Commit Graph
49551 Commits
Author SHA1 Message Date
Henrik RydgårdandClaude Opus 5.5 44b5dc1b95 Config: Default AutoFrameSkip to false
Its default called IsVREnabled() during static initialization, before VR is
set up, so it was always false in practice.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-22 18:00:17 +02:00
Henrik RydgårdandClaude Opus 5.5 5d8db2a22d UI: Give views a pointer to their parent group
Set by ViewGroup when a view is added, inserted or swapped in. Lets a view
find the scroll view it's in, for example.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-22 15:34:51 +02:00
Henrik RydgårdandClaude Opus 5.5 729047d449 Config: Make the setting tables constexpr
SETTING now takes offsets with offsetof and passes them along with the
setting's type, instead of the block and member pointers, and the
ConfigSetting constructors are constexpr. So the tables are built at compile
time, and later per-setting metadata can be checked by the compiler too.

Defaults that weren't constants had to change:
- AutoFrameSkip called IsVREnabled() during static initialization, before VR
  is set up. It's now a default callback, evaluated when the config is
  loaded or reset, which can turn it on by default on VR devices.
- DisplayRefreshRate read g_Config's own initial value, which is 60.

Path defaults now share the string member of the default union.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-22 15:34:47 +02:00
Henrik RydgårdandClaude Opus 5.5 71b38e58e6 Config: Store the alternative speeds in percent
The settings screen showed them in percent but they were stored as frame
rates out of 60, so the screen kept converted copies and wrote them back. Now
they're stored in percent under new ini keys (AltSpeedPercent,
AltSpeedPercent2, AnalogAltSpeedPercent), migrated from the old frame rate
keys like the audio volumes were, and converted to a frame rate where the
timing needs one.

Low percentages no longer round to a 0 fps limit, which meant unlimited.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-22 15:28:18 +02:00
Henrik Rydgård ff3d184b43 Merge pull request #22725 from hrydgard/dns-safe-fixes
Net: Harden the direct DNS lookup and inet_pton
2026-10-22 13:33:22 +02:00
Henrik Rydgård 18f2a59fc2 Merge pull request #22727 from hrydgard/ios-airplay
iOS: AirPlay audio fixes, stuck touch and exit crash
2026-10-22 13:32:34 +02:00
Henrik RydgårdandClaude Opus 5.5 b8c9e82fe6 iOS: Leave PlayAndRecord when a game stops recording
The session category was switched before the audio unit's input was
turned off, and iOS refuses ('!pri') to leave PlayAndRecord while the
input runs. So after a game used the microphone, the session stayed in
PlayAndRecord, ignoring the silent mode setting. Switch it while the
unit is stopped instead.

