Commit Graph
32563 Commits
Author SHA1 Message Date
Henrik Rydgård 2fa9b0d0c7 Simplify 2022-08-06 18:27:03 +02:00
Henrik Rydgård 8d23c5ecfb Fixy fix 2022-08-06 18:27:03 +02:00
Henrik Rydgård da65af832a D3D11 prep 2022-08-06 18:27:03 +02:00
Henrik Rydgård 7800bfdf72 Move the TextureShaderApplier out to DepalettizeCommon 2022-08-06 18:27:03 +02:00
Henrik Rydgård ab560d9224 Move more stuff to Common 2022-08-06 18:27:03 +02:00
Henrik Rydgård 4e89174b85 OpenGL: Fix shader depal too. 2022-08-06 18:27:03 +02:00
Henrik Rydgård 37555fd442 Move to Common 2022-08-06 18:27:02 +02:00
Henrik Rydgård d3070005a2 Mostly works for OpenGL. 2022-08-06 18:27:02 +02:00
Henrik Rydgård 8aebf0dca4 Port the OpenGL depal path to thin3d 2022-08-06 18:27:02 +02:00
Henrik Rydgård 5f230ee998 Fix some compiler warnings 2022-08-06 18:19:27 +02:00
Henrik Rydgård b71c745275 ShaderWriter: Fix GLSL 1.0 output 2022-08-06 18:19:11 +02:00
Henrik Rydgård fafe727870 Fix corrupted colors when using software upscaling with OpenGL.
Fixes #15779
2022-08-06 18:04:45 +02:00
Henrik Rydgård 7cb6b11a95 Merge pull request #15793 from ANR2ME/inet
Fix logging warning issue.
2022-08-06 16:55:22 +02:00
ANR2ME 0b3fdf0cef Use safe_string when printing %s with Memory::GetCharPointer. 2022-08-06 11:22:38 +07:00
ANR2ME 3b7a33ddd8 Prefer using "%04x" over "%04hx". 2022-08-06 11:04:07 +07:00
Henrik Rydgård ebaf78047e Merge pull request #15794 from hrydgard/reorder-draw-engine
State handling reordering in D3D11 and D3D9 backends.
2022-08-05 23:49:26 +02:00
Henrik Rydgård 08e2d951b4 State handling reordering in D3D11 and D3D9 backends. 2022-08-05 23:07:01 +02:00
ANR2ME 48deb37cc8 Fix logging warning issue. 2022-08-06 03:11:59 +07:00
Henrik Rydgård 66aeede7b6 Merge pull request #15791 from VitalikLevin/patch-1
Update /lang/ru_RU.ini
2022-08-05 15:44:26 +02:00
Vitaliy Levin eb1b2da553 Update /lang/ru_RU.ini
Перевёл ещё несколько строк.
~
I translated a couple of strings.
2022-08-05 16:38:45 +03:00
Henrik Rydgård 39cbc253fe Merge pull request #15421 from ANR2ME/inet
Implementing NpSigninDialog and Updating NP Library.
2022-08-04 13:19:43 +02:00
ANR2ME 4c9e1dec1a Fix include issue. 2022-08-04 16:35:30 +07:00
ANR2ME 31ea7a6a95 Updated copyright's year. 2022-08-04 16:34:05 +07:00
ANR2ME 865959d420 Replace the dummy PSN name with Nickname on sceNpInit. 2022-08-04 16:12:31 +07:00
ANR2ME 41de63f13c Moving sceNpMatching2-stuff to sceNp2.cpp/h.
PS: Register_sceNpMatching2 not being added to HLETables because currently the callback didn't work properly yet and could crash the game.
2022-08-04 16:12:29 +07:00
ANR2ME dcf3ece8f4 Implement NP Signin Dialog (faked signin) 2022-08-04 16:12:25 +07:00
ANR2ME 54300eb017 Updated NP Library
PS: Some of registered modules should probably moved to a separate files (ie. sceNp2.cpp).
2022-08-04 16:12:23 +07:00
ANR2ME bf98466a78 Added a FunctionWrapper used by sceNpService 2022-08-04 16:12:23 +07:00
Henrik Rydgård e7e1bb6079 UWP: Fix missing font file causing missing text fields. Fixes #15771 2022-08-04 10:44:12 +02:00
Henrik Rydgård c3324c872f Merge pull request #15784 from hrydgard/unify-framebuffer-blit
Unify BlitFramebuffer with a generic implementation
2022-08-04 00:41:33 +02:00
Henrik Rydgård e28b45481b Delete more unused code 2022-08-03 22:47:31 +02:00
Henrik Rydgård f84d2e9ba7 Fixes, state invalidation 2022-08-03 22:23:07 +02:00
Henrik Rydgård f8e0c09463 Delete unused stuff in all backends 2022-08-03 22:22:52 +02:00
Henrik Rydgård 126ace770e Remove the D3D9 and Vulkan BlitFramebuffer functions 2022-08-03 22:22:52 +02:00
Henrik Rydgård 9d23939e28 Replace D3D11's BlitFramebuffer with the common one 2022-08-03 22:22:51 +02:00
Henrik Rydgård 1ab9293cb3 Convert FramebufferBlit from the GL backend to use thin3d 2022-08-03 22:22:51 +02:00
Henrik Rydgård 64a8a3f7d3 D3D11: Remove more custom drawing 2022-08-03 22:22:51 +02:00
Henrik Rydgård d5a0249678 Fix upscaling in Vulkan. Fixes #15779 2022-08-03 22:22:24 +02:00
Henrik Rydgård 4d519b49a0 Merge pull request #15782 from hrydgard/unify-draw-rect
Unify DrawActiveTexture
2022-08-03 15:18:17 +02:00
Henrik Rydgård 8ded766509 UWP buildfix 2022-08-03 14:31:24 +02:00
Henrik Rydgård 0f9bf47429 Reimplement filtering in DrawActiveTexture 2022-08-03 14:12:55 +02:00
Henrik Rydgård 192e331b11 Delete the OpenGL implementation of DrawActiveTexture. 2022-08-03 14:12:55 +02:00
Henrik Rydgård 6ca47076e7 Delete the Vulkan implementation of DrawActiveTexture, fixups to shader gen 2022-08-03 14:12:55 +02:00
Henrik Rydgård 1fe2bced54 Delete the D3D9 impl of DrawActiveTexture 2022-08-03 14:12:55 +02:00
Henrik Rydgård 1d3075566f Move to common (todo: merge with above) 2022-08-03 14:12:55 +02:00
Henrik Rydgård d55c4a3456 Convert the D3D11 DrawActiveTexture to thin3d 2022-08-03 14:12:55 +02:00
Henrik Rydgård 59b3df0643 Draw2D 2022-08-03 14:12:55 +02:00
Henrik Rydgård 4e4ccbd819 Merge pull request #15754 from hrydgard/unify-stencil-draw
Unify stencil upload using thin3d
2022-08-03 14:11:35 +02:00
Henrik Rydgård 3e1ccf1311 Need a separate cap bit for stencil blits to prevent misuse on D3D9 2022-08-03 13:40:21 +02:00
Henrik Rydgård 41e327a66b Cleanup and testfixes 2022-08-03 13:34:59 +02:00