Commit Graph
238 Commits
Author SHA1 Message Date
Henrik Rydgård 4020fd8ec5 Move the last of the vertex preview code to State.cpp 2024-12-12 19:26:33 +01:00
Henrik Rydgård 4b36664dd6 Move more things to State.cpp/h, break out some stuff into a function 2024-12-12 19:26:33 +01:00
Henrik Rydgård a858032e46 Remove obsolete accounting for time spent stepping the GE (we no longer block) 2024-12-12 18:54:46 +01:00
Henrik Rydgård d3789367a4 ImGeDebugger: Implement the new state viewer 2024-12-10 17:21:30 +01:00
Henrik Rydgård e1148485f1 Refactor the GE state viewers 2024-12-10 16:01:53 +01:00
Henrik Rydgård 1b27c27131 Merge the command metadata from the debugger to GECommandTable 2024-12-10 14:52:27 +01:00
Henrik Rydgård 8b8489467b Transfer metadata from the state.cpp table to GECommandTable 2024-12-10 10:34:43 +01:00
Henrik Rydgård e3aaf93e28 Add a new log category 2024-12-10 10:34:26 +01:00
Henrik Rydgård 87e9bcdc09 Playback: Remove logging, improve locking, works now it seems 2024-12-10 01:27:25 +01:00
Henrik Rydgård 4befbeac7c Move the dump playback mips code to Playback.cpp. Assorted cleanup. 2024-12-10 01:27:25 +01:00
Henrik Rydgård f20266a089 Playback: Match the real sceGe functions better. 2024-12-10 01:27:25 +01:00
Henrik Rydgård 839df81852 thread solution: initial progress 2024-12-10 01:27:25 +01:00
Henrik Rydgård 8b706ba791 Break out a LoadReplay function 2024-12-10 01:27:25 +01:00
Henrik Rydgård 983ea69a57 Replay: Add some plumbing to propagate the Break status outwards 2024-12-10 01:27:25 +01:00
Henrik Rydgård 10445c97d8 Warning fix 2024-12-10 01:02:49 +01:00
Henrik Rydgård de3617529f const, rename a function 2024-12-10 01:01:31 +01:00
Henrik Rydgård a94431f4fa Remove an unnecessary wrapper function 2024-12-10 01:01:05 +01:00
Henrik Rydgård b3346df646 ImDebugger: Add a window to inspect upcoming CoreTiming events 2024-12-07 16:28:27 +01:00
Henrik Rydgård 2c8e78408b Add basic vertex data viewer (with the same flaws as the old one) 2024-12-06 09:29:12 +01:00
Henrik Rydgård 95b7db99ed Extract the vertex formatting code from the Windows GE Debugger 2024-12-05 10:47:49 +01:00
Henrik Rydgård 6d33408da6 Move the state tab definitions to GPU/Debugger 2024-12-05 10:13:25 +01:00
Henrik Rydgård 21997784bf Extract FormatStateRow() from the Win32 GE debugger to GPU/Debugger/Registers 2024-12-05 10:07:29 +01:00
Henrik Rydgård 474e7acf54 Hook up the new (bare-bones) ImGui debug window to GPU stepping, fix stepping. 2024-12-05 00:51:59 +01:00
Henrik Rydgård 11819e87cf PauseAction readbacks now work again 2024-12-05 00:36:49 +01:00
Henrik Rydgård f8af4906f5 Ge debugger: Better solution for draw notifications 2024-12-05 00:36:49 +01:00
Henrik Rydgård 9ed8d8871e Ge stepping without wait: Tex/Prim stepping works. Draw/Single have issues. 2024-12-05 00:36:48 +01:00
Henrik Rydgård c25e6b3933 Add "Split syscall" mechanism 2024-12-05 00:05:39 +01:00
Henrik Rydgård e977906d75 Lift out running the display list to the callers.
This has one tricky case though...
2024-12-03 22:35:36 +01:00
Henrik Rydgård 0df2a40487 Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing. 2024-12-02 11:12:14 +01:00
Henrik Rydgård 35f9b9d0d8 Qt buildfix, assorted warning fixes 2024-12-02 09:14:10 +01:00
Henrik Rydgård 96c4a10e8c Add two new core states, rename RUNNING to RUNNING_CPU and similar for stepping. 2024-12-01 21:04:21 +01:00
Henrik Rydgård 3a5968ba33 Don't block the render thread while the CPU is paused. This is a prereq for imgui debuggers. 2024-11-05 12:53:21 +01:00
Henrik Rydgård dd8f9b682f Don't crash on trying to re-record a GE dump 2024-11-01 20:27:09 +01:00
Henrik Rydgård e01ca5b057 Logging API change (refactor) (#19324)
* Rename LogType to Log

* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.

* Mac/ARM64 buildfix

* Do the same with the hle result log macros

* Rename the log names to mixed case while at it.

* iOS buildfix

* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård 8b99c9f9d9 GE dump playback: Don't flip unless DISPLAY is the last command. This messes up the frame structure. 2024-01-30 11:14:38 +01:00
Henrik Rydgård e3177ac870 Make some global string pointers const, not just the strings.
Minor cleanup.
2023-12-29 14:09:45 +01:00
Henrik Rydgård acbd32c5f1 Fix GE frame dumps, no longer produces only 1kb files.
Broke in ca94de8d4b
2023-12-28 20:27:32 +01:00
Herman Semenov ca94de8d4b [GPU/Common/DX9/GLES/Software] Object out of scope optimization for better codegeneration (lower level scope) 2023-12-20 12:34:34 +03:00
Herman Semenov 309f0d97f2 [Common Data Net/Core Debugger HLE/GPU Debugger] Fixed reduction data type size to strict 32-bit integer 2023-12-14 19:26:10 +03:00
Unknown W. Brackets cec9dbbdf7 Build: Add some missing include guards. 2023-09-07 17:14:58 -07:00
Henrik Rydgård d2d8688e47 Add "Create frame dump" to the in-game developer menu (that can be enabled in dev settings)
Makes it possible to create one without connecting the websocket
debugger, even on non-Windows platforms.
2023-08-24 14:41:35 +02:00
Unknown W. Brackets 3b03c1ca85 GE Debugger: Make step tex jump to first prim. 2023-07-16 11:34:51 -07:00
Unknown W. Brackets 88ba003f46 ThreadManager: Add a simple priority field.
Currently, not actually respected.
2023-02-02 17:08:24 -08:00
Unknown W. Brackets 860be93c0c GE Debugger: Prevent double init.
If you were mashing record, it was possible to add two inits to the
recording, which caused playback issues.
2022-12-18 14:53:11 -08:00
Unknown W. Brackets 9cfcbc46e6 Global: Cleanup initialization/pointer checks.
Cleaning up a lot of cases of uninitialized data, unchecked return values
for failures, and similar.
2022-12-10 21:13:36 -08:00
Unknown W. Brackets d7224a8401 GE Debugger: Cleanup logspam on game exit.
If you're stopped on a frame and quit, it was previously logging every
command as it exited, thinking it was waiting on each.
2022-12-01 23:12:14 -08:00
Unknown W. Brackets a6bc9acf16 GE Debugger: Correct LastVRAM mirror wrap around.
Oops, this fixes crashes when textures are used near the edge of VRAM.
2022-11-27 19:59:57 -08:00
Unknown W. Brackets 6c2001d12d GE Debugger: Correct texture address corruption.
Happened when playing back frame dumps that set bufw after specifying the
texture address, but before drawing.

Seen in Syphon Filter.
2022-11-19 14:59:52 -08:00
Unknown W. Brackets 1ffdf0d5b8 GE Debugger: Respect unchanged VRAM each frame.
Oops, wasn't setting the version each run after caching the frame dump
data.
2022-11-01 22:56:29 -07:00
Unknown W. Brackets 00e8720749 GE Debugger: Try harder to identify unchanged VRAM.
If we exit to the CPU (stall), we don't know if VRAM gets changed by the
CPU.  We can check to avoid making the dump require unnecessary copying.
2022-11-01 22:47:46 -07:00