 Henrik RydgårdandGitHub
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3cd882f21b
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Merge pull request #16565 from unknownbrackets/bloom-hack
GPU: Avoid bloom hack on buffers used for depth
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2023-01-06 14:32:23 +01:00 |
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 Henrik RydgårdandGitHub
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d1cc378242
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Merge pull request #16577 from unknownbrackets/shader-cache
Fix GLES and Vulkan cache with equal depth check detect
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2023-01-06 14:19:36 +01:00 |
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 Henrik RydgårdandGitHub
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e890af2485
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Merge pull request #16737 from unknownbrackets/shader-errors
GLES: Avoid a shader constant error
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2023-01-06 10:48:03 +01:00 |
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Henrik Rydgård
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ef5cb0c48e
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Remove left-behind line, how did this happen?
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2023-01-06 10:46:39 +01:00 |
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Unknown W. Brackets
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06045b9459
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GLES: Cache equal flag, load from cache.
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2023-01-05 18:24:29 -08:00 |
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Unknown W. Brackets
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5749b5a825
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GPU: Clear shaders on use flag change.
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2023-01-05 18:24:29 -08:00 |
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Unknown W. Brackets
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de3c2783f4
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Vulkan: Reload shaders if use flags change.
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2023-01-05 18:24:29 -08:00 |
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Unknown W. Brackets
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23d254ec21
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Vulkan: Clear items as they're loaded from cache.
It's possible we could hit a double insert assert since we're on a
background thread.
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2023-01-05 18:24:29 -08:00 |
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Unknown W. Brackets
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3f20562b9f
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Vulkan: Store saw equal depth flag in cache.
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2023-01-05 18:24:29 -08:00 |
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Unknown W. Brackets
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c3530e63ed
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GPU: Buildfix fast matrix load.
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2023-01-05 18:23:02 -08:00 |
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 Unknown W. BracketsandGitHub
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346d1a4089
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Merge pull request #16696 from hrydgard/account-for-fast-bone-matrices
Account for the GPU cycle cost of loading bone matrices.
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2023-01-05 18:01:38 -08:00 |
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Unknown W. Brackets
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e5d67119a8
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GPU: Avoid bloom hack on buffers used for depth.
If a buffer even has depth transferred to it, let's avoid lowering its
resolution.
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2023-01-05 18:00:43 -08:00 |
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Unknown W. Brackets
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f3acdb9da8
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GLES: Avoid a shader constant error.
Some Adreno drivers interpret 0u as an integer.
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2023-01-05 17:56:58 -08:00 |
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Henrik Rydgård
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5f10cabe5a
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Fix minor state dirtying issue with FOGCOEFENABLE
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2023-01-05 16:56:13 +01:00 |
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 Henrik RydgårdandGitHub
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df5f9d2470
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Merge pull request #16718 from hrydgard/remove-lmode-vshader-flag
Remove LM flag from vshader too
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2023-01-05 13:57:10 +01:00 |
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 Henrik RydgårdandGitHub
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3bb260784c
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Merge pull request #16725 from hrydgard/windows-ui-refresh-rate
Windows: Adjust window sleep interval in idle menus to refresh rate
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2023-01-05 13:26:27 +01:00 |
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Henrik Rydgård
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13d07f6ff4
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Bump shader cache version
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2023-01-05 13:12:11 +01:00 |
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Henrik Rydgård
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a58bf45540
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Removes LM flag from vshader in the common case, if ubershader is enabled.
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2023-01-05 13:09:49 +01:00 |
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Henrik Rydgård
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14f45e3b44
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Check for valid fields calling EnumDisplaySettings
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2023-01-05 13:07:36 +01:00 |
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Henrik Rydgård
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389c7bf44c
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FragmentShaderDesc improvement (debugging)
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2023-01-05 11:49:03 +01:00 |
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 Henrik RydgårdandGitHub
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5b9fe287f7
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Merge pull request #16732 from unknownbrackets/debugger
Debugger: Make sure we don't restore twice
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2023-01-05 10:14:27 +01:00 |
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 Unknown W. BracketsandGitHub
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40236cd7de
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Merge pull request #16716 from hrydgard/jni-detach-threads
Android JNI: Try a bit harder to properly detach threads from the JVM when they exit
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2023-01-04 23:58:28 -08:00 |
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Unknown W. Brackets
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5b74937780
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Debugger: Make sure we don't restore twice.
Aside from the lock, we also don't want to restore emuhacks/replacements
or resume from stepping early.
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2023-01-04 23:48:14 -08:00 |
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Henrik Rydgård
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44f60ba2f0
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Remove overly noisy log
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2023-01-05 08:38:53 +01:00 |
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Henrik Rydgård
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ab6fafb6eb
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Invert dependency to avoid compile issues
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2023-01-05 08:38:53 +01:00 |
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Henrik Rydgård
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a3e5e475cd
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Revert "buildfix attempt"
This reverts commit 97328620f16efdad7733994a0c825963675186c0.
