Henrik Rydgård and Claude Opus 5
8bfc151395
iOS: Hide the status bar when immersive mode is enabled
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prefersStatusBarHidden was dead code - it computed an orientation and a
(commented out) user preference, then unconditionally returned false. So the
status bar was only ever hidden on iPhone in landscape, and only because iOS
does that on its own in compact height.
Now it honors bImmersiveMode from the DisplayLayoutConfig matching the current
orientation, so it also applies in portrait and on iPad. Adds the corresponding
checkbox to the iOS system settings, and updates the status bar on rotation and
when the setting is toggled.
Also fixes a missing break in the ROTATE_UPDATED case in System_Notify, and a
static/non-static mismatch on sceKernelLoadModuleBufferUsbWlan that broke the
build (the header intentionally exposes it for sceVshBridge).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01JZk5y4Fzw811WJoNWZb8Sc
2026-08-06 20:56:37 +02:00
Henrik Rydgård
db30fabf03
Add a setting (defaulting to false) for enabling file handler plugins
2026-08-03 11:24:36 +02:00
Henrik Rydgård
f7c2eb7b4d
Add Alpha adhoc server
2026-07-27 18:37:28 +02:00
a-blondel
fcf585d291
Add FIFA06 to infra-dns.json
2026-07-26 23:40:37 +02:00
AgRichard
6cd5c535d9
Update en_US.ini
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Add name to translator
2026-07-24 15:31:43 +02:00
AgRichard
c95fb99701
Update ms_MY.ini
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All update for Malay language.
2026-07-24 14:16:37 +08:00
Henrik Rydgård
8f52820b0d
Add more sprite texturing fixes (Another Road, Naruto 3)
2026-07-23 11:17:14 +02:00
Henrik Rydgård
4381a8d59b
Hot Pixel: Work around missing text on main menu with vertex depth rounding.
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Fixes #15826
2026-07-19 02:06:09 +02:00
crashGG
c1d8d59d63
fix(shader): follow-up fix for last commit
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fix: follow-up to ensure mixFactor is 1.0 when E is fully transparent)
2026-07-16 15:43:14 +03:00
crashGG
55b1f99e32
MMPX adv:fix fully transparent pixel bug & refine floating-point tolerance
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Fixed a cross-case bug involving fully transparent pixels
Adjusted the floating-point comparison tolerance from `0.1` to `0.01`.
2026-07-16 13:01:01 +03:00
Henrik Rydgård
993c3a9c67
Avoid accurately computing disk space on iOS and Android (where it can be slow). Add a setting.
2026-07-14 22:22:29 +02:00
Henrik Rydgård
61e1ef8f7a
Remove the "Software skinning" option. Now always on.
2026-07-14 17:02:57 +02:00
Henrik Rydgård
219c97c531
Apply sprite fix in Naturo Shippuden: UNH 3
2026-07-14 15:32:25 +02:00
Henrik Rydgård
1833b51b98
Dev tools: Shader viewer: Add button to copy generated shader code to clipboard
2026-07-13 12:42:32 +02:00
fayez bast
3e7b2549c8
Update Arabic translation
2026-07-11 14:12:38 +03:00
crashGG
41b39afcf4
MMPX Enhanced Lite
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update MMPX Enhanced Lite version
It eliminates most artifacts found in the original algorithm while remaining highly efficient and lightweight.
2026-07-10 17:58:01 +03:00
Henrik Rydgård
a954e6d719
Update the jeddah adhoc server
2026-07-10 12:49:57 +02:00
Henrik Rydgård
4bf662c4ac
Merge pull request #21898 from crashGG/mmpx
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perf(MMPX adv): optimize target out-of-bounds check again
2026-07-10 11:00:44 +02:00
crashGG
7ef1767010
perf(MMPX adv): optimize target out-of-bounds check
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perf(MMPX adv): optimize transparent out-of-bounds sampling and bug fix
2026-07-08 20:10:06 +03:00
Henrik Rydgård
167f8af0a2
Bump Cargo.lock for langtool, remove string
2026-07-08 18:29:40 +02:00
Henrik Rydgård
cc6c46790c
Fix translation typo in de_DE.ini
2026-07-07 20:16:37 +02:00
Henrik Rydgård
e78a46407b
Add new relay "Jeddah", minor update
2026-07-07 20:16:32 +02:00
Patrick
e4fd1ce548
Aktualisiert
2026-07-06 02:16:46 +02:00
Patrick
4174a424c7
Aktualisiert
2026-07-06 02:09:52 +02:00
Henrik Rydgård
69950489c3
Another adhoc server by bichano
2026-07-01 10:30:04 +02:00
Henrik Rydgård
9339d455ef
Return of "Disable range culling" but now only as a compat.ini setting to enhance games
2026-06-27 13:02:47 +02:00
Henrik Rydgård
0f789f4f08
Remove stray ampersands in a string
2026-06-17 15:27:59 +02:00
Henrik Rydgård
d98354aaa1
Merge pull request #21839 from arvindfroi/arvindfroi-patch-2
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Add Norwegian Nynorsk (nn_NO) translation
2026-06-15 16:09:32 +02:00
arvindfroi
0fb3119a55
Register nn_NO (Norwegian Nynorsk) in langregion.ini
2026-06-15 15:44:16 +02:00
arvindfroi
e54f126924
Add Norwegian Nynorsk (nn_NO) translation
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New Norwegian Nynorsk locale for the PSP UI (assets/lang/nn_NO.ini).
