Config: Default AutoFrameSkip to false

Its default called IsVREnabled() during static initialization, before VR is
set up, so it was always false in practice.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
Henrik RydgårdandClaude Opus 5.5 committed 2026-10-22 18:00:17 +02:00
1 parent 5d8db2a22d
commit 44b5dc1b95
1 file changed
+1 -1
+1 -1
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@@ -768,7 +768,7 @@ static constexpr ConfigSetting graphicsSettings[] = {
ConfigSetting("AndroidHwScale", SETTING(g_Config, iAndroidHwScale), 0, CfgFlag::DEFAULT),
ConfigSetting("HighQualityDepth", SETTING(g_Config, bHighQualityDepth), true, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("FrameSkip", SETTING(g_Config, iFrameSkip), 0, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("AutoFrameSkip", SETTING(g_Config, bAutoFrameSkip), &IsVREnabled, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("AutoFrameSkip", SETTING(g_Config, bAutoFrameSkip), false, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("StereoRendering", SETTING(g_Config, bStereoRendering), false, CfgFlag::PER_GAME),
ConfigSetting("StereoToMonoShader", SETTING(g_Config, sStereoToMonoShader), "RedBlue", CfgFlag::PER_GAME),
// Read before the new settings, which use them as defaults.