Also log the two setCategory failures separately, and the route's input.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-22 12:31:43 +02:00
Henrik RydgårdandClaude Opus 5.5 f993f3b9b2 iOS: Allow AirPlay while recording, log audio route changes
The playback categories we use route to AirPlay on their own (checked
with screen mirroring to an Apple TV, with every combination of the
silent mode and mix-with-others settings). PlayAndRecord, used while a
game records from the microphone, needs AllowAirPlay for that.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-22 12:25:42 +02:00
Henrik RydgårdandClaude Opus 5.5 2de8008ec8 iOS: Don't abort when exiting with the Exit button
EXIT_APP is handled on the render thread, and calling exit() there ran
the destructor of the still joinable render thread std::thread, which
calls std::terminate. Shut the view controller down on the main thread
first, which joins the render thread, then exit.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-22 12:25:42 +02:00
Henrik RydgårdandClaude Opus 5.5 61ea2710bd iOS: Lift stuck touches when the scene resigns active
Pulling down Control Center starts a touch on our view that UIKit
doesn't always end or cancel. The tracker kept that slot down forever,
and touch input stopped working until the app was restarted.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-22 12:25:42 +02:00
Henrik Rydgård 35180fb0bc Merge pull request #22726 from hrydgard/webserver-shutdown-no-hang
WebServer: Don't make shutdown wait for a stuck server registration
2026-10-22 12:22:45 +02:00
Henrik Rydgård bf3d9e7388 Merge pull request #22724 from hrydgard/vsh-kernel-fpl
HLE: Resolve the kernel sceKernelAllocateFpl
2026-10-22 12:09:10 +02:00
Henrik Rydgård bc785fa07c Merge pull request #22723 from hrydgard/ios-generic-controllers
iOS: Accept controllers without thumbsticks
2026-10-22 12:03:07 +02:00
Henrik RydgårdandClaude Opus 5.5 ab2328b53d Net: Stricter inet_pton, reject empty labels in direct DNS lookups
- inet_pton's IPv6 half is rewritten as a plain parser of the groups before
  and after "::". It no longer rejects a valid trailing "::" after seven
  groups or accepts nine groups around a "::", writes bytes in network order
  without assuming the host's, and only touches the output on success.
- The IPv4 half rejects empty octets ("1..2.3"), and an unsupported family
  returns -1 like the POSIX one, instead of success.
- An empty label ("a..b", ".example.com") ended the encoded name early, so
  the direct lookup asked for something else and cached it under the name
  that was asked for.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-22 11:51:17 +02:00
Henrik RydgårdandClaude Opus 5.5 66fb9f7ab4 Net: Harden the direct DNS lookup and inet_pton
- inet_pton could write outside its output for IPv6 strings with more than
  eight colons or two "::". Only reachable through AF_INET today, but it's a
  public function. Added a unit test.
- The direct DNS lookup took any datagram that arrived within its timeout as
  the answer, and cached it until restart. The socket is now connected, so the
  OS drops packets from anyone else, the query has a random ID, and replies
  with a different ID, without the response bit, truncated or with an error
  code are rejected.
- Packet fields are read and written with memcpy instead of through unaligned
  pointers, which can fault on 32-bit ARM.
- The lookup cache has a lock. Only the emu thread uses it so far.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-22 11:45:43 +02:00
Henrik Rydgård 55f10e5590 Merge pull request #22712 from hrydgard/mapped-volume-keys
Input: Let mapped volume keys reach the menus, and consume them in game
2026-10-22 11:37:47 +02:00
Henrik Rydgård 4932e0466d Merge pull request #22721 from hrydgard/settings-bugfixes
Assorted UI bugfixes
2026-10-22 11:31:42 +02:00
Henrik Rydgård b1611a3b47 Merge pull request #22719 from hrydgard/text-measure-cache
TextDrawer: Cache wrapped text, hash the string caches
2026-10-22 11:31:07 +02:00
Henrik RydgårdandClaude Opus 5.5 a1b4a93cac HLE: Resolve the kernel sceKernelAllocateFpl
It was left unresolved with the kernel mutex calls, as they all let the
flash drivers reach the NAND controller during a VSH boot. It's the
mutexes that do that: with only the FPL resolved, sceIdStorage_Service
allocates from its pool and every firmware's VSH in 1.50-6.61 boots to
the same XMB picture as without it. Resolving the mutexes still hangs on
0xbd101300.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-22 11:24:14 +02:00
Henrik RydgårdandClaude Opus 5.5 a79999e715 WebServer: Don't make shutdown wait for a stuck server registration
Registering with report.ppsspp.org starts with a DNS lookup that can't be
cancelled, and it ran on the server thread, so ShutdownWebServer() from
onDestroy waited for it on the main thread (an ANR on Play). It now runs on its
own thread, which the server leaves behind if it's still in the lookup.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-22 11:22:04 +02:00
Henrik RydgårdandClaude Opus 5.5 234917043f iOS: Accept controllers without thumbsticks
- Fixes #22365

Controllers with no sticks, like the 8BitDo FlipPad, don't get an extended
gamepad profile, so InitController ignored them. Fall back to looking up
the same buttons in the physical input profile by name, requiring at least
an A button and a D-pad, and log the element names it found.

