Commit Graph
23900 Commits
Author SHA1 Message Date
Henrik Rydgård 38bf10baaa GL: Use AllocateAlignedMemory to make sure localMemory is always aligned. Fixes #10666
Seems the code that tries to align is faulty in some cases but this avoids the issue at least.
2018-03-04 22:22:47 +01:00
Henrik Rydgård 1ea4747242 Merge pull request #10685 from unknownbrackets/gl-buffers
GLES: Buffer handling cleanup
2018-03-04 19:46:20 +01:00
Unknown W. Brackets 1b8e3edb86 GLES: Buffer handling cleanup.
Trying to fix the mystery issues on some devices.
2018-03-04 10:00:45 -08:00
Henrik Rydgård afb7413e37 Merge pull request #10676 from hrydgard/qt-setwindowtitle-fix
Qt SetWindowTitle threading fix
2018-03-03 10:11:39 +01:00
Henrik Rydgård 80df926265 Qt: Set window title asynchronously. Should fix #10674 2018-03-03 08:56:56 +01:00
Henrik Rydgård 448e8fb49a Split out QtHost.h from HostTypes.h 2018-03-03 08:46:12 +01:00
Henrik Rydgård a0612f4c87 Merge pull request #10672 from hrydgard/android-gfx-fixes
Android: Fix fallback from Vulkan to GL.
2018-03-03 08:26:49 +01:00
Henrik Rydgård f196a877e6 Android: Fix fallback from Vulkan to GL. 2018-03-03 00:00:18 +01:00
Henrik Rydgård b74634aa3b Turn off the inner interpreter when stepping in the GE debugger. Fix comment. 2018-03-02 07:06:58 +01:00
Henrik Rydgård 18db8b0bd6 Fix custom UI backgrounds again by initializing lazily (turned out to be the cause of #10662) 2018-03-01 16:09:23 +01:00
Henrik Rydgård 1e940f4973 Buildfix, warning fixes 2018-03-01 13:50:56 +01:00
Henrik Rydgård ee752f5399 Some error handling and assert improvements, trying to understand #10662 2018-03-01 12:21:58 +01:00
Henrik Rydgård c7dcb7c365 D3D9/D3D11: Fix GPU feature detection. Enforce accurate depth on nVidia as well, they no longer seem to support reverse depth so it's needed as a workaround. Fixes #10655 2018-03-01 09:38:06 +01:00
Henrik Rydgård 4130bcd416 inner interpreter: support skipping regular nops 2018-03-01 09:38:06 +01:00
Henrik Rydgård ebb819b5cc Qt: Don't call SDL_PumpEvents from the emu thread. Fixes #10660 2018-03-01 08:46:22 +01:00
Henrik Rydgård 7bedbe4e15 b.sh: Add --qtbrew as a shortcut to use a Qt installed by homebrew. 2018-03-01 08:37:13 +01:00
Henrik Rydgård 3b0d307792 Fix something found by -fsanitize=undefined 2018-03-01 08:24:47 +01:00
Henrik Rydgård 995a1cfc61 Merge pull request #10658 from hrydgard/inner-prim-interpreter
Execute_Prim: Add a smaller "inner interpreter" to speed long up sequences of PRIM commands
2018-02-28 21:50:05 +01:00
Henrik Rydgård 28e202a089 Buildfix, oops 2018-02-28 19:15:29 +01:00
Henrik Rydgård 83c82a5ebd GL: Fix depal issue where we forgot to set vp/scissor properly. Update some asserts. 2018-02-28 18:45:14 +01:00
Henrik Rydgård bc339c0377 GL: Filter away redundant glEnable/Disable(GL_STENCIL_TEST) 2018-02-28 13:28:39 +01:00
Henrik Rydgård ef3341e34f Don't use the inner interpreter when debug recording 2018-02-28 09:18:53 +01:00
Henrik Rydgård 292f116821 Execute_Prim: Add a smaller "inner interpreter" to avoid going back to the runloop during long sequences of PRIM commands.
Helps performance by a quite measurable 1-4% in several PRIM-heavy games.
2018-02-28 09:18:41 +01:00
Henrik Rydgård bae76d6f11 Merge pull request #10659 from hrydgard/findtransferframebuffers-limits
Add an extra check to FindTransferFramebuffers to avoid misdetecting some fb blits
2018-02-28 09:14:58 +01:00
Henrik Rydgård 07afda1db0 Add an extra check to FindTransferFramebuffers to avoid misdetecting fb blits that end up out of bounds when we perform them.
