Commit Graph
81 Commits
Author SHA1 Message Date
Henrik Rydgård 5d64fc5ff1 Switch to PPSSPP's assert functions (don't use the system's) 2020-08-16 10:01:10 +02:00
Unknown W. Brackets b8342fb8ec SaveState: Rename ChunkFile files to Serialize.
Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00
Unknown W. Brackets 4b4e3432cd SaveState: Split Do() into a separate header. 2020-08-10 08:03:41 +00:00
Henrik Rydgård 47a3bf1dd7 Step 2 of removing PanicAlert 2020-07-19 20:34:02 +02:00
Unknown W. Brackets b181a93e5e MsgDialog: Add scrollbar when message is long.
Some games hard wrap their messages, and PSP firmware also showed a
scrollbar.  Let's do the same.

One intentional difference: trying to ensure we always show part of a
hidden line to make it clear to the user that there's more text.
2020-07-13 18:24:05 -07:00
Unknown W. Brackets 3586128d8d PPGe: Draw nicer drop shadows.
Only when we have a text drawer for text, because it really adds up.
2020-07-13 18:24:05 -07:00
Unknown W. Brackets 143ba22097 PPGe: Handle text shadows more consistently.
Don't really want them wrapping differently or etc.  Let's handle
centrally so we can make them consistent and better.
2020-07-13 18:20:57 -07:00
Henrik Rydgård 63ead85c7f Some paranoid checks in PPGeDraw. Might help the crash seen in #13047. 2020-06-28 21:35:19 +02:00
Henrik Rydgård 4bcd8df079 Logging improvements and warning fixes.
(Had a super odd crash that I can't repro anymore in PPGe init...)
2020-06-22 22:46:03 +02:00
Unknown W. Brackets 4f586f9567 PPGe: Left align messages in dialogs.
It was previously left aligned, but the TextDrawer was being told to
center.  These are meant to just center the enclosing box of text, not the
individual lines within.

Makes Final Fantasy 3 look a lot better.
2020-05-23 19:59:56 -07:00
Unknown W. Brackets e4abfd5408 PPGe: Remove half-pixel offset.
This made the background misaligned, causing a black border on the right
and bottom edges.
2020-04-22 21:19:34 -07:00
Unknown W. Brackets 41dfe05de2 Headless: Fix compile on Android. 2020-04-05 15:23:13 -07:00
Henrik Rydgård 620aa50cf1 PPGe: Slightly reduce the font size, might help #12764 2020-03-28 14:37:35 +01:00
Unknown W. Brackets dbc78b437e PPGe: Fix dialog button positioning.
The measure was previously the line height, but always ultimately used
as the full text height.  This just makes it always full height.
2020-03-23 18:23:35 -07:00
Unknown W. Brackets d2d07e253b PPGe: Avoid crash with missing metadata. 2020-03-22 07:12:16 -07:00
Unknown W. Brackets da9158b34b UI: Allow startup without UI assets.
On platforms where we render fonts, it is at least somewhat usable without
assets.  A much better experience than a segfault.

On other platforms, it'll probably be mostly unusable, but you can already
get that with an old/wrong assets file.
2020-03-21 21:35:43 -07:00
Unknown W. Brackets de81b706c4 PPGe: Clear unused parts of text image buffers.
Prevents artifacts when the RAM previously had other data in it.
2020-03-11 06:48:11 -07:00
Unknown W. Brackets 5f65c075e2 PPGe: Correct double spacing in some save text. 2020-03-11 06:37:18 -07:00
Unknown W. Brackets 9c9ace6e1a Android: Delay TextDrawer init in PPGe.
We need it to init on the correct thread.
2020-03-10 21:40:47 -07:00
Unknown W. Brackets 08a6047768 PPGe: Show ellipsis for overly long lines.
To match PPGE_LINE_USE_ELLIPSIS when using TextDrawer.
2020-03-10 21:30:53 -07:00
Unknown W. Brackets 6652fe261f PPGe: Use TextDrawer for save UI if available.
This should result in better spacing for non-Latin characters, and less
missing letters.  Basically the same benefits as for the UI.
2020-03-10 21:30:53 -07:00
Unknown W. Brackets f2c88d6626 PPGe: Make some of the API internal only.
We don't use these externally and probably won't.
2020-03-10 21:30:53 -07:00
Henrik Rydgård 4c392c6473 Fix bug in atlas gen.
(Due to the squash and some reordering, the previous commit already
includes fixed metadata)
2020-03-01 12:06:47 +01:00
Henrik Rydgård 45d94c4877 Switch all images to dynamic lookup in the atlas by string ID.
SLN fix

It works, but with the wrong images and the wrong characters!

