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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-28 12:48:38 +01:00
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5084743bbbe08794ff297dd84a01b3ca2e1820c7
ppsspp/Common/GPU
T
History
Henrik Rydgård 5084743bbb Use Draw2D for depal shaders (except the actual blit, for now)
2022-08-23 11:21:40 +02:00
..
D3D9
Fix the raster depth blit again, which I recently broke.
2022-08-17 16:52:49 +02:00
D3D11
Remove deprecated function (mostly)
2022-08-16 11:47:38 +02:00
OpenGL
GLES: Correct some variable shadowing.
2022-08-13 12:43:14 -07:00
Vulkan
Vulkan: Cleanup minor logging.
2022-08-21 19:40:02 -07:00
DataFormat.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
Shader.cpp
Convert depal shaders to use the ShaderWriter. Add tests for depal shaders.
2022-08-09 15:32:27 +02:00
Shader.h
Port the OpenGL depal path to thin3d
2022-08-06 18:27:02 +02:00
ShaderTranslation.cpp
Postshader: Add uniform for delta since last frame.
2021-06-12 11:27:26 -07:00
ShaderTranslation.h
Postprocessing shader, GL: Fix shader version bug. Fixes #13779
2020-12-19 23:45:31 +01:00
ShaderWriter.cpp
Fixes for D3D11
2022-08-21 09:58:58 +02:00
ShaderWriter.h
Use Draw2D for depal shaders (except the actual blit, for now)
2022-08-23 11:21:40 +02:00
thin3d_create.h
Windows: Use CommonWindows more consistently.
2021-02-14 10:30:10 -08:00
thin3d.cpp
thin3d: Properly AddRef and Release shader modules from the pipeline in backends that need it
2022-08-16 15:10:48 +02:00
thin3d.h
thin3d: Properly AddRef and Release shader modules from the pipeline in backends that need it
2022-08-16 15:10:48 +02:00
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