Lubos
|
1e2cf07c6b
|
OpenXR - Monster Hunter HUD fixed
|
2022-12-02 15:16:41 +01:00 |
|
Henrik Rydgård
|
75b558eb5f
|
Address feedback
|
2022-12-02 14:35:43 +01:00 |
|
Lubos
|
b41a782fcd
|
Revert "Centralize ClearCacheNextFrame"
This reverts commit cbfa4bfc8e.
|
2022-12-02 14:32:27 +01:00 |
|
Henrik Rydgård
|
cd0acec3f0
|
Crashfix the other backends
|
2022-12-02 13:49:28 +01:00 |
|
Henrik Rydgård
|
a349e2b85b
|
Merge pull request #16481 from unknownbrackets/gedebugger
Cleanup some GE debugger logspam, small texture proj optimization
|
2022-12-02 11:10:49 +01:00 |
|
Henrik Rydgård
|
24aad50133
|
Merge pull request #16480 from unknownbrackets/softgpu-depth
softgpu: Cull verts outside post-viewport Z
|
2022-12-02 11:08:52 +01:00 |
|
Unknown W. Brackets
|
106d730a20
|
GPU: Optimize out common case texture proj.
NFS Most Wanted 5-1-0 uses this when it could use uv scale/offset.
|
2022-12-01 23:20:25 -08:00 |
|
Unknown W. Brackets
|
33abbca464
|
softgpu: Optimize out texture proj for UVs.
Seen in NFS Most Wanted 5-1-0.
|
2022-12-01 23:13:20 -08:00 |
|
Unknown W. Brackets
|
d7224a8401
|
GE Debugger: Cleanup logspam on game exit.
If you're stopped on a frame and quit, it was previously logging every
command as it exited, thinking it was waiting on each.
|
2022-12-01 23:12:14 -08:00 |
|
Unknown W. Brackets
|
cb7131b314
|
Merge pull request #16479 from JohnnyonFlame/vreinterpret-fix
Fix wrong vreinterpret neon intrinsic usage.
|
2022-12-01 22:39:03 -08:00 |
|
João Henrique
|
9fcc6857f6
|
Fix wrong vreinterpret neon intrinsic usage.
This fixes a compilation failure introduced on d0e8cfa365.
|
2022-12-02 03:10:57 -03:00 |
|
Unknown W. Brackets
|
c5a98e62dd
|
softgpu: Cull verts outside post-viewport Z.
Shouldn't have removed this before, points are still culled when depth
clamp is off and throughmode is off.
Fixes Crazy Taxi graphics glitches.
|
2022-12-01 21:57:48 -08:00 |
|
Henrik Rydgård
|
5610734d40
|
Assert improvement
|
2022-12-02 00:30:06 +01:00 |
|
Henrik Rydgård
|
7f65ba115b
|
Merge pull request #16478 from unknownbrackets/softgpu-line-z
softgpu: Interpolate Z for 3D lines
|
2022-12-01 23:44:14 +01:00 |
|
Henrik Rydgård
|
8a3e92aa38
|
Not pretty, but with this, you can switch MSAA level at runtime.
|
2022-12-01 23:41:31 +01:00 |
|
Unknown W. Brackets
|
a1f6a40d10
|
softgpu: Interpolate Z for 3D lines.
Important for Me & My Katamari, see #16131.
|
2022-12-01 14:39:19 -08:00 |
|
Henrik Rydgård
|
28e1b532bd
|
Detect Apple/MoltenVK and allow multisampling. Unfortunately no support for sample rate shading.
|
2022-12-01 22:49:01 +01:00 |
|
Henrik Rydgård
|
29a2157485
|
Correctly handle input attachments with CreateRenderpass2. But also don't use it while not multisampling.
|
2022-12-01 22:49:01 +01:00 |
|
Henrik Rydgård
|
7950a00c14
|
Headless buildfix. Crashfix in shader generator test.
|
2022-12-01 22:49:00 +01:00 |
|
Henrik Rydgård
|
f758cc0de4
|
Remove quality setting for now, we default to a balanced setting.
|
2022-12-01 22:49:00 +01:00 |
|
Henrik Rydgård
|
4990683cf2
|
Implement "enhanced" multisample quality setting
|
2022-12-01 22:49:00 +01:00 |
|
Henrik Rydgård
|
b9ea8de135
|
Use raster copies to work around lack of working copy support in MSAA mode.
|
2022-12-01 22:49:00 +01:00 |
|
Henrik Rydgård
|
8208768c15
|
Add a pipeline flag for USES_DISCARD. Will be used for the MSAA quality setting.
|
2022-12-01 22:49:00 +01:00 |
|
Henrik Rydgård
|
a0f27c7442
|
Implement depth/stencil resolve. (We probably only need depth resolve since we don't texture from stencil, but whatever).
