Commit Graph

165 Commits

Author SHA1 Message Date
Henrik Rydgård e2e4ceb525 Fix UI alignment problem on pause screen 2025-11-04 11:06:06 +01:00
Henrik Rydgård 7ffd72b32e Rename some screen classes 2025-10-29 00:02:43 +01:00
Henrik Rydgård 138be54f6a More misc work 2025-10-28 11:54:07 +01:00
Henrik Rydgård acf273a55a Rename "vertical layout" to "portrait layout", to avoid confusion 2025-10-23 16:11:54 +02:00
Henrik Rydgård 8aa1987d77 Disallow configs and cheats for GE dumps, don't try to get icons for dumps loaded from HTTP 2025-10-16 15:15:03 +02:00
Henrik Rydgård 58456ae950 Remove the UI::EventReturn return values. Makes editing the UI nicer. 2025-09-15 11:09:00 -06:00
Henrik Rydgård 96fb50b655 On the pause screen, if no other banner is visible, move the save buttons down a bit.
This makes them easier to hit when there's a pulldown or something in
the way, which there often is on Android.
2025-09-10 12:19:09 -06:00
Nab 5200ace606 GUI margin and Back button adjustments 2025-09-07 20:10:50 +02:00
Henrik Rydgård ddc16c9227 PauseScreen: Use the same logic as on the GameScreen for CreateConfig
Not ideal though.

See #20785
2025-09-04 21:45:10 +02:00
Henrik Rydgård f89c169f8a Use the correct ID when creating game configs from the pause screen 2025-09-04 11:34:55 +02:00
Henrik Rydgård 038f1a139e Implement save state deletion in the save state popup screen
Fixes #16223
2025-08-15 15:49:03 +02:00
Henrik Rydgård e29ba8f471 Add a warning in games that are affected badly by savestate timewarps 2025-08-05 17:17:20 +02:00
Henrik Rydgård 7d78681b3a Don't ask for save confirmation after a game crash 2025-07-08 11:02:28 +02:00
Nemoumbra c4dafe28b0 g_adhocServerConnected moved to NetAdhocCommon 2025-07-01 23:57:30 +03:00
Henrik Rydgård 4b19111318 Add more missing translation strings 2025-06-14 16:47:54 +02:00
Henrik Rydgård a698486f9c Savestate: The callback is already an std::function, so no cbUserdata value is needed. 2025-05-16 01:55:15 +02:00
Henrik Rydgård 37712734e2 Avoid doing unnecessary UI work during shutdown, add a sanity check 2025-05-13 13:56:01 +02:00
Henrik Rydgård e70602ddc8 Disable some controls on the pause screen if boot is pending 2025-04-30 11:50:43 +02:00
Henrik Rydgård 1cef3aaab9 RetroAchievements: Word-wrap the rich presence message on the pause screen 2025-04-08 08:31:13 +02:00
Henrik Rydgård 5f7b698012 Lots of logging and cleanup. 2025-04-07 21:40:52 +02:00
Henrik Rydgård 088a02bfdb Cleanup a lot of the bootup state management. 2025-03-30 14:02:29 +02:00
Henrik Rydgård 116f8cf3af Implement resetting from a popup menu on the pause menu. 2025-03-28 14:31:01 +01:00
Henrik Rydgård 76abdc6d81 Remove an unnecessary translation string 2025-03-07 09:49:44 +01:00
Henrik Rydgård 9ac5134c55 Don't ask for confirmation-on-exit when running GE frame dumps 2025-03-06 10:33:44 +01:00
Henrik Rydgård dd119f5971 Merge the two ConfirmExit paths 2025-02-17 16:20:41 -06:00
Henrik Rydgård ac8761d4c9 Have the user confirm exit if online 2025-02-17 16:20:41 -06:00
Henrik Rydgård 581e319518 Implement confirmation when exiting from the pause screen 2025-02-17 13:18:11 -06:00
Henrik Rydgård c3cc3da8fe Download infra-dns.json from metadata.ppsspp.org 2025-01-23 12:54:22 +01:00
Henrik Rydgård f1cd1e66e6 Infrastructure networking: Add new translation strings 2025-01-22 12:03:07 +01:00
Henrik Rydgård 57b6850ea0 Pause screen improvements 2025-01-22 11:50:01 +01:00
Henrik Rydgård a710faf27b Remove the Network Connected/Shutdown popups. Replace with more info on pause screen 2025-01-21 18:07:52 +01:00
Henrik Rydgård 29f0744f7d Add warnings on pause screen if a game is known not to work with infrastructure 2025-01-21 12:22:32 +01:00
Henrik Rydgård 5d124d93f8 Make network connection detection (for pause screen purposes) a bit more strict. 2025-01-21 12:22:29 +01:00
Henrik Rydgård c7078f31fd Rename "networkInited" to g_adhocServerConnected, which is what it is 2025-01-20 20:58:22 +01:00
Henrik Rydgård 9d691d9866 Show revival team credits on the pause screen 2025-01-15 09:17:15 +01:00
Henrik Rydgård f66ea2f63e Add a bunch of restrictions when online (no savestate, no speed control) 2025-01-13 19:33:48 +01:00
Henrik Rydgård 4072c8cd61 Hide the pause/play button on the pause screen if any network connected. 2025-01-13 19:33:48 +01:00
Henrik Rydgård ae15cba56c Move the logic for loading the json file to the function. Minor cleanup. 2025-01-12 17:25:59 +01:00
Henrik Rydgård 080798b5dd Move out two more functions from Core.cpp. Clean up Windows includes 2024-12-08 12:12:02 +01:00
Henrik Rydgård f11675bcba Minor UI fix: Consistent spacing on PauseScreen 2024-10-02 16:21:53 +02:00
Henrik Rydgård 6d01e2587d Fix issue with background music playing when going back to the pause screen from game info screen 2024-09-24 13:50:21 +02:00
Henrik Rydgård 0c9605ddb2 Allow showing the game-info screen from in-game. Disable some options that can cause problems. 2024-09-18 13:52:42 +02:00
Henrik Rydgård 5999690af5 i18n: Remove our awkward ampersand-escape support, except in [DesktopUI] 2024-05-31 09:45:59 +02:00
Henrik Rydgård 5a8140c301 Initialize RAIntegration support if available. Untested. 2024-04-05 18:15:10 +02:00
Henrik Rydgård c5791764d8 Make the i18n T function use std::string_view
Buildfixes, crashfixes

One more

Android buildfix

Buildfix Qt
2024-02-12 18:44:39 +01:00
Henrik Rydgård 884c366692 Fix some longstanding issues with the GameInfoCache and optimize away double work 2024-01-28 16:23:27 +01:00
Henrik Rydgård 179776460c PauseScreen: Put the run-in-background button next to Continue
Fixes #18544
2024-01-24 10:04:38 +01:00
Henrik Rydgård 20626ebfee When we enforce run-behind due to multiplayer, show "Network connected" on the pause screen 2024-01-21 12:02:30 +01:00
Henrik Rydgård 902b73698f Slight improvement to extra assert info (set special info on pause screen) 2024-01-18 23:00:43 +01:00
Henrik Rydgård a996afb9f6 Allow unpausing with keys bound to pause. 2023-12-20 16:55:39 +01:00