2026-06-15 15:42:07 +02:00
Henrik Rydgård
0f6f7cd423
Merge pull request #21832 from hrydgard/misc-fixes
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Another round of compat.ini tweaks
2026-06-15 01:03:44 +02:00
Henrik Rydgård
faedbd2061
Apply sprite border fix to Tokiden.
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Fixes #19422
2026-06-15 00:39:59 +02:00
Henrik Rydgård
308c850217
Add homebrew Giana's Return to compat.ini (force software renderer)
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Fixes #11940
2026-06-15 00:28:58 +02:00
Henrik Rydgård
471f50c7be
More sprite detection
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Fixes #15757
Fixes #15755
2026-06-15 00:17:41 +02:00
Henrik Rydgård
3af35aa999
Merge pull request #21831 from hrydgard/assorted-stuff
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Apply compat settings for TOS: FVE and Metal Gear Solid: Portable Ops
2026-06-15 00:03:16 +02:00
Henrik Rydgård
1cf7e6a344
Use centered line drawing in MPO.
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Fixes #20142
2026-06-14 23:48:43 +02:00
arvindfroi
6678b430ed
Update Norwegian (Bokmål) translation
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Fills in ~950 previously untranslated strings, bringing Norwegian (Bokmål) coverage from ~28% to ~92%. Existing translations were kept and genuinely technical terms (OpenGL, Vulkan, shader names, etc.) left untouched. Keys, placeholders (%1, %s, ...) and & hotkeys verified against en_US.ini.
AI disclosure (per the project AI policy): the new strings were translated with AI assistance (Claude) and reviewed by me as a native Norwegian speaker. I take responsibility for the content.
2026-06-14 22:47:53 +02:00
Henrik Rydgård
ae2f710f1b
Also apply the Tales of Phantasia X workaround to Tales of Phantasia FVE
2026-06-14 18:41:25 +02:00
Henrik Rydgård
ea8a648737
Refactor UI shader presets, prepare for some updates to the ImGe debugger
2026-06-14 11:08:56 +02:00
Henrik Rydgård
0c020a8c04
Apply the sprite border fix for Ridge Racer, improving the looks of the menus.
2026-06-14 01:19:59 +02:00
Henrik Rydgård
64c7da1253
Switch PoPoLoCrois to use in-shader palette (CLUT) lookups
2026-06-13 14:26:37 +02:00
Henrik Rydgård
d6e0dd1478
Always enable the secondary texture cache
2026-06-13 13:34:41 +02:00
Henrik Rydgård
40a345bff8
Fix a filtering issue, enable this for Fushigi no Dungeon 4.
2026-06-12 23:52:50 +02:00
Henrik Rydgård
f3e590b059
Experiment with a compat flag that forces shader depal
2026-06-12 12:19:17 +02:00
crashGG
6a5aacd339
MMPX Advanced :Fix another subtle bug
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Fix another subtle bug
2026-06-11 10:36:35 +02:00
Henrik Rydgård
c9623374b1
Fix some issues with sprite border fix for RECT primitives
2026-06-10 15:29:18 +02:00
Henrik Rydgård
d5e426d11e
Enable secondary texture cache for Gran Turismo (temporary, it will soon be enabled universally)
2026-06-09 23:49:54 +02:00
Henrik Rydgård
36bdde68f9
Delete the "Lazy texture cache" option
2026-06-09 23:49:54 +02:00
crashGG
d0193fb82f
MMPX Advanced :Fix a subtle bug
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Fix a subtle bug,can cause unnecessary glitches
2026-06-09 22:52:31 +03:00
Henrik Rydgård
644f1b6caf
Fix SpriteBorderFix problem where it was affecting the main render
2026-06-07 19:38:35 +02:00