Henrik Rydgård
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e2e4ceb525
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Fix UI alignment problem on pause screen
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2025-11-04 11:06:06 +01:00 |
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Henrik Rydgård
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7ffd72b32e
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Rename some screen classes
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2025-10-29 00:02:43 +01:00 |
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Henrik Rydgård
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138be54f6a
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More misc work
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2025-10-28 11:54:07 +01:00 |
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Henrik Rydgård
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acf273a55a
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Rename "vertical layout" to "portrait layout", to avoid confusion
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2025-10-23 16:11:54 +02:00 |
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Henrik Rydgård
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8aa1987d77
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Disallow configs and cheats for GE dumps, don't try to get icons for dumps loaded from HTTP
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2025-10-16 15:15:03 +02:00 |
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Henrik Rydgård
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58456ae950
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Remove the UI::EventReturn return values. Makes editing the UI nicer.
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2025-09-15 11:09:00 -06:00 |
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Henrik Rydgård
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96fb50b655
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On the pause screen, if no other banner is visible, move the save buttons down a bit.
This makes them easier to hit when there's a pulldown or something in
the way, which there often is on Android.
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2025-09-10 12:19:09 -06:00 |
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Nab
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5200ace606
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GUI margin and Back button adjustments
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2025-09-07 20:10:50 +02:00 |
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Henrik Rydgård
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ddc16c9227
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PauseScreen: Use the same logic as on the GameScreen for CreateConfig
Not ideal though.
See #20785
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2025-09-04 21:45:10 +02:00 |
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Henrik Rydgård
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f89c169f8a
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Use the correct ID when creating game configs from the pause screen
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2025-09-04 11:34:55 +02:00 |
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Henrik Rydgård
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038f1a139e
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Implement save state deletion in the save state popup screen
Fixes #16223
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2025-08-15 15:49:03 +02:00 |
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Henrik Rydgård
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e29ba8f471
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Add a warning in games that are affected badly by savestate timewarps
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2025-08-05 17:17:20 +02:00 |
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Henrik Rydgård
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7d78681b3a
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Don't ask for save confirmation after a game crash
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2025-07-08 11:02:28 +02:00 |
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Nemoumbra
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c4dafe28b0
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g_adhocServerConnected moved to NetAdhocCommon
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2025-07-01 23:57:30 +03:00 |
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Henrik Rydgård
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4b19111318
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Add more missing translation strings
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2025-06-14 16:47:54 +02:00 |
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Henrik Rydgård
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a698486f9c
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Savestate: The callback is already an std::function, so no cbUserdata value is needed.
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2025-05-16 01:55:15 +02:00 |
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Henrik Rydgård
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37712734e2
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Avoid doing unnecessary UI work during shutdown, add a sanity check
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2025-05-13 13:56:01 +02:00 |
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Henrik Rydgård
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e70602ddc8
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Disable some controls on the pause screen if boot is pending
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2025-04-30 11:50:43 +02:00 |
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Henrik Rydgård
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1cef3aaab9
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RetroAchievements: Word-wrap the rich presence message on the pause screen
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2025-04-08 08:31:13 +02:00 |
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Henrik Rydgård
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5f7b698012
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Lots of logging and cleanup.
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2025-04-07 21:40:52 +02:00 |
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Henrik Rydgård
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088a02bfdb
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Cleanup a lot of the bootup state management.
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2025-03-30 14:02:29 +02:00 |
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Henrik Rydgård
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116f8cf3af
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Implement resetting from a popup menu on the pause menu.
