Commit Graph
535 Commits
Author SHA1 Message Date
Henrik Rydgård aa80659530 Memory exception: Add facility to track size
Might theoretically help in tracking some things down.

Not fully utilized yet, the fault handler needs to extract the
information from the faulting instruction. But we can use it for
GetPointerRange etc.
2023-01-01 20:30:29 +01:00
Henrik Rydgård 97fadbcecb Show bluescreen properly on memory errors that we failed to ignore.
Previously we just wouldn't draw it but still would be in the error
state.
2022-12-30 12:29:23 +01:00
Henrik Rydgård 2ab7222d5b Clear the extra assert info on game exit 2022-12-17 22:17:29 +01:00
Henrik Rydgård 800bc91a8a Supply some extra info in asserts (currently game ID and name).
Google Play Console can now show this along with the assert stacktrace.
2022-12-17 22:14:47 +01:00
Henrik Rydgård 3f0e53e60a Let the running game show through the background of all the PromptScreen dialogs. 2022-11-29 16:29:43 +01:00
Henrik RydgårdandGitHub cddf78c82a Merge pull request #16419 from hrydgard/control-mapping-fixes
Stick input: Fix issue where deadzone noise from one device could drown out signal from another.
2022-11-23 14:23:43 +01:00
Henrik Rydgård 5230fc7c41 Joystick input: Ignore in-deadzone events from a different device than previous events
Fixes #15465
2022-11-23 12:22:59 +01:00
Henrik Rydgård 575560f679 Enable game backgrounds on more screens 2022-11-22 22:53:54 +01:00
Henrik Rydgård b80df6c360 Add transparent background to the existing Display Layout Editor. 2022-11-22 14:16:24 +01:00
Henrik Rydgård d551d2a3ed Pause menu background: Remove complicated transparency tricks, instead draw game as part of background. 2022-11-22 12:11:20 +01:00
Henrik RydgårdandGitHub ddd2c6e343 Merge pull request #16409 from hrydgard/preserve-framebuffers
Preserve framebuffer on pause screen even if render resolution is changed
2022-11-22 10:03:47 +01:00
Henrik Rydgård ec6d330ae4 Move AsyncImageFileView to Common, which required some more shuffling around of stuff. 2022-11-21 20:38:20 +01:00
Henrik Rydgård c3604428b9 Only check for display resized in emuscreen-under-pause-screen, not the other changes. 2022-11-21 17:59:56 +01:00
Henrik Rydgård d73196c7d6 Split up the GPU config change notifications 2022-11-21 15:14:20 +01:00
Henrik Rydgård e654f6937a Forgot to commit this in PR #16404 2022-11-21 14:29:26 +01:00
Henrik Rydgård 37ec31dedd Fix resizing issue. Took some refactoring. 2022-11-20 12:57:32 +01:00
Henrik Rydgård 63cbd9c79b Make the pause screen "transparent"
When paused (ESC or back), you now see the paused game below, darkened,
instead of the usual menu background.

Not enabled in VR mode for now because it could get weird.
Also not trivial in skip-buffered mode (would require taking a screenshot) so
disabled in that case too.
2022-11-20 12:24:17 +01:00
Lubos f92990a002 OpenXR - Better dialog support 2022-11-17 15:25:35 +01:00
Lubos 011592754f OpenXR - Use mouse control only 2022-11-17 12:19:17 +01:00
Henrik Rydgård c91e7912bf Change "Simulate block transfer" to "Skip GPU Readbacks". Group the speed hacks together 2022-11-06 19:30:38 +01:00
Henrik Rydgård 519db766b6 Change "Rendering Mode" to just a "Skip buffer effects" checkbox. Reuse translations. 2022-11-06 19:26:56 +01:00
Henrik Rydgård d4bfe9299d Track min and max GPU time, init time, render CPU time.
Mainly wanted to see if init time is a factor, there are optimizations
we can do there.
2022-10-10 10:53:27 +02:00
Herman SemenovandGitHub 29b87e0c0b Merge branch 'master' into master 2022-10-03 07:49:13 +00:00
Unknown W. Brackets a8c12385c1 UI: Prevent rendering during reboot.
Can sometimes crash.
