Don't use the inner interpreter when debug recording

This commit is contained in:
Henrik Rydgård committed 2018-02-28 09:18:53 +01:00
1 parent 292f116821
commit ef3341e34f
1 file changed
+3
+3
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@@ -1543,6 +1543,9 @@ void GPUCommon::Execute_Prim(u32 op, u32 diff) {
// PRIM commands with other commands. A special case that might be interesting is that game
// that changes culling mode between each prim, we could just change the triangle winding
// right here to still be able to join draw calls.
if (debugRecording_)
goto bail;
while (src != stall) {
uint32_t data = *src;
switch (data >> 24) {