Commit Graph
1576 Commits
Author SHA1 Message Date
Henrik Rydgard 18655d14a4 Release PSP buttons when losing gameplay focus, fixes part 1 of #7758, and part 2 of #7758 on Windows only. 2015-05-21 10:49:47 +02:00
Henrik Rydgard b7ffb3a102 Rename the setting to Display Rotation, put the string in the graphics category 2015-05-16 20:09:01 +02:00
Henrik Rydgard ee81c7f1a1 Rotate controls along with the display. Only rotates d-pad and analog stick, but easy to add more buttons if desired. 2015-05-15 18:49:54 +02:00
Henrik Rydgard 95b6b50fd5 Disable screen rotation in non-buffered rendering (as it won't worK) 2015-05-12 22:44:18 +02:00
Henrik Rydgard 3f7830743a Implement basic screen rotation as requested in #297 . Does not work correctly in non-buffered rendering yet. 2015-05-12 21:01:15 +02:00
zhyk a06f599320 Use UIContext::DrawTextShadow instead of DrawBuffer::DrawTextShadow for drawing text correctly in Qt. 2015-05-07 11:14:04 +08:00
vnctdj e27bf8567e Change translation category
https://github.com/hrydgard/ppsspp/commit/59d0baca9375fa094d81fe465abd99efdcd97885#diff-a79dfbd66a9e1e1dc097bc65fc5f7027R570
2015-04-12 11:23:57 +02:00
Henrik RydgårdandUnknown W. Brackets 59d0baca93 Add way to print some block bloat stats. 2015-04-11 00:12:56 -07:00
Unknown W. Brackets 9a8cd2c067 Log some file reading errors. 2015-04-08 12:14:07 -07:00
Unknown W. Brackets 5452129dfe Avoid null termination issues on long paths. 2015-04-08 11:58:00 -07:00
Henrik Rydgård fbaffdceab Remove some outdated comments, minor stuff 2015-04-06 18:13:36 +02:00
Henrik Rydgard db0fd1042f Add "Arm64EmitterTest" which can run on startup to play around with instructions. 2015-04-06 18:13:26 +02:00
Henrik Rydgard 0922db6062 ARM64: Some FP work. 2015-04-06 18:13:11 +02:00
Henrik Rydgard 524583d53e ARM64 emitter work, dispatcher work, etc. More work needed. 2015-04-06 18:13:03 +02:00
Henrik Rydgard 8945b2476d Add the beginnings of a rudimentary ARM64 disassembler 2015-04-06 18:13:03 +02:00
Henrik Rydgard b309c83973 Initial work on ARM64, based on the ARM jit. 2015-04-06 18:13:01 +02:00
Henrik Rydgård b7498f4581 Make some UI adjustments on TV devices 2015-04-03 11:54:24 +02:00
Henrik Rydgård 6573bca313 Fix UI navigation using gamepads when tilt is enabled 2015-04-03 11:48:58 +02:00
Unknown W. Brackets 2b0e0c547d Fix glInvalidateFramebuffer in EmuScreen. 2015-03-14 16:01:43 -07:00
Henrik Rydgard 2b98f15f17 Add option to auto-center the analog stick on touch within the boundaries of the stick
TODO: Should this be default? Does this make sense for d-pad too?
2015-03-05 11:01:58 +01:00
Unknown W. Brackets 8f7e98f484 Keep Windows devices from sleeping while playing. 2015-03-01 08:29:11 -08:00
ChinandHenrik Rydgard 294ade904c Remove some unused variables 2015-03-01 16:48:25 +01:00
Henrik Rydgard 0d13a3be50 Share a translation, only show new dinput/xinput dead zone options on Windows 2015-03-01 16:38:22 +01:00
Henrik Rydgard cbf8aa41a4 Merge branch 'analog-options' of https://github.com/ShiftyAxel/ppsspp into ShiftyAxel-analog-options 2015-03-01 16:17:41 +01:00
Henrik Rydgard f861a4cc8c Make the game button hold animation time-based instead of framecount based. Fixes #7404 2015-03-01 15:59:17 +01:00
Andrey Bondrov ba9d0b7665 Don't set focus for Play choice 2015-03-01 22:56:57 +10:00
Henrik Rydgård 30ad27f961 Merge pull request #7536 from unknownbrackets/control-minor
Add an option to ignore gamepads when not focused
2015-03-01 01:11:40 +01:00
Mike 0653946acb fix for crash opening directory 2015-02-28 16:05:13 -08:00
Unknown W. Brackets cf88c7ff67 Add an option to ignore gamepads when not focused. 2015-02-28 14:02:03 -08:00
Unknown W. Brackets be26455f73 Fix size of first bg audio read.
