Commit Graph
302 Commits
Author SHA1 Message Date
Henrik Rydgård 3c5ec25f61 Initial implementation of 32/16-bit color reinterpret blits. 2022-08-26 15:51:25 +02:00
Henrik RydgårdandGitHub 416d8b403b Merge pull request #15768 from lvonasek/feature_openxr_6dof
OpenXR - 6DoF support
2022-08-24 18:49:41 +02:00
Henrik Rydgård d459eac891 Fix checks for depth texture support, GLES syntax errors 2022-08-24 11:26:07 +02:00
Henrik Rydgård bd674c47b6 OpenGL: Fix regular depal (shader depal still worked) that broke recently 2022-08-24 11:01:57 +02:00
Henrik Rydgård 8b3ef19450 Fix wrong width/height values being stored in thin3d textures 2022-08-24 10:23:37 +02:00
Henrik Rydgård eb2f12e64a Drive-by texture slot management cleanup 2022-08-24 10:22:58 +02:00
Luboš VonásekandGitHub c5cb45b1f7 Merge branch 'hrydgard:master' into feature_openxr_6dof 2022-08-24 06:55:31 +02:00
Henrik Rydgård fc81b76b98 Vulkan: Very minor chnages after checking Best Practices with new validation layer 2022-08-23 23:55:53 +02:00
Henrik Rydgård 5084743bbb Use Draw2D for depal shaders (except the actual blit, for now) 2022-08-23 11:21:40 +02:00
Unknown W. Brackets c13f57e64f Vulkan: Cleanup minor logging. 2022-08-21 19:40:02 -07:00
Henrik Rydgård ca24f1b9aa Fixes for D3D11 2022-08-21 09:58:58 +02:00
Henrik Rydgård bd6f79e473 Fix the raster depth blit again, which I recently broke. 2022-08-17 16:52:49 +02:00
Lubos 1e479fa192 Merge branch 'master' into feature_openxr_6dof 2022-08-17 16:48:05 +02:00
Henrik Rydgård d0cdb360fd Remove the DX9 namespace, for consistency with the other backends 2022-08-16 21:49:16 +02:00
Henrik Rydgård 1e57a358b8 thin3d: Properly AddRef and Release shader modules from the pipeline in backends that need it 2022-08-16 15:10:48 +02:00
Henrik Rydgård 3a0d43ae1e Remove deprecated function (mostly) 2022-08-16 11:47:38 +02:00
Henrik Rydgård 31fe0fc39e Remove some unnecessary bool returns. 2022-08-16 11:23:34 +02:00
Lubos 70c4781feb OpenXR - Option to set canvas distance added 2022-08-15 17:19:42 +02:00
Lubos 428145c4b9 OpenXR - 2D mode hack mappable (using screen keycode) 2022-08-15 16:53:00 +02:00
Unknown W. Brackets a6804c96bd GLES: Correct some variable shadowing.
Potentially fixes an issue with 3D textures?
2022-08-13 12:43:14 -07:00
Unknown W. Brackets cf030c3bce Global: Cleanup some unreferenced warnings. 2022-08-13 12:43:14 -07:00
Lubos 3542fbbc38 Merge branch 'master' into feature_openxr_6dof 2022-08-12 10:31:00 +02:00
Henrik Rydgård 79ee532609 Fix feature checks 2022-08-09 20:05:44 +02:00
Henrik Rydgård 252550fbd2 Enable framebuffer depth blits through raster. Fixes games like Jeanne D'Arc on D3D9. 2022-08-09 20:00:32 +02:00
Lubos 89a0a28c70 Merge branch 'master' into feature_openxr_6dof 2022-08-09 19:35:13 +02:00
Henrik Rydgård 852c395fb7 Texcoord attrs must be called a_texcoord0, this should be fixed. Oh well.
Also small fix for depth in float-depal.
2022-08-09 16:07:02 +02:00
Henrik Rydgård 83fd8a2fd8 Convert depal shaders to use the ShaderWriter. Add tests for depal shaders. 2022-08-09 15:32:27 +02:00
Lubos c00fea1b22 Merge branch 'master' into feature_openxr_6dof 2022-08-07 20:33:14 +02:00
Henrik Rydgård 5bf7b56305 Oops, this iOS check was still required. 2022-08-07 12:04:41 +02:00
Henrik Rydgård 1dabb54df5 Improve the NPOT check 2022-08-07 11:50:23 +02:00
Henrik Rydgård 4ff8f85110 Forgot these... 2022-08-07 11:48:59 +02:00
Henrik Rydgård 6f1f482432 Make GLQueueRunner/RenderManager aware of device caps, use it to check for NPOT and some other stuff 2022-08-07 11:15:23 +02:00
Unknown W. Brackets 20c2ec1392 GPU: Skip alpha stencil upload when safe.
Otherwise, let's not do things that give different behavior at 1x or are
inconsistent.
2022-08-06 21:12:59 -07:00
Henrik Rydgård 77535c8132 Fix feature check for wrapping of non-pow-2 textures
May fix some problems with using 3x/5x upscaling or 3x/5x resolution on some
hardware.
2022-08-06 23:54:03 +02:00
Henrik Rydgård 5987c355d3 D3D9: Fix a lot of stuff 2022-08-06 18:27:04 +02:00
Henrik Rydgård ded8ba8806 More cleanup, fixes. 2022-08-06 18:27:04 +02:00
Henrik Rydgård 92a3d45340 Lock out shaderDepal from D3D for now, will implement later. 2022-08-06 18:27:03 +02:00
Henrik Rydgård 81c36578ca Feature detection fixes 2022-08-06 18:27:03 +02:00
Henrik Rydgård da65af832a D3D11 prep 2022-08-06 18:27:03 +02:00
Henrik Rydgård 4e89174b85 OpenGL: Fix shader depal too. 2022-08-06 18:27:03 +02:00
Henrik Rydgård 8aebf0dca4 Port the OpenGL depal path to thin3d 2022-08-06 18:27:02 +02:00
Henrik Rydgård b71c745275 ShaderWriter: Fix GLSL 1.0 output 2022-08-06 18:19:11 +02:00
Lubos 5f377f82eb Merge branch 'master' into feature_openxr_6dof 2022-08-05 13:49:42 +02:00
Henrik Rydgård 6ca47076e7 Delete the Vulkan implementation of DrawActiveTexture, fixups to shader gen 2022-08-03 14:12:55 +02:00
Henrik Rydgård 3e1ccf1311 Need a separate cap bit for stencil blits to prevent misuse on D3D9 2022-08-03 13:40:21 +02:00
Henrik Rydgård d26e637bb8 Bufferless path for D3D11/Vulkan
Though we still bind the buffer for simplicity..
2022-08-03 13:33:53 +02:00
Henrik Rydgård 269bff9c0b Get D3D shaders to build (though not working correctly) 2022-08-03 13:31:15 +02:00
Henrik Rydgård 787de81437 Switch to ShaderWriter. Works in OpenGL 2022-08-03 13:31:15 +02:00
Henrik Rydgård 9bead443c3 Unify stencil buffer upload using Draw. Only OpenGL tested yet (shaders need adaptation). 2022-08-03 13:31:13 +02:00
Henrik Rydgård d4d92e39ff Implement DrawUP for D3D11
This is so we can do simple drawing without buffer management through
thin3d on all backends.
2022-08-03 13:28:54 +02:00