|
2022-12-01 22:49:00 +01:00 |
|
Henrik Rydgård
|
8b9b80f044
|
Add path that uses CreateRenderpass2, we're gonna need it for depth resolve.
|
2022-12-01 22:49:00 +01:00 |
|
Henrik Rydgård
|
e3679df6cf
|
Fix switching between MSAA levels
|
2022-12-01 22:49:00 +01:00 |
|
Henrik Rydgård
|
4dfce4f6bc
|
Basically working MSAA on desktop GPUs! Some glitches remain.
|
2022-12-01 22:49:00 +01:00 |
|
Henrik Rydgård
|
06af304c8d
|
Multisampling groundwork
|
2022-12-01 22:49:00 +01:00 |
|
Henrik Rydgård
|
6daecb4e2b
|
Add check for tiling GPUs. We'll use this to inform on what MSAA modes to support.
|
2022-12-01 22:48:59 +01:00 |
|
Unknown W. Brackets
|
4866518b84
|
Merge pull request #16477 from hrydgard/invalidation-refactor
Add a flags parameter to InvalidateCachedState and rename it Invalidate.
|
2022-12-01 11:05:04 -08:00 |
|
Unknown W. Brackets
|
60771d70f4
|
Merge pull request #16476 from hrydgard/minor-opts
Minor optimizations
|
2022-12-01 10:40:31 -08:00 |
|
Henrik Rydgård
|
331d024a8c
|
Add a flags parameter to InvalidateCachedState and rename it Invalidate.
Also rename the old InvalidationFlags enum to InvalidateCallbackFlags.
|
2022-12-01 19:15:38 +01:00 |
|
Lubos
|
2be8f46a0c
|
Merge branch 'master' into compat_openxr_fixes
|
2022-12-01 18:26:26 +01:00 |
|
Henrik Rydgård
|
d0e8cfa365
|
Add NEON impl too, mostly for exercise purposes
|
2022-12-01 17:52:02 +01:00 |
|
Henrik Rydgård
|
e6f0f84a45
|
SSE optimize Float4ToUint8x4, some uses
|
2022-12-01 16:32:23 +01:00 |
|
Henrik Rydgård
|
d02f46cb27
|
Minor VertexReader optimizations
|
2022-12-01 16:00:47 +01:00 |
|
Henrik Rydgård
|
423fa6d848
|
Couple more FormatMemWriteTagAt
|
2022-12-01 16:00:47 +01:00 |
|
Henrik Rydgård
|
6560123257
|
Restore optimization of memory info strings, avoiding allocations
|
2022-12-01 15:39:45 +01:00 |
|
Henrik Rydgård
|
2067ae127a
|
Merge pull request #16475 from hrydgard/temp-disable-uwp-job
Temporarily disable the UWP github CI job
|
2022-12-01 15:28:35 +01:00 |
|
Henrik Rydgård
|
7f7af003ce
|
UI: Darken game-as-background a bit more for UI legibility
|
2022-12-01 15:06:46 +01:00 |
|
Henrik Rydgård
|
14e7507145
|
Temporarily disable the UWP github CI job
|
2022-12-01 14:13:07 +01:00 |
|
Henrik Rydgård
|
9d9a64be8b
|
Fix Aspect Ratio translation category
|
2022-12-01 13:38:35 +01:00 |
|
Henrik Rydgård
|
003323fe3c
|
Merge pull request #16474 from TotalCaesar659/patch-1
Update Russian translation
|
2022-12-01 13:27:35 +01:00 |
|
TotalCaesar659
|
2073eed7b7
|
Update Russian translation
|
2022-12-01 15:20:10 +03:00 |
|
Henrik Rydgård
|
40ae99073b
|
Remove std::string from VulkanTexture
|
2022-12-01 12:17:03 +01:00 |
|
Henrik Rydgård
|
c05ec8b520
|
Remove std::string from VulkanProfiler (the scope profiler for uploads)
|
2022-12-01 12:17:01 +01:00 |
|
Henrik Rydgård
|
6a7682368d
|
Merge pull request #16469 from unknownbrackets/softgpu-transfer
Correct block transfer overlap and wrapping behavior
|
2022-12-01 11:50:44 +01:00 |
|
Unknown W. Brackets
|
f18afc5f51
|
headless: Update tests.
|
2022-12-01 01:36:30 -08:00 |
|
Unknown W. Brackets
|
5bc51cb01d
|
GE Debugger: Remove dup block transfer record.
We already record it as a block transfer, we don't need to also do it as a
memcpy.
|
2022-12-01 01:36:27 -08:00 |
|
Unknown W. Brackets
|
73489349cc
|
GPU: Oops, simplify an expression.
|
2022-12-01 01:34:48 -08:00 |
|