Such a pad can have a micro gamepad profile, which InitSiriRemote would
have taken as a remote, so it now skips anything with a B button.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-22 11:14:30 +02:00
Henrik Rydgård 4b71f833d0 Merge pull request #22720 from hrydgard/ci-old-apple-clang
Fix the iOS/tvOS libretro build with Xcode 16.0, and make CI catch it
2026-10-22 11:00:16 +02:00
Henrik Rydgård 57dc5bf956 Fix the enabled state of some settings hints 2026-10-22 10:59:44 +02:00
Henrik RydgårdandClaude Opus 5.5 9e6fdb5be7 Settings: Make the two nickname fields behave the same
The Networking copy showed a warning for the default name but didn't fill
in an empty infrastructure username; the System one did the reverse, and
didn't refresh the views. Both now use one helper that does both.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-22 10:55:31 +02:00
Henrik RydgårdandClaude Opus 5.5 b530b477f7 DevTools: Don't touch a deleted view when the trace file is picked
The save dialog's callback set the path on a stored InfoItem pointer. If
the views were recreated while the dialog was open, that view was gone.
Recreate the views instead, which reads the path from the tracer.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-22 10:55:31 +02:00
Henrik RydgårdandClaude Opus 5.5 37be6ce4e8 Config: Clamp the touch layout snap grid size on load
The layout editor divides by it, and drawing the grid never finishes when
it's 0. Only the slider limited it, so a hand-edited ini could hang.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-22 10:55:31 +02:00
Henrik RydgårdandClaude Opus 5.5 b5b37954b3 Achievements: Don't crash recreating a leaderboard screen after the game is unloaded
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-22 10:55:31 +02:00
Henrik RydgårdandClaude Opus 5.5 0eeaeef610 Pause: Don't offer Load State on a screenshot in hardcore mode
The slot list already hides it. From the screenshot view, the load was
refused, but the pause menu still closed.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-22 10:55:31 +02:00
Henrik RydgårdandClaude Opus 5.5 a897b95b75 GameScreen: Know whether the game is homebrew before creating either pane
isHomebrew_ was set in CreateSettingsViews, but CreateContentViews uses it
too, and in portrait it's created first.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-22 10:55:31 +02:00
Henrik RydgårdandClaude Opus 5.5 75b0fbe30c CustomButtonMapping: Keep unsaved button choices when the views are recreated
The checkbox array was reloaded from the config on every view creation,
but only saved when a popup closed or the screen finished. Rotating the
device reverted the choices. Also stop leaking a handler per button on
each rebuild.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-22 10:55:31 +02:00
Henrik RydgårdandClaude Opus 5.5 75ac7b6de8 DisplayLayout: Fix a few stale states
- The aspect ratio slider captured a copy of the layout config, so its
  enabled state never followed the Stretch and Integer scale checkboxes.
- Reset didn't refresh the views, which depend on the rotation.
- The shader list popup kept its old index mapping when recreated, so the
  current shader wasn't highlighted.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-22 10:55:30 +02:00
Henrik RydgårdandClaude Opus 5.5 fbf101de36 Touch controls: Rotate with the current orientation's display layout
The D-pad and sticks always used the landscape layout's rotation settings,
while the screen and physical pads use the current orientation's.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-22 10:55:30 +02:00
Henrik RydgårdandClaude Opus 5.5 20686814a3 ControlMapping: Fix Autoconfigure in portrait, and Escape on the analog limiter
- In portrait the settings pane is a popup, so it got the list's
  dialogFinished and the pad was never autoconfigured. Use a callback.
- Escape was meant to cancel mapping the analog speed limiter (3cb4207369),
  but since the combo mapping rewrite it got mapped to it instead.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-22 10:55:30 +02:00
Henrik RydgårdandClaude Opus 5.5 8fc75c0344 Settings: Write the alternative speeds back only when they're changed
The percentages were converted back to frame rates whenever any dialog
closed with OK. That overwrote the values Restore Defaults had just set,
and the integer rounding drifted unchanged values down (100 fps became 99
on any unrelated change). Restoring defaults also had the old reporting
choice written back on exit; it's now re-read too.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-22 10:55:30 +02:00
Henrik RydgårdandClaude Opus 5.5 0c8c447284 Settings: Fix a blank page when reopening settings on the Search tab
The saved tab was selected before the Search tab was added, so the index
was out of range and no tab was created. Select it after adding Search, and
create the current tab anyway if the saved one no longer exists (Search is
hidden on small screens).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-22 10:55:30 +02:00
Henrik RydgårdandClaude Opus 5.5 f5059f9948 DevTools: Encode the notification positions like the other screens do
None is -1, but the developer tools list had it last at index 8, which is
CENTER. Building the tab clamped None to Bottom Left, and picking None
showed notifications centered instead.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-22 10:55:30 +02:00
Henrik RydgårdandClaude Opus 5.5 33e700350e MemStick: Fix the missing file browser popup and the folder switch error
- Cancel on the "missing file browser" popup opened the help page anyway,
  and More info closed the memstick screen as if a folder had been picked,
  because any child dialog finishing with DR_OK did that.
- When switching to the new folder failed, the error was set but never
  shown. After a move, the screen was left with no buttons.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-22 10:55:30 +02:00
Henrik RydgårdandClaude Opus 5.5 5de5a1b74a CwCheat: Fix import error messages, a file leak, and a download on Back
- Importing showed "File not found" when the file existed and the import
  failed, and the other message when it was missing.
- The game ID check returned without closing the cheat file.
- Closing the download popup with Back started a download of an empty URL.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-22 10:55:30 +02:00
Henrik RydgårdandClaude Opus 5.5 a79fbbc606 GameScreen, CwCheat: Use the game ID from the info cache
Both worked out the ID themselves with a copy of the homebrew rule that
lacks the PS1 exception added to GameInfoCache in 7ced173c17. For a PS1
EBOOT in PSP/GAME, Game Settings then edited the global config even though
Create Game Config had made a per-game one under the real ID.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-22 10:55:30 +02:00
Henrik RydgårdandClaude Opus 5.5 bba29944e6 InstallZip: Don't let each pane forget the other's views
CreateSettingsViews and CreateContentViews both cleared all the view
pointers, and which runs first depends on orientation. In landscape, Install
and Play were never disabled during an install; in portrait, the done and
error notices never showed. Reset them once in BeforeCreateViews instead.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-22 10:55:30 +02:00
Henrik RydgårdandClaude Opus 5.5 3e46790a00 Store: Make Retry download the listing again
It only recreated the views, which showed the same connection error.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-22 10:55:30 +02:00
Henrik RydgårdandClaude Opus 5.5 8a7b64daa3 Adhoc: Start editing the server address from the current one
The static string was only initialized on the first call, so the text
editor (used where there's no native input dialog) showed whatever was
typed the first time, even after picking another server from the list.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-22 10:55:30 +02:00
Henrik RydgårdandClaude Opus 5.5 bbe84de2fe Store: Tag the product panel, not the list, so both keep their scroll position
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-22 10:55:30 +02:00
Henrik RydgårdandClaude Opus 5.5 edae3049f3 SystemInfo: Show the CPU name again, and use the right translation category
The static analysis cleanup in d6ebfed432 dropped the negation, so the CPU
name was only shown when it was "Unknown".

