Henrik Rydgård
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3c5ec25f61
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Initial implementation of 32/16-bit color reinterpret blits.
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2022-08-26 15:51:25 +02:00 |
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 Henrik RydgårdandGitHub
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416d8b403b
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Merge pull request #15768 from lvonasek/feature_openxr_6dof
OpenXR - 6DoF support
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2022-08-24 18:49:41 +02:00 |
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Henrik Rydgård
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d459eac891
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Fix checks for depth texture support, GLES syntax errors
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2022-08-24 11:26:07 +02:00 |
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Henrik Rydgård
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bd674c47b6
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OpenGL: Fix regular depal (shader depal still worked) that broke recently
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2022-08-24 11:01:57 +02:00 |
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Henrik Rydgård
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8b3ef19450
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Fix wrong width/height values being stored in thin3d textures
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2022-08-24 10:23:37 +02:00 |
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Henrik Rydgård
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eb2f12e64a
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Drive-by texture slot management cleanup
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2022-08-24 10:22:58 +02:00 |
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 Luboš VonásekandGitHub
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c5cb45b1f7
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Merge branch 'hrydgard:master' into feature_openxr_6dof
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2022-08-24 06:55:31 +02:00 |
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Henrik Rydgård
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fc81b76b98
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Vulkan: Very minor chnages after checking Best Practices with new validation layer
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2022-08-23 23:55:53 +02:00 |
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Henrik Rydgård
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5084743bbb
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Use Draw2D for depal shaders (except the actual blit, for now)
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2022-08-23 11:21:40 +02:00 |
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Unknown W. Brackets
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c13f57e64f
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Vulkan: Cleanup minor logging.
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2022-08-21 19:40:02 -07:00 |
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Henrik Rydgård
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ca24f1b9aa
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Fixes for D3D11
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2022-08-21 09:58:58 +02:00 |
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Henrik Rydgård
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bd6f79e473
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Fix the raster depth blit again, which I recently broke.
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2022-08-17 16:52:49 +02:00 |
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Lubos
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1e479fa192
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Merge branch 'master' into feature_openxr_6dof
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2022-08-17 16:48:05 +02:00 |
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Henrik Rydgård
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d0cdb360fd
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Remove the DX9 namespace, for consistency with the other backends
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2022-08-16 21:49:16 +02:00 |
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Henrik Rydgård
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1e57a358b8
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thin3d: Properly AddRef and Release shader modules from the pipeline in backends that need it
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2022-08-16 15:10:48 +02:00 |
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Henrik Rydgård
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3a0d43ae1e
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Remove deprecated function (mostly)
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2022-08-16 11:47:38 +02:00 |
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Henrik Rydgård
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31fe0fc39e
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Remove some unnecessary bool returns.
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2022-08-16 11:23:34 +02:00 |
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Lubos
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70c4781feb
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OpenXR - Option to set canvas distance added
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2022-08-15 17:19:42 +02:00 |
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Lubos
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428145c4b9
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OpenXR - 2D mode hack mappable (using screen keycode)
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2022-08-15 16:53:00 +02:00 |
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Unknown W. Brackets
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a6804c96bd
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GLES: Correct some variable shadowing.
Potentially fixes an issue with 3D textures?
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2022-08-13 12:43:14 -07:00 |
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Unknown W. Brackets
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cf030c3bce
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Global: Cleanup some unreferenced warnings.
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2022-08-13 12:43:14 -07:00 |
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Lubos
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3542fbbc38
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Merge branch 'master' into feature_openxr_6dof
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2022-08-12 10:31:00 +02:00 |
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Henrik Rydgård
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79ee532609
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Fix feature checks
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2022-08-09 20:05:44 +02:00 |
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Henrik Rydgård
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252550fbd2
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Enable framebuffer depth blits through raster. Fixes games like Jeanne D'Arc on D3D9.