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2023-01-05 08:38:53 +01:00 |
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Henrik Rydgård
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7e374c9324
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Address feedback, more fixes
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2023-01-05 08:38:53 +01:00 |
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Henrik Rydgård
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d352340f77
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buildfix attempt
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2023-01-05 08:38:52 +01:00 |
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Henrik Rydgård
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b56eef487c
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Strict mode checking - no way to forget detaching now.
And if we forget to attach, boom. Hopefully I caught all of them.
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2023-01-05 08:38:52 +01:00 |
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Henrik Rydgård
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916404f0e4
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Try to get a bit better at detaching threads that have used JNI from the VM.
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2023-01-05 08:38:49 +01:00 |
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Henrik Rydgård
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a73ccd77e3
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Add FOGCOEFENABLE to the list of base uniforms.
Spotted by Unknown in #16628 comments.
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2023-01-05 08:34:54 +01:00 |
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 Henrik RydgårdandGitHub
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8b3dbfb57d
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Merge pull request #16730 from unknownbrackets/d3d9-screenshot
D3D9: Fix backbuffer screenshots
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2023-01-05 08:32:55 +01:00 |
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 Henrik RydgårdandGitHub
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5186158a93
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Merge pull request #16729 from unknownbrackets/debugger
Debugger: Fix mem lock with optimizations disabled
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2023-01-05 08:32:28 +01:00 |
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 Henrik RydgårdandGitHub
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45d24ea5a0
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Merge pull request #16731 from unknownbrackets/homebrew-install
UI: Prevent crash installing second game quickly
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2023-01-05 08:30:34 +01:00 |
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Unknown W. Brackets
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40cab56bb9
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UI: Prevent crash installing second game quickly.
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2023-01-04 22:42:12 -08:00 |
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 Unknown W. BracketsandGitHub
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ff0bc9b6f4
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Merge pull request #16726 from hrydgard/gpu-stat-cleanups
GPU stat cleanups
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2023-01-04 22:20:19 -08:00 |
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Unknown W. Brackets
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6ac67b0a99
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D3D9: Fix backbuffer screenshots.
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2023-01-04 22:08:50 -08:00 |
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Unknown W. Brackets
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88489bf4cc
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Debugger: Fix out of bounds read for unsized copy.
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2023-01-04 21:42:46 -08:00 |
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Unknown W. Brackets
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fb13dbf169
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riscv: Correct type warning, oops.
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2023-01-04 21:42:22 -08:00 |
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Unknown W. Brackets
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a937e5dce3
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Debugger: Fix mem lock with optimizations disabled.
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2023-01-04 21:41:59 -08:00 |
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 Unknown W. BracketsandGitHub
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248ea42a58
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Merge pull request #16719 from hrydgard/fix-cacheline-address
Round addr to nearest cacheline when invalidating
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2023-01-04 08:40:04 -08:00 |
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Henrik Rydgård
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85e6b4e592
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Increment numFlushes near the other stat increments
Might be better for the cache, heh.
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2023-01-04 17:10:56 +01:00 |
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Henrik Rydgård
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d49b39e422
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Remove gpuCommandsAtCallLevel stats, compute another stat more efficiently
These stats have proven rather useless since we don't plan to cache and
optimize display lists.
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2023-01-04 17:07:45 +01:00 |
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Henrik Rydgård
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e37be42a6c
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Windows: Adjust window sleep interval in idle menus to refresh rate
For smoother scroll animations if you have a high refresh rate monitor.
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2023-01-04 16:33:00 +01:00 |
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Henrik Rydgård
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4e30c5c0c6
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Unbreak fog, oops.
Fixes #16722
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2023-01-04 13:01:00 +01:00 |
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Henrik Rydgård
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14bd411036
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Round addr to nearest cacheline when invalidating
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2023-01-04 11:40:53 +01:00 |
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 Henrik RydgårdandGitHub
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d8eeccd015
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Merge pull request #16624 from hrydgard/remove-lmode-shader-flag
Remove lmode shader flag from FS/GS
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2023-01-04 11:35:15 +01:00 |
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 Henrik RydgårdandGitHub
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4478999124
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Merge pull request #16497 from unknownbrackets/cheat-invalidate
Cheats: Cleanup sizes of invalidates and checks
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2023-01-04 11:21:38 +01:00 |
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Henrik Rydgård
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06d69e9953
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Bump shader cache version
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2023-01-04 11:10:38 +01:00 |
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Henrik Rydgård
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b84e24cb89
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Invert the nesting of specularIsZero and lmode conditions in VS.
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2023-01-04 11:04:24 +01:00 |
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