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-22 10:55:30 +02:00
Henrik RydgårdandClaude Opus 5.5 9ba1d569e7 Settings: Show the analog alternative speed as a percentage
The format was set on the wrong slider (alternative speed 2, which already
had it).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-22 10:55:30 +02:00
Henrik RydgårdandClaude Opus 5.5 7139aa6aaf Settings: Remove side effects from building the tabs
Building a settings tab should only create views, so that the tabs can
later be described as data and searched without being shown.

- Don't reset the MSAA level when the device has none. The GPU already
  falls back to no MSAA (UpdateMSAALevel), and the reset overwrote the
  setting, including per-game ones.
- Read the reporting state in the constructor. It was only read when the
  System tab was built, but always written back on exit, so leaving
  settings without opening System turned reporting off.
- Move the Windows memstick location probe (which writes a temp file next
  to the exe) out of the System tab, and keep the checkboxes' enabled
  state in members instead of poking at the views.
- Show the Android/UWP memstick path through a callback instead of a
  copy made at build time, and drop a USB path computation whose result
  was never used.
- Make the reliable-UDP checkbox follow the UDP setting directly instead
  of recreating all views when it changes.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-22 10:55:30 +02:00
Henrik Rydgård 8adeeded61 Merge pull request #22722 from hrydgard/aemu-buildfix
Temporary debug mode buildfix for name collision in aemu_postoffice
2026-10-22 10:55:01 +02:00
Henrik Rydgård 390862a396 Temporary debug mode buildfix for name collision in aemu_postoffice 2026-10-22 10:54:12 +02:00
Henrik RydgårdandClaude Opus 5.5 38af9939d1 Update aemu_postoffice: Fix the iOS/tvOS libretro build with Xcode 16.0
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-22 10:32:55 +02:00
Henrik RydgårdandClaude Opus 5.5 02b688e4f3 TextDrawer: Cache wrapped text, hash the string caches
MeasureString was slow mostly because of wrapping: DrawStringRect and
MeasureStringRect re-ran the word wrapper every frame, and it measures
every prefix of every word. Wrapped strings are now cached. The caches
are unordered_maps with an xxhash of the key, and lookups reuse a key
buffer so a hit doesn't allocate. UIContext also skips switching fonts
when measuring in the current style. In a Mac debug build, 200 cached
measures go from 0.26 to 0.06 ms and 10 wrapped paragraphs from 2.1 to
0.01 ms per frame.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-22 10:11:42 +02:00