Fix another bug in atlastool's binary output

Get Android building again.

Oops, didn't mean to disable this permanently.

Error checking

Minor cleanup

Gotta tweak my git ignores...

Regenerate metadata
2020-03-01 12:06:47 +01:00
Henrik Rydgård bd71af24db Fix some minor things found looking at Valgrind output 2019-02-27 13:42:00 +01:00
Unknown W. Brackets b1146d8d9d PPGe: Correct text wrap without height. 2019-02-20 17:04:30 -08:00
Unknown W. Brackets 9a5fbe5ea5 Savedata: Truncate detail if it's too long.
We could add scrolling later, but this makes it more usable without ugly
text overlap, at least.

Fixes #11711.
2019-02-16 14:52:01 -08:00
Henrik Rydgard e611915a52 Rename some GPU classes and enums to fix some consistency issues between the backends. 2016-04-10 10:21:48 +02:00
Unknown W. Brackets ea6afdff93 Avoid remaster vertex doubling in PPGe. 2015-12-28 14:13:07 -08:00
Unknown W. Brackets 2450724be2 Make Memory::Memcpy() execute memchecks directly.
This makes it easier to handle breakpoints in HLE.
2015-04-05 18:09:20 -07:00
Unknown W. Brackets d497bc7c8c Ensure safe zim access regardless of file contents. 2015-01-17 18:43:00 -08:00
Unknown W. Brackets b279b6d461 Typo. 2014-11-03 09:00:20 -08:00
Unknown W. Brackets 2d5733407b Small optimization to __PPGeInit().
Small factor in startup time.
2014-11-02 17:44:24 -08:00
Henrik Rydgård 87f203a5b8 More include untangling 2013-12-29 23:44:35 +01:00
Henrik Rydgård 79ff2f0ba8 Start untangling our include mess a little. 2013-12-29 23:34:45 +01:00
Unknown W. Brackets 497537a4c4 Fix another dumb typo.
Arg, need to stop rushing things.  May have caused #4869.
2013-12-17 23:36:51 -08:00
Unknown W. Brackets b2795b31c0 Only draw visible savedata icons, fix leak.
Fixes #4870.
2013-12-17 08:07:30 -08:00
Unknown W. Brackets f7bad51cc7 Clip in PPGe, fixing issues in softgpu.
We were just drawing wrong, so softgpu was correct.
2013-12-15 11:59:23 -08:00
Unknown W. Brackets 0636a65ad9 Use ReadEntireFile() a few more places.
This fixes one or two minor memory leaks.
2013-12-08 12:02:37 -08:00
Unknown W. Brackets 2d3f0758c1 Dynamically manage PPGe images so 50+ are okay.
Otherwise, we try to allocate all at once and could run out of ram.

Should fix #2242.
2013-12-08 11:06:18 -08:00
Sacha 08803c101e Remove MathUtil.{cpp,h} 2013-11-13 11:26:12 +10:00
Unknown W. Brackets a7f60afecb Use a saved ctx not break/continue in PPGe. 2013-09-20 21:15:36 -07:00
Unknown W. Brackets 0735a9a679 Just disable PPGe during tests, should be okay. 2013-09-17 23:13:13 -07:00
Unknown W. Brackets 50e9e45d65 Check version in each DoState() func.
They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
Henrik Rydgard 8c88dff5a4 More log categories, use them (and existing ones). Improve log config. 2013-09-07 22:02:55 +02:00
Ced2911 0bae3f8bf9 fix endian in image 2013-08-16 09:18:30 +02:00
Unknown W. Brackets 2f94977efe Don't include gfx/gl* outside the OpenGL GE. 2013-07-29 22:47:38 -07:00
Unknown W. Brackets 0a9ce9ae85 Specify memory layout in PPGe. 2013-07-27 15:38:38 -07:00
aquanull fb651156d8 Implement text truncation with ellipses. 2013-06-15 21:20:17 +08:00
aquanull 336f388fa2 Allow CJK characters to be wrapped individually. 2013-06-15 21:20:17 +08:00