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2022-08-09 20:00:32 +02:00 |
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Lubos
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89a0a28c70
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Merge branch 'master' into feature_openxr_6dof
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2022-08-09 19:35:13 +02:00 |
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Henrik Rydgård
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852c395fb7
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Texcoord attrs must be called a_texcoord0, this should be fixed. Oh well.
Also small fix for depth in float-depal.
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2022-08-09 16:07:02 +02:00 |
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Henrik Rydgård
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83fd8a2fd8
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Convert depal shaders to use the ShaderWriter. Add tests for depal shaders.
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2022-08-09 15:32:27 +02:00 |
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Lubos
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c00fea1b22
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Merge branch 'master' into feature_openxr_6dof
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2022-08-07 20:33:14 +02:00 |
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Henrik Rydgård
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5bf7b56305
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Oops, this iOS check was still required.
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2022-08-07 12:04:41 +02:00 |
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Henrik Rydgård
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1dabb54df5
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Improve the NPOT check
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2022-08-07 11:50:23 +02:00 |
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Henrik Rydgård
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4ff8f85110
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Forgot these...
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2022-08-07 11:48:59 +02:00 |
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Henrik Rydgård
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6f1f482432
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Make GLQueueRunner/RenderManager aware of device caps, use it to check for NPOT and some other stuff
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2022-08-07 11:15:23 +02:00 |
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Unknown W. Brackets
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20c2ec1392
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GPU: Skip alpha stencil upload when safe.
Otherwise, let's not do things that give different behavior at 1x or are
inconsistent.
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2022-08-06 21:12:59 -07:00 |
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Henrik Rydgård
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77535c8132
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Fix feature check for wrapping of non-pow-2 textures
May fix some problems with using 3x/5x upscaling or 3x/5x resolution on some
hardware.
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2022-08-06 23:54:03 +02:00 |
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Henrik Rydgård
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5987c355d3
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D3D9: Fix a lot of stuff
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2022-08-06 18:27:04 +02:00 |
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Henrik Rydgård
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ded8ba8806
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More cleanup, fixes.
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2022-08-06 18:27:04 +02:00 |
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Henrik Rydgård
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92a3d45340
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Lock out shaderDepal from D3D for now, will implement later.
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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81c36578ca
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Feature detection fixes
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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da65af832a
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D3D11 prep
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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4e89174b85
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OpenGL: Fix shader depal too.
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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8aebf0dca4
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Port the OpenGL depal path to thin3d
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2022-08-06 18:27:02 +02:00 |
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Henrik Rydgård
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b71c745275
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ShaderWriter: Fix GLSL 1.0 output
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2022-08-06 18:19:11 +02:00 |
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Lubos
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5f377f82eb
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Merge branch 'master' into feature_openxr_6dof
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2022-08-05 13:49:42 +02:00 |
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Henrik Rydgård
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6ca47076e7
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Delete the Vulkan implementation of DrawActiveTexture, fixups to shader gen
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2022-08-03 14:12:55 +02:00 |
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Henrik Rydgård
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3e1ccf1311
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Need a separate cap bit for stencil blits to prevent misuse on D3D9
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2022-08-03 13:40:21 +02:00 |
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Henrik Rydgård
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d26e637bb8
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Bufferless path for D3D11/Vulkan
Though we still bind the buffer for simplicity..
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2022-08-03 13:33:53 +02:00 |
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Henrik Rydgård
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269bff9c0b
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Get D3D shaders to build (though not working correctly)
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2022-08-03 13:31:15 +02:00 |
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Henrik Rydgård
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787de81437
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Switch to ShaderWriter. Works in OpenGL
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2022-08-03 13:31:15 +02:00 |
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Henrik Rydgård
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9bead443c3
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Unify stencil buffer upload using Draw. Only OpenGL tested yet (shaders need adaptation).
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2022-08-03 13:31:13 +02:00 |
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Henrik Rydgård
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d4d92e39ff
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Implement DrawUP for D3D11
This is so we can do simple drawing without buffer management through
thin3d on all backends.
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2022-08-03 13:28:54 +02:00 |
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