Henrik Rydgård
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254e10fd4e
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Correct another couple of shader bit problems, found by the analyzer
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2026-07-10 19:07:29 +02:00 |
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Henrik Rydgård
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28b2b1793b
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Pipeline checker: Add support for checking for identical pipelines with different vertex formats
This turned out not to be very fruitful.
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2026-07-10 19:07:27 +02:00 |
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Henrik Rydgård
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a954e6d719
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Update the jeddah adhoc server
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2026-07-10 12:49:57 +02:00 |
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Henrik Rydgård
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a207a46fba
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VertexShaderGenerator: The hasColor bit is only relevant in hw transform.
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2026-07-10 12:49:57 +02:00 |
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Henrik Rydgård
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449c53751e
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Merge pull request #21905 from hrydgard/pipeline-debug-util
OpenGL shader compile fix, add simple VK pipeline difference checker
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2026-07-10 12:35:55 +02:00 |
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Henrik Rydgård
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aab24e67e4
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Add a crude pipeline difference analyzer, to see what shaders it may payoff to merge.
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2026-07-10 12:11:17 +02:00 |
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Henrik Rydgård
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b68d4c0c48
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Work around problem with clashing uniform precision in thin3d presets.
See #21904
Fixes #21904
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2026-07-10 12:11:17 +02:00 |
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Henrik Rydgård
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78f80a0010
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Some tweaks to avoid name collisions in upcoming commits
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2026-07-10 12:11:17 +02:00 |
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Henrik Rydgård
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4bf662c4ac
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Merge pull request #21898 from crashGG/mmpx
perf(MMPX adv): optimize target out-of-bounds check again
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2026-07-10 11:00:44 +02:00 |
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Henrik Rydgård
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b5b6bf4ade
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Merge pull request #21901 from hrydgard/vulkan-pipeline-key-shader-id
Vulkan code cleanup: Use shader IDs in the pipeline key for the hashmap instead of shader pointers
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2026-07-09 19:18:47 +02:00 |
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Henrik Rydgård
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a9c156804a
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More simplification falling out from the previous change
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2026-07-09 18:50:34 +02:00 |
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Henrik Rydgård
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d70697d3ae
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Vulkan simplification: in PipelineCacheKey, use shader IDs instead of pointers to shaders.
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2026-07-09 18:40:58 +02:00 |
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Henrik Rydgård
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9e687c3282
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Make Description a member function of VShaderID / FShaderID. Assorted cleanup
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2026-07-09 17:46:07 +02:00 |
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Henrik Rydgård
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e8bcceef62
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Merge pull request #21887 from polyxneg/master
feat: Added library export functionaltiy via urlscheme
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2026-07-09 16:05:14 +02:00 |
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Henrik Rydgård
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0335e5e6a9
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Merge pull request #21899 from hrydgard/fix-homebrew
Unbreak loading homebrew. Followup to #21894, oops
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2026-07-08 20:25:21 +02:00 |
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Henrik Rydgård
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fba3fa1c1b
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Merge pull request #21900 from hrydgard/fix-savestates
Fix savestates, oops
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2026-07-08 20:24:18 +02:00 |
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Henrik Rydgård
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b0018ab883
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Remove broken exit callback execution from EmuScreen destructor
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2026-07-08 19:47:33 +02:00 |
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Henrik Rydgård
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a7dc184613
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Reapply "Implement exit callbacks. Attempt to solve #21828"
It was a mistake to revert c4d3cc8 , need to take savestates into
account
This reverts commit d5cec86933.
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2026-07-08 19:45:42 +02:00 |
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Henrik Rydgård
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a47a388517
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Unbreak loading homebrew. Followup to #21894, oops
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2026-07-08 19:32:37 +02:00 |
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crashGG
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7ef1767010
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perf(MMPX adv): optimize target out-of-bounds check
perf(MMPX adv): optimize transparent out-of-bounds sampling and bug fix
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2026-07-08 20:10:06 +03:00 |
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Henrik Rydgård
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46edb05b1f
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Merge pull request #21897 from hrydgard/remove-more-geoshader-stuff
Remove more geoshader stuff
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2026-07-08 19:04:57 +02:00 |
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Henrik Rydgård
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167f8af0a2
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Bump Cargo.lock for langtool, remove string
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2026-07-08 18:29:40 +02:00 |
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Henrik Rydgård
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5f7281bd8e
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Remove old vestiges of geometry shader support
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2026-07-08 18:25:08 +02:00 |
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Henrik Rydgård
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0c7ff6000d
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Remove geometry shader tab from DevScreens.cpp
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2026-07-08 18:25:08 +02:00 |
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Henrik Rydgård
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1a35a42b2d
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Minor code modernization
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2026-07-08 18:25:08 +02:00 |
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Henrik Rydgård
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a2b2d819b0
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Merge pull request #21896 from hrydgard/fix-crash-on-leave
Revert "Implement exit callbacks. Attempt to solve #21828"
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2026-07-08 18:25:03 +02:00 |
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Henrik Rydgård
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d5cec86933
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Revert "Implement exit callbacks. Attempt to solve #21828"
This reverts commit e4d3cc841c.