Otherwise we get static at the start.
2015-02-28 13:29:51 -08:00
Unknown W. Brackets d2960b23e8 Stop background audio if disabled while playing. 2015-02-28 12:42:32 -08:00
The Dax c84343e9ae On Maemo, iOS, and Symbian, make sure to always show the menu touch button, regardless of touch control visibility. 2015-02-23 04:13:26 -05:00
The Dax 31fafe3b32 If audio is disabled, don't play background audio. 2015-02-23 03:07:34 -05:00
Unknown W. Brackets a8b59e171b Fix a few type comparison warnings. 2015-02-22 13:31:23 -08:00
Henrik Rydgård 635f43ba7d Merge pull request #7477 from LunaMoo/remove-obsolete-save
Remove 2 more game specific config saves.
2015-02-16 23:14:13 +01:00
Henrik Rydgard 7e38ca38b3 Pause UI: Increase vertical spacing between savestate slots, allow changing the "current" slot by choosing an empty one 2015-02-16 22:41:01 +01:00
Henrik Rydgard 83f81eaaf1 Remove unnecessary Clear() from UI background drawing code 2015-02-15 20:41:36 +01:00
Henrik Rydgard c9e6938801 UI: Add "overscroll" when keyboard navigating, to show a bit of the next item. Add some shadows. 2015-02-15 11:22:24 +01:00
LunaMoo 872d898307 Remove 2 more game specific config saves.
https://github.com/Bigpet/ppsspp/commit/ba96b7b31c65fdda67be16c09734f18232edc5aa now saves it.:3
2015-02-15 03:49:01 +01:00
Peter Tissen ba96b7b31c Just save the current config every time the config file is switched
also undo #7473 because it would now introduce redundant writes.
2015-02-14 19:21:26 +01:00
Peter Tissen aa6985f5c2 Save after changing recent list
regarding #7472 . If this is not done then the config file (the main config,
the per-game config files do not have recent entries) is loaded when a game
with game-specific settings is touched.
2015-02-13 10:27:11 +01:00
vnctdj 63bfaca3c0 Do differently 2015-02-11 14:32:43 +01:00
Henrik Rydgard d6cf857a06 Make it impossible to set Auto Frameskip and Non-buffered together as they interact in a bad way 2015-02-09 23:11:45 +01:00
Josh Palmer 929866edd3 XInput/DInput: Rename settings, fix sensitivity
* Change deadzone inverter naming convention to 'analog mapper'
* Remove hokey mathematics from sensitivity calculations
2015-02-05 06:30:29 +00:00
Josh Palmer 4c6410cd0d DInput/XInput: Further fixes & improvements
* Remove redundant second analog settings for XInput
* Replace DInput circle->square mapping with improved XInput version
2015-02-05 05:48:29 +00:00
Josh Palmer 6856709b1d DInput/XInput: Deadzone fixes & Sensitivity
* DInput Deadzone & Deadzone Inverter now function correctly
* Added analog Sensitivity options to DInput and XInput
2015-02-05 05:30:39 +00:00
Henrik Rydgård 68cb7cb21a Merge pull request #7384 from sum2012/Gamesetting
Fix unicode letters in PPSSPP folder in installed.txt
2015-02-04 15:31:51 +01:00
sum2012 83243fb696 Fix by hrydgard 2015-02-04 20:34:53 +08:00
Henrik Rydgard fef70c528b Possibly fix weird control visibility issue #7417 although I don't quite get it.. 2015-02-04 10:43:49 +01:00
Henrik Rydgard ca512ea06a More minor cleanup. Update lang. 2015-02-03 21:59:36 +01:00