2022-10-02 07:25:31 -07:00
Unknown W. Brackets 753ac95307 Debugger: Fix game.reset by adding a reboot status.
We don't want EmuScreen to auto-exit, and we don't want to double-lock the
debugger lifecycle lock.  Let's just handle reboot specifically.
2022-10-01 18:13:22 -07:00
lainon fec708489a Correct cleaning string and remove unused vars 2022-09-30 12:26:30 +03:00
Henrik Rydgård 9f3851678e Add tags to all our UI screens. Useful to debug UI problems. 2022-09-16 10:14:00 +02:00
Unknown W. Brackets 8e7847f6d9 UI: Show return address for exec crashes. 2022-08-21 14:49:34 -07:00
Unknown W. Brackets c15c4a6967 UI: Add analog speed limit mapping.
Only shows up as a setting if mapped, to avoid cluttering settings.
2022-07-04 19:14:05 -07:00
Unknown W. Brackets 1b2b443a03 UI: Abandon focus movement on returning from pause.
See #15530.
2022-05-29 11:20:41 -07:00
iota97 e93cccf607 Add key bind to hotswap internal screen rotation 2022-04-23 08:52:51 +02:00
Unknown W. Brackets b71f17586e Switch: Avoid loading Vulkan. 2022-04-02 16:34:13 -07:00
iota97 5cf6621191 Show game crashed 2022-02-24 12:25:04 +01:00
Unknown W. Brackets 48b597a1b9 Display: Move core counters/stats to HW file.
This separates things better, so not everything is pulling in HLE.
2022-01-30 11:53:48 -08:00
Unknown W. Brackets ad2e380987 Display: Move listeners to separate HW file.
Mixing this in with the HLE management funcs was messy.
2022-01-30 09:41:08 -08:00
Henrik Rydgård e10b53def3 Fix an ordering issue causing us to hit some asserts 2021-12-10 21:00:45 +01:00
iota97 c9deeae6f1 Prevent chat menu touch to fall throght 2021-11-19 16:12:26 +01:00
Unknown W. Brackets a871550d32 UI: Switch to font texture for debug stats. 2021-11-15 07:04:17 -08:00
Henrik RydgårdandGitHub 4161b500ab Merge pull request #15021 from unknownbrackets/ui-font-atlas
UI: Support a second texture for just fonts
2021-11-09 22:51:09 +01:00
Unknown W. Brackets 2bd13c5d9d Debugger: Track reason for entering stepping. 2021-10-23 16:56:15 -07:00
Unknown W. Brackets eb81d5b30b UI: Support a second texture for just fonts.
Will still allow using fonts between both.
2021-10-19 10:01:17 -07:00
Unknown W. Brackets 5884a2201d UI: Disable focus movement on game start.
Otherwise, dev tools or chat remain usable while trying to play the game.
This was an unintentional bug from chat UI refactoring.
2021-10-08 09:23:22 -07:00
Unknown W. Brackets fd58172417 UI: Allow cancel mapped to a letter in chat. 2021-09-27 10:42:24 -07:00
Unknown W. Brackets 2a4f8c57bc UI: Grow chat button based on text width. 2021-09-24 08:21:33 -07:00
Henrik RydgårdandGitHub f8ab243167 Merge pull request #14860 from unknownbrackets/ui-chat-enable
Disable auto-enable chat on ctrl-c, fix enabling
2021-09-15 18:36:10 +02:00
Unknown W. Brackets 433daf1ee8 UI: Oops, remove silly mistake.
Of course, I meant to keep showing the new messages.
2021-09-15 00:24:06 -07:00
Unknown W. Brackets 75f5c75045 Windows: Disable auto-enable chat on Ctrl-C.
It's annoying when this triggers unexpectedly.  Sometimes it happens when
using debug windows.
2021-09-15 00:15:27 -07:00
Unknown W. Brackets cf045dfbbc UI: When enabling chat, recreate views.
Otherwise, the chat button doesn't show right away.
Fixes #13090.
2021-09-14 23:56:45 -07:00
Unknown W. Brackets 9403947b67 UI: Decouple new chat display and tracking logic. 2021-09-14 18:08:16 -07:00
Unknown W. Brackets 40c233fa77 UI: Update flags more correctly in chat.
Not the ideal interface here, though...
2021-09-12 20:20:17 -07:00