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2026-07-08 18:09:09 +02:00 |
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Henrik Rydgård
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141b21a133
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Merge pull request #21894 from hrydgard/misc-fixes
Fix hang on "More settings", improve file access error checking
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2026-07-08 12:41:07 +02:00 |
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Henrik Rydgård
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8e2b775967
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Reorganize shader uniforms struct to make room for fogCoef[2] later
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2026-07-08 12:17:40 +02:00 |
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Henrik Rydgård
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32fa86f6aa
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Simplify fog calculation in fragment shader slightly
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2026-07-08 12:11:09 +02:00 |
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Henrik Rydgård
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2d8de4c1bf
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Improve error checking on game launch.
See #21886
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2026-07-08 12:04:15 +02:00 |
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Henrik Rydgård
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640a46588d
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Fix hang on "More settings...".
Fixes #21893
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2026-07-08 11:16:09 +02:00 |
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Henrik Rydgård
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9a03ab6f15
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Merge pull request #21892 from tclamb/master
Improve debugger assemble/disassemble compatiblity
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2026-07-08 10:40:00 +02:00 |
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Thomas Lamb
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d1656d425a
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Improve debugger assemble/disassemble compatiblity
Update armips for VFPU instruction parsing changes:
- Kingcom/armips#255
- Kingcom/armips#256
Remove brackets from VFPU instruction `vpfx*` params
Rename VFPU instruction `vuc2i.s` to `vuc2ifs.s`
Add brackets to VFPU instruction `vpfxd` saturation operations (i.e. [0:1] & [-1:1])
Rename FPU instructions `c.$OP` to `c.$OP.s`
Fix VFPU instruction `vuc2ifs.s` `vd` size in disassembly
Replace `CC[imm3]` with `imm3` in VFPU instructions `vcmov*` & `bv*` disassembly
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2026-07-07 20:30:51 -04:00 |
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Henrik Rydgård
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04aeef1180
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Merge pull request #21889 from hrydgard/assorted-cleanups
Assorted cleanups, reorganize Shader Id bits
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2026-07-07 21:56:07 +02:00 |
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Henrik Rydgård
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cc6c46790c
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Fix translation typo in de_DE.ini
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2026-07-07 20:16:37 +02:00 |
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Henrik Rydgård
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2e9ee49679
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Reorganize the FS shader bits too, for a better sort order in the shader viewer
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2026-07-07 20:16:37 +02:00 |
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Henrik Rydgård
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d07ade200e
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Convert FragmentShaderDesc to use ShaderWriter, add missing bit Fog
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2026-07-07 20:16:37 +02:00 |
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Henrik Rydgård
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93b570f8c7
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Reverse the bits so we actually get the desired shader sorting order in the debug shader viewer
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2026-07-07 20:16:37 +02:00 |
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Henrik Rydgård
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e78a46407b
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Add new relay "Jeddah", minor update
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2026-07-07 20:16:32 +02:00 |
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Henrik Rydgård
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6508ae0aae
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Reorganize the vertex ShaderId bits, better sorting order
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2026-07-07 20:16:32 +02:00 |
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Henrik Rydgård
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fdd6da77c0
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Only show Z-raster stats in debug stats if z raster is on
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2026-07-07 20:16:32 +02:00 |
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Henrik Rydgård
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d82b795f6a
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Merge pull request #21888 from Sencaid/master
de aktualisiert (German translation updated)
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2026-07-06 19:10:06 +02:00 |
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Patrick
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e4fd1ce548
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Aktualisiert
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2026-07-06 02:16:46 +02:00 |
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Patrick
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4174a424c7
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Aktualisiert
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2026-07-06 02:09:52 +02:00 |
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polyxneg
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0f4671127f
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feat: Added library export functionaltiy via urlscheme
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2026-07-05 10:13:42 +02:00 |
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Henrik Rydgård
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56c694d88b
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Merge pull request #21882 from hrydgard/remove-bgra-shader-support
D3D11: Remove support for BGRA textures and preferred framebuffer formats
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2026-07-03 16:43:26 +02:00 |
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Henrik Rydgård
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90c48671d7
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D3D11: Remove support for BGRA textures and preferred framebuffer formats
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2026-07-03 16:20:22 +02:00 |
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Henrik Rydgård
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171db92e7f
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Merge pull request #21881 from hrydgard/render-code-cleanup
Misc render code cleanup - remove cached UVScale, etc
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2026-07-03 13:48:06 +02:00 |
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Henrik Rydgård
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6d2948a09b
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Remove the cached UVScale in gstate_c. Conversion is cheap enough to do directly from gstate, no point in caching.
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2026-07-03 13:17:35 +02:00 |
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