Commit Graph
2045 Commits
Author SHA1 Message Date
Henrik RydgårdandClaude Opus 5 8bfc151395 iOS: Hide the status bar when immersive mode is enabled
prefersStatusBarHidden was dead code - it computed an orientation and a
(commented out) user preference, then unconditionally returned false. So the
status bar was only ever hidden on iPhone in landscape, and only because iOS
does that on its own in compact height.

Now it honors bImmersiveMode from the DisplayLayoutConfig matching the current
orientation, so it also applies in portrait and on iPad. Adds the corresponding
checkbox to the iOS system settings, and updates the status bar on rotation and
when the setting is toggled.

Also fixes a missing break in the ROTATE_UPDATED case in System_Notify, and a
static/non-static mismatch on sceKernelLoadModuleBufferUsbWlan that broke the
build (the header intentionally exposes it for sceVshBridge).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01JZk5y4Fzw811WJoNWZb8Sc
2026-08-06 20:56:37 +02:00
Henrik Rydgård db30fabf03 Add a setting (defaulting to false) for enabling file handler plugins 2026-08-03 11:24:36 +02:00
Henrik Rydgård f7c2eb7b4d Add Alpha adhoc server 2026-07-27 18:37:28 +02:00
a-blondel fcf585d291 Add FIFA06 to infra-dns.json 2026-07-26 23:40:37 +02:00
AgRichard 6cd5c535d9 Update en_US.ini
Add name to translator
2026-07-24 15:31:43 +02:00
AgRichard c95fb99701 Update ms_MY.ini
All update for Malay language.
2026-07-24 14:16:37 +08:00
Henrik Rydgård 8f52820b0d Add more sprite texturing fixes (Another Road, Naruto 3) 2026-07-23 11:17:14 +02:00
Henrik Rydgård 4381a8d59b Hot Pixel: Work around missing text on main menu with vertex depth rounding.
Fixes #15826
2026-07-19 02:06:09 +02:00
crashGG c1d8d59d63 fix(shader): follow-up fix for last commit
fix: follow-up to ensure mixFactor is 1.0 when E is fully transparent)
2026-07-16 15:43:14 +03:00
crashGG 55b1f99e32 MMPX adv:fix fully transparent pixel bug & refine floating-point tolerance
Fixed a cross-case bug involving fully transparent pixels
Adjusted the floating-point comparison tolerance from `0.1` to `0.01`.
2026-07-16 13:01:01 +03:00
Henrik Rydgård 993c3a9c67 Avoid accurately computing disk space on iOS and Android (where it can be slow). Add a setting. 2026-07-14 22:22:29 +02:00
Henrik Rydgård 61e1ef8f7a Remove the "Software skinning" option. Now always on. 2026-07-14 17:02:57 +02:00
Henrik Rydgård 219c97c531 Apply sprite fix in Naturo Shippuden: UNH 3 2026-07-14 15:32:25 +02:00
Henrik Rydgård 1833b51b98 Dev tools: Shader viewer: Add button to copy generated shader code to clipboard 2026-07-13 12:42:32 +02:00
fayez bast 3e7b2549c8 Update Arabic translation 2026-07-11 14:12:38 +03:00
crashGG 41b39afcf4 MMPX Enhanced Lite
update MMPX Enhanced Lite version
It eliminates most artifacts found in the original algorithm while remaining highly efficient and lightweight.
2026-07-10 17:58:01 +03:00
Henrik Rydgård a954e6d719 Update the jeddah adhoc server 2026-07-10 12:49:57 +02:00
Henrik Rydgård 4bf662c4ac Merge pull request #21898 from crashGG/mmpx
perf(MMPX adv): optimize target out-of-bounds check again
2026-07-10 11:00:44 +02:00
crashGG 7ef1767010 perf(MMPX adv): optimize target out-of-bounds check
perf(MMPX adv): optimize transparent out-of-bounds sampling and bug fix
2026-07-08 20:10:06 +03:00
Henrik Rydgård 167f8af0a2 Bump Cargo.lock for langtool, remove string 2026-07-08 18:29:40 +02:00
Henrik Rydgård cc6c46790c Fix translation typo in de_DE.ini 2026-07-07 20:16:37 +02:00
Henrik Rydgård e78a46407b Add new relay "Jeddah", minor update 2026-07-07 20:16:32 +02:00
Patrick e4fd1ce548 Aktualisiert 2026-07-06 02:16:46 +02:00
Patrick 4174a424c7 Aktualisiert 2026-07-06 02:09:52 +02:00
Henrik Rydgård 69950489c3 Another adhoc server by bichano 2026-07-01 10:30:04 +02:00
Henrik Rydgård 9339d455ef Return of "Disable range culling" but now only as a compat.ini setting to enhance games 2026-06-27 13:02:47 +02:00
Henrik Rydgård 0f789f4f08 Remove stray ampersands in a string 2026-06-17 15:27:59 +02:00
Henrik Rydgård d98354aaa1 Merge pull request #21839 from arvindfroi/arvindfroi-patch-2
Add Norwegian Nynorsk (nn_NO) translation
2026-06-15 16:09:32 +02:00
arvindfroi 0fb3119a55 Register nn_NO (Norwegian Nynorsk) in langregion.ini 2026-06-15 15:44:16 +02:00
arvindfroi e54f126924 Add Norwegian Nynorsk (nn_NO) translation
New Norwegian Nynorsk locale for the PSP UI (assets/lang/nn_NO.ini).
2026-06-15 15:42:07 +02:00
Henrik Rydgård 0f6f7cd423 Merge pull request #21832 from hrydgard/misc-fixes
Another round of compat.ini tweaks
2026-06-15 01:03:44 +02:00
Henrik Rydgård faedbd2061 Apply sprite border fix to Tokiden.
Fixes #19422
2026-06-15 00:39:59 +02:00
Henrik Rydgård 308c850217 Add homebrew Giana's Return to compat.ini (force software renderer)
Fixes #11940
2026-06-15 00:28:58 +02:00
Henrik Rydgård 471f50c7be More sprite detection
Fixes #15757