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2025-03-28 14:31:01 +01:00 |
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Henrik Rydgård
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76abdc6d81
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Remove an unnecessary translation string
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2025-03-07 09:49:44 +01:00 |
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Henrik Rydgård
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9ac5134c55
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Don't ask for confirmation-on-exit when running GE frame dumps
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2025-03-06 10:33:44 +01:00 |
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Henrik Rydgård
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dd119f5971
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Merge the two ConfirmExit paths
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2025-02-17 16:20:41 -06:00 |
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Henrik Rydgård
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ac8761d4c9
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Have the user confirm exit if online
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2025-02-17 16:20:41 -06:00 |
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Henrik Rydgård
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581e319518
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Implement confirmation when exiting from the pause screen
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2025-02-17 13:18:11 -06:00 |
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Henrik Rydgård
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c3cc3da8fe
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Download infra-dns.json from metadata.ppsspp.org
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2025-01-23 12:54:22 +01:00 |
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Henrik Rydgård
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f1cd1e66e6
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Infrastructure networking: Add new translation strings
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2025-01-22 12:03:07 +01:00 |
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Henrik Rydgård
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57b6850ea0
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Pause screen improvements
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2025-01-22 11:50:01 +01:00 |
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Henrik Rydgård
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a710faf27b
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Remove the Network Connected/Shutdown popups. Replace with more info on pause screen
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2025-01-21 18:07:52 +01:00 |
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Henrik Rydgård
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29f0744f7d
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Add warnings on pause screen if a game is known not to work with infrastructure
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2025-01-21 12:22:32 +01:00 |
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Henrik Rydgård
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5d124d93f8
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Make network connection detection (for pause screen purposes) a bit more strict.
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2025-01-21 12:22:29 +01:00 |
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Henrik Rydgård
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c7078f31fd
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Rename "networkInited" to g_adhocServerConnected, which is what it is
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2025-01-20 20:58:22 +01:00 |
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Henrik Rydgård
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9d691d9866
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Show revival team credits on the pause screen
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2025-01-15 09:17:15 +01:00 |
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Henrik Rydgård
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f66ea2f63e
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Add a bunch of restrictions when online (no savestate, no speed control)
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2025-01-13 19:33:48 +01:00 |
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Henrik Rydgård
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4072c8cd61
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Hide the pause/play button on the pause screen if any network connected.
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2025-01-13 19:33:48 +01:00 |
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Henrik Rydgård
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ae15cba56c
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Move the logic for loading the json file to the function. Minor cleanup.
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2025-01-12 17:25:59 +01:00 |
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Henrik Rydgård
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080798b5dd
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Move out two more functions from Core.cpp. Clean up Windows includes
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2024-12-08 12:12:02 +01:00 |
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Henrik Rydgård
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f11675bcba
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Minor UI fix: Consistent spacing on PauseScreen
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2024-10-02 16:21:53 +02:00 |
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Henrik Rydgård
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6d01e2587d
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Fix issue with background music playing when going back to the pause screen from game info screen
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2024-09-24 13:50:21 +02:00 |
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Henrik Rydgård
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0c9605ddb2
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Allow showing the game-info screen from in-game. Disable some options that can cause problems.
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2024-09-18 13:52:42 +02:00 |
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Henrik Rydgård
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5999690af5
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i18n: Remove our awkward ampersand-escape support, except in [DesktopUI]
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2024-05-31 09:45:59 +02:00 |
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Henrik Rydgård
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5a8140c301
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Initialize RAIntegration support if available. Untested.
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2024-04-05 18:15:10 +02:00 |
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Henrik Rydgård
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c5791764d8
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Make the i18n T function use std::string_view
Buildfixes, crashfixes
One more
Android buildfix
Buildfix Qt
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2024-02-12 18:44:39 +01:00 |
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Henrik Rydgård
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884c366692
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Fix some longstanding issues with the GameInfoCache and optimize away double work
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2024-01-28 16:23:27 +01:00 |
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Henrik Rydgård
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179776460c
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PauseScreen: Put the run-in-background button next to Continue
Fixes #18544
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2024-01-24 10:04:38 +01:00 |
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Henrik Rydgård
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20626ebfee
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When we enforce run-behind due to multiplayer, show "Network connected" on the pause screen
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2024-01-21 12:02:30 +01:00 |
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Henrik Rydgård
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902b73698f
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Slight improvement to extra assert info (set special info on pause screen)
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2024-01-18 23:00:43 +01:00 |
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Henrik Rydgård
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a996afb9f6
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Allow unpausing with keys bound to pause.
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2023-12-20 16:55:39 +01:00 |
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