settings and some main screen buttons
2026-10-24 02:29:52 +02:00
Henrik Rydgård b2d6b5ed17 Merge pull request #22752 from hrydgard/android-shortcut-icon-size
Android: Scale down the shortcut icon to fit the result intent
2026-10-24 02:28:52 +02:00
Henrik Rydgård cad63c4965 Merge pull request #22749 from hrydgard/pathbrowser-smb-servers
PathBrowser: List the shares of a network server on Windows
2026-10-24 02:09:01 +02:00
Henrik RydgårdandClaude Opus 5.5 61fa52d826 Android: Scale down the shortcut icon to fit the result intent
The icon was padded to a full-width ARGB square, so a big ICON0 made the
result too large for the binder transaction. finish() threw, we caught it,
and the next finish (the back gesture) crashed with "Could not copy bitmap
to parcel blob". Scale it to launcher icon size, and if finishing still
fails, retry without the icon.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-24 02:02:44 +02:00
Henrik RydgårdandClaude Opus 5.5 5eae37aa5b Syphon Filter: Dark Mirror: Make the actor's turn after a scripted move frame rate independent
Part of #22669.

When a scripted move reaches its target, the AI only issues the next command
("face this way") two updates later, so the actor coasts for two frames before
turning. At 60fps that's 33ms: the turn starts further from the target, the slide
carries Gabe out of the 1.0 target radius, the steering seeks the target again and
he spins, ending up with his back to the camera in the Episode 1 Part 1 cutscene.
At 20fps (where the pose matches PSP footage) he coasts for 0.1s.

Hook the steering function to hold the turn rate at zero for the first 0.1s after
arriving, so every frame rate gets the 20fps outcome. Anchor heading measured in
that scene: 60fps -81 (was -150), 30fps -82 (was -116), 20fps -80, 15fps -75.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-24 02:00:09 +02:00
Henrik RydgårdandClaude Opus 5.5 4797f1381c UI: Use ChoiceGroup on the pause menu and the firmware screen's actions
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-24 01:52:34 +02:00
Henrik RydgårdandClaude Opus 5.5 74bbd4b62e UI: Use ChoiceGroup on more settings-like screens
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-24 01:52:34 +02:00
Henrik Rydgård 1a2d140652 Fix corner rounding bug when there's only one item 2026-10-24 01:52:34 +02:00
Henrik RydgårdandClaude Opus 5.5 b3343af49c Developer tools: Use ChoiceGroup on all tabs
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-24 01:52:34 +02:00
Henrik Rydgård 44035e5256 MainScreen: Add some rounded corners 2026-10-24 01:52:34 +02:00
Henrik RydgårdandClaude Opus 5.5 ade9fc151e MainScreen: Split CreateMainButtons on portrait at the top level
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-24 01:52:34 +02:00
Henrik RydgårdandClaude Opus 5.5 8012d9dca7 Settings: Use ChoiceGroup on the remaining tabs
Each ItemHeader becomes a ChoiceGroup with that title, and the items
under it are added to the group, as on the audio tab.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-24 01:52:34 +02:00
Henrik Rydgård c44a12363f Prototype the new ChoiceGroup component 2026-10-24 01:52:34 +02:00
Henrik RydgårdandClaude Opus 5.5 c13bffc79c TEMPORARY: Bring back the round rect test on the logo screen, with corner masks
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-24 01:52:34 +02:00
Henrik RydgårdandClaude Opus 5.5 2ed5aa264c UI: Let round rects keep some corners square
A RoundCorners mask picks the corners to round. A square corner is drawn
from the corner image's edge profiles, split along the diagonal, so its
antialiasing matches the straight edges and it needs no extra draw call.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-24 01:52:34 +02:00
Henrik RydgårdandClaude Opus 5.5 1fb8c3090b UI: Fade out the scroll bob when the scroll view is left alone
It stays for a second after the last activity, then fades out over half
a second. Any scrolling, touch, bob drag, or the mouse over the bob's
strip brings it back within a tenth of a second. It also shows briefly
when the view appears, so it's clear that it scrolls.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-24 01:52:34 +02:00
Henrik Rydgård fe41253fb8 Remove the roundrect test 2026-10-24 01:52:34 +02:00