Fixes #15755
2026-06-15 00:17:41 +02:00
Henrik Rydgård 3af35aa999 Merge pull request #21831 from hrydgard/assorted-stuff
Apply compat settings for TOS: FVE and Metal Gear Solid: Portable Ops
2026-06-15 00:03:16 +02:00
Henrik Rydgård 1cf7e6a344 Use centered line drawing in MPO.
Fixes #20142
2026-06-14 23:48:43 +02:00
arvindfroi 6678b430ed Update Norwegian (Bokmål) translation
Fills in ~950 previously untranslated strings, bringing Norwegian (Bokmål) coverage from ~28% to ~92%. Existing translations were kept and genuinely technical terms (OpenGL, Vulkan, shader names, etc.) left untouched. Keys, placeholders (%1, %s, ...) and & hotkeys verified against en_US.ini.

AI disclosure (per the project AI policy): the new strings were translated with AI assistance (Claude) and reviewed by me as a native Norwegian speaker. I take responsibility for the content.
2026-06-14 22:47:53 +02:00
Henrik Rydgård ae2f710f1b Also apply the Tales of Phantasia X workaround to Tales of Phantasia FVE 2026-06-14 18:41:25 +02:00
Henrik Rydgård ea8a648737 Refactor UI shader presets, prepare for some updates to the ImGe debugger 2026-06-14 11:08:56 +02:00
Henrik Rydgård 0c020a8c04 Apply the sprite border fix for Ridge Racer, improving the looks of the menus. 2026-06-14 01:19:59 +02:00
Henrik Rydgård 64c7da1253 Switch PoPoLoCrois to use in-shader palette (CLUT) lookups 2026-06-13 14:26:37 +02:00
Henrik Rydgård d6e0dd1478 Always enable the secondary texture cache 2026-06-13 13:34:41 +02:00
Henrik Rydgård 40a345bff8 Fix a filtering issue, enable this for Fushigi no Dungeon 4. 2026-06-12 23:52:50 +02:00
Henrik Rydgård f3e590b059 Experiment with a compat flag that forces shader depal 2026-06-12 12:19:17 +02:00
crashGG 6a5aacd339 MMPX Advanced :Fix another subtle bug
Fix another subtle bug
2026-06-11 10:36:35 +02:00
Henrik Rydgård c9623374b1 Fix some issues with sprite border fix for RECT primitives 2026-06-10 15:29:18 +02:00
Henrik Rydgård d5e426d11e Enable secondary texture cache for Gran Turismo (temporary, it will soon be enabled universally) 2026-06-09 23:49:54 +02:00
Henrik Rydgård 36bdde68f9 Delete the "Lazy texture cache" option 2026-06-09 23:49:54 +02:00
crashGG d0193fb82f MMPX Advanced :Fix a subtle bug
Fix a subtle bug,can cause unnecessary glitches
2026-06-09 22:52:31 +03:00
Henrik Rydgård 644f1b6caf Fix SpriteBorderFix problem where it was affecting the main render 2026-06-07 19:38:35 +02:00