Commit Graph
225 Commits
Author SHA1 Message Date
Unknown W. Brackets 06045b9459 GLES: Cache equal flag, load from cache. 2023-01-05 18:24:29 -08:00
Henrik Rydgård 13d07f6ff4 Bump shader cache version 2023-01-05 13:12:11 +01:00
Henrik Rydgård 06d69e9953 Bump shader cache version 2023-01-04 11:10:38 +01:00
Henrik Rydgård 18d00b0718 Remove lmode flag bit from fragment and geometry shaders 2023-01-04 11:04:23 +01:00
Henrik RydgårdandGitHub 10dee90c83 Merge pull request #16628 from hrydgard/remove-fog-fshader-flag
Make fog-enable driven by uniform instead of fragment shader flag bit
2023-01-04 11:01:19 +01:00
Henrik Rydgård 3dbe69f585 Cache version 2023-01-04 10:17:59 +01:00
Henrik Rydgård 5cae5615ea Use more unusual values as "fog-disabled". 2023-01-04 10:14:12 +01:00
Henrik Rydgård 26c748f959 Make fog-enable driven by uniform instead of fragment shader flag bit 2023-01-04 10:14:11 +01:00
Henrik Rydgård f069de2dd2 Pass the vertex decoder into the vertex shader IDs generator
Instead of just the vertex type.

This will allow things like the vertex decoder supplying defaults, in
order to reduce the number of unique vertex shaders at the cost of
slightly larger vertex data.

This doesn't actually do that yet though, it's just a refactor that can
be done separately.

Part of #16567
2022-12-30 22:57:05 +01:00
Unknown W. Brackets 49f6c461ad Reporting: Fix some header includes.
Particularly in Common, avoid including Core/Reporting.h.
2022-12-27 14:58:20 -08:00
Lubos 992d4c5147 OpenXR - Final Fantasy rendering fixed 2022-12-17 17:52:04 +01:00
Lubos 3de2ba1e9f OpenXR - 3rd Birthday rendering fixed 2022-12-17 16:51:05 +01:00
Henrik Rydgård ee19db091f Add accessor for UseFlags 2022-12-13 18:27:45 +01:00
Henrik Rydgård ad1cd40ff7 Bump shader cache versions before release, just to be safe. 2022-12-13 08:45:20 +01:00
Henrik Rydgård b7a3cf56cc OpenGL: Fix lifetime issue with uniform/sampler "locs" for thin3d pipelines 2022-12-09 20:52:19 +01:00
Unknown W. Brackets 77e510bd90 GPU: Use accurate depth for depth range hack.
This should be easier to ensure stays well tested.
2022-12-04 19:27:23 -08:00
Henrik RydgårdandGitHub 02b8bf33fb Merge pull request #16458 from hrydgard/desktop-friendly-msaa
Implement MSAA support for desktop GPUs in Vulkan
2022-12-03 11:22:41 +01:00
Lubos 39c399df47 OpenXR - GTA Chinatown wars rendering fixed 2022-12-02 17:53:03 +01:00
Lubos 769b1d7342 OpenXR - Assasins Creed rendering fixed 2022-12-02 17:45:29 +01:00
Lubos 66cbe55ffc OpenXR - Tony Hawk HUD fixed 2022-12-02 16:47:26 +01:00
Lubos 1e2cf07c6b OpenXR - Monster Hunter HUD fixed 2022-12-02 15:16:41 +01:00
Henrik Rydgård cd0acec3f0 Crashfix the other backends 2022-12-02 13:49:28 +01:00
Lubos de78007e66 OpenXR - Enable HUD in a few more games 2022-11-29 22:17:12 +01:00
Lubos 812c7d13aa OpenXR - HUD disappearing in Flatout fixed 2022-11-29 21:25:13 +01:00
Lubos aa66b93124 MOve VR heuristics into a standalone method 2022-11-25 16:05:30 +01:00
Lubos b2d809f4cd typos fixed 2022-11-25 15:58:51 +01:00
Lubos 1ef036d07c OpenXR - Farplane distance limit adjusted 2022-11-25 13:33:53 +01:00
Lubos 390ee28cd9 OpenXR - HUD fixes 2022-11-25 12:01:51 +01:00
Lubos 0b089dd1e5 OpenXR - HUD support improved 2022-11-25 11:08:49 +01:00
Lubos 3aae47c331 OpenXR - Add a TODO for follow-up PR 2022-11-25 09:31:44 +01:00
Lubos 08432dd4e1 OpenXR - Camera controls adjust HUD instead of FOV 2022-11-25 09:25:23 +01:00
Lubos a58ea86318 OpenXR - HUD scale option added 2022-11-25 09:18:16 +01:00
Lubos 5417e828de OpenXR - Do not rescale the postprocess effects 2022-11-25 09:05:48 +01:00
Lubos 0e2fd7c2a2 OpenXR - Fix HUD in many games which breaks postprocess effects 2022-11-24 19:17:00 +01:00
Henrik RydgårdandGitHub 2886c33c06 Merge pull request #16370 from lvonasek/compat_openxr_sonic
OpenXR - Sonic Rivals fixed
2022-11-09 21:28:34 +01:00
Lubos b980f55645 OpenXR - Don't get mirroring from identity matrix 2022-11-09 19:07:45 +01:00
Unknown W. Brackets 1c0a37f252 GPU: Correct vertex decoder in software transform.
It was meant to flip to skin in decode.
2022-11-09 07:07:39 -08:00
Henrik RydgårdandGitHub 41c812651d Merge pull request #16347 from unknownbrackets/softgpu-skin
Always skin in decode for software transform and rendering
2022-11-06 20:21:02 +01:00
Unknown W. Brackets 6c36f03a0d GPU: Purify vertTypeIsSkinningEnabled(). 2022-11-06 08:40:54 -08:00
Henrik Rydgård b4507cd5cc Make a lot more code VR build for all platforms 2022-11-06 14:36:51 +01:00
Lubos c6b83dd9d8 OpenXR - Enable camera movement and stereo in flatscreen mode 2022-11-03 20:00:30 +01:00
Henrik Rydgård d3804ec2e5 Misc multiview hackery 2022-10-27 11:05:58 +02:00
Lubos eed75889e4 OpenXR - Ensure scene analyze is called the same way as before 2022-10-18 12:23:23 +02:00
Henrik Rydgård aa51bfd1ef Use GPU "use" flags to replace IsVRBuild in the renderer. It remains elsewhere. 2022-10-17 19:57:11 +02:00
Henrik Rydgård 7c5fc3ccb5 Reorder the GPU USE flags a bit 2022-10-17 19:55:11 +02:00
Lubos 1a6180583e OpenXR - Reduce uniform calls 2022-10-17 19:00:38 +02:00
Henrik Rydgård 9b8a5d1db3 Rename GPU_SUPPORTS_ to GPU_USE_ 2022-10-17 08:47:03 +02:00
Henrik Rydgård daca0b2109 Rename gstate_c.Supports to gstate_c.Use 2022-10-17 08:46:37 +02:00
Henrik Rydgård ee46f8992e Don't use fragmentShaderInt32Support as a replacement for checking for bitwiseOps 2022-10-10 18:02:19 +02:00
Henrik Rydgård aec22491fe Don't expand alphaColorRef to 128 bytes on backends where we don't need to. 2022-10-10 18:02:01 +02:00