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Syphon Filter: Forget the hooks' per-object state when the game shuts down
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -2278,6 +2278,8 @@ void Replacement_Init() {
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void Replacement_Shutdown() {
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RestoreReplacedInstructions(0, 0xFFFFFFFF);
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replacementNameLookup.clear();
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syphonFilterArrivals.clear();
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syphonFilterFadeHolds.clear();
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}
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void Replacement_SetBlockShadowHook(u32 value) {
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