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Don't use the inner interpreter when debug recording
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@@ -1543,6 +1543,9 @@ void GPUCommon::Execute_Prim(u32 op, u32 diff) {
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// PRIM commands with other commands. A special case that might be interesting is that game
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// that changes culling mode between each prim, we could just change the triangle winding
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// right here to still be able to join draw calls.
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if (debugRecording_)
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goto bail;
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while (src != stall) {
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uint32_t data = *src;
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switch (data >> 24) {
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