Affected Burnout Legends (which would crash the Vulkan device)
2018-02-28 01:01:45 +01:00
Henrik Rydgård f5dd9c17cd Add comment trying to clarify shutdown of GPU_GLES, restore the wipe, minor tweaks. Should help #10652
This reverts commit 10be0cad96.
2018-02-27 22:04:24 +01:00
Henrik Rydgård adc9beefc6 UWP buildfix? 2018-02-27 20:04:41 +01:00
Henrik Rydgård 14c93bdc2b Minor code/logging cleanups. 2018-02-27 19:44:11 +01:00
Henrik Rydgård 4b784e6035 Merge pull request #10653 from hrydgard/submitprim-unify
Unify the SubmitPrim function, and some others, between the HW backends
2018-02-26 16:17:16 +01:00
Henrik Rydgård 10be0cad96 GL: Don't wait-for-idle when shutting down the PSP GPU, it's the wrong place. Should fix #10652 2018-02-26 15:48:45 +01:00
Henrik Rydgård a78365e73d Remove duplicate declaration of GPUCommon::CmdFunc 2018-02-26 15:19:11 +01:00
Henrik Rydgård 375fa3fb5b Improve a bunch of Vulkan copy-rect asserts by adding more debug info 2018-02-26 14:23:52 +01:00
Henrik Rydgård 0b4b2bfe9c Avoid the most common virtual call when possible. 2018-02-26 13:51:14 +01:00
Henrik Rydgård 64ec46e705 Unify FramebufferDirty()/FramebufferReallyDirty() for the hw backends 2018-02-26 11:58:17 +01:00
Henrik Rydgård 78467d6092 Unify FastRunLoop for the hardware backends. 2018-02-26 11:52:16 +01:00
Henrik Rydgård 6a2f45c2e1 Unify UpdateCmdInfo 2018-02-26 11:48:56 +01:00
Henrik Rydgård 8cef1f0f8d GPU: Unify command table (cmdInfo_) 2018-02-26 11:44:02 +01:00
Henrik Rydgård a8a34fef9c Virtualize CheckGPUFeatures 2018-02-26 11:35:37 +01:00
Henrik Rydgård feb4694acc Unify DispatchSubmitPrim as much as possible 2018-02-26 11:33:17 +01:00
Henrik Rydgård 967018b7f8 Unify Execute_LoadClut 2018-02-26 11:32:02 +01:00
Henrik Rydgård c7f8f4c5ca Unify Execute_Prim 2018-02-26 11:22:27 +01:00
Henrik Rydgård 23980065ba Unify all the DrawEngine::SubmitPrim 2018-02-26 11:07:30 +01:00
Henrik Rydgård 39bf5b1f55 Minor naming and init cleanups in VulkanTexture 2018-02-26 10:50:29 +01:00
Henrik Rydgård eb73cc23cd Some log level changes. 2018-02-26 10:48:29 +01:00
Henrik Rydgård 373e53fa66 Merge pull request #10645 from hrydgard/vulkan-cleanups
Vulkan cleanups: Remove old texture upload method, etc.
2018-02-26 09:24:24 +01:00
Henrik Rydgård b3957ff357 Merge pull request #10649 from unknownbrackets/gl-buffers
GLES: Disable buffer mapping for non-NVIDIA
2018-02-26 08:01:23 +01:00
Unknown W. Brackets beeb9cc3a4 GLES: Disable buffer mapping for non-NVIDIA.
Need more stats on other vendors.  I think it can help if we use it
properly.
2018-02-25 12:51:52 -08:00
Henrik Rydgård e1852321a0 Vulkan: Remove the old method of uploading images. 2018-02-25 12:15:29 +01:00
Henrik Rydgård eb014e8c6b Try to be more consistent when initializing vulkan structs. 2018-02-25 12:15:29 +01:00
Henrik Rydgård b7b5c5e211 Follow the spec rules about errors when allocating from descriptor pools
See https://www.khronos.org/registry/vulkan/specs/1.0/man/html/vkAllocateDescriptorSets.html
2018-02-25 12:15:29 +01:00