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https://github.com/hrydgard/ppsspp.git
synced 2026-07-11 01:25:07 +02:00
g_adhocServerConnected moved to NetAdhocCommon
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@@ -35,12 +35,14 @@ void netAdhocValidateLoopMemory() {
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}
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int netAdhocEnterGameModeTimeout = 15000000; // 15 sec as default timeout, to wait for all players to join
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int adhocDefaultTimeout = 5000000; //2000000 usec // For some unknown reason, sometimes it tooks more than 2 seconds for Adhocctl Init to connect to AdhocServer on localhost (normally only 10 ms), and sometimes it tooks more than 1 seconds for built-in AdhocServer to be ready (normally only 1 ms)
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// TODO: constify
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int adhocDefaultTimeout = 5000000; //2000000 usec // For some unknown reason, sometimes it tooks more than 2 seconds for Adhocctl Init to connect to AdhocServer on localhost (normally only 10 ms), and sometimes it tooks more than 1 seconds for built-in AdhocServer to be ready (normally only 1 ms)
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int adhocDefaultDelay = 10000; //10000
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int adhocExtraDelay = 20000; //20000
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int adhocEventPollDelay = 100000; //100000; // Same timings with PSP_ADHOCCTL_RECV_TIMEOUT ?
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int adhocEventDelay = 2000000; //2000000 on real PSP ?
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std::recursive_mutex adhocEvtMtx;
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int IsAdhocctlInCB = 0;
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@@ -48,3 +50,5 @@ int IsAdhocctlInCB = 0;
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u32 matchingThreadHackAddr = 0;
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u32_le matchingThreadCode[3];
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bool g_adhocServerConnected = false;
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@@ -28,11 +28,14 @@ extern u32_le dummyThreadCode[3];
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void netAdhocValidateLoopMemory();
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extern int netAdhocEnterGameModeTimeout;
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// TODO: constify
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extern int adhocDefaultTimeout; //3000000 usec
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extern int adhocDefaultDelay; //10000
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extern int adhocExtraDelay; //20000
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extern int adhocEventPollDelay; //100000; // Seems to be the same with PSP_ADHOCCTL_RECV_TIMEOUT
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extern int adhocEventDelay; //1000000
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extern std::recursive_mutex adhocEvtMtx;
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// TODO: this one is broken, perhaps delete it entirely?
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@@ -41,3 +44,5 @@ extern int IsAdhocctlInCB;
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extern u32 matchingThreadHackAddr;
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extern u32_le matchingThreadCode[3];
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extern bool g_adhocServerConnected;
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@@ -63,7 +63,6 @@
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// TODO: Make accessor functions instead, and throw all this state in a struct.
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bool netAdhocInited;
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bool netAdhocctlInited;
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bool g_adhocServerConnected = false;
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#define DISCOVER_DURATION_US 2000000 // 2 seconds is probably the normal time it takes for PSP to connect to a group (ie. similar to NetconfigDialog time)
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u64 netAdhocDiscoverStartTime = 0;
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@@ -137,7 +137,7 @@ int NetAdhoc_Term();
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// May need to use these from sceNet.cpp
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extern bool netAdhocInited; // TODO: keep here
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extern bool netAdhocctlInited; // TODO: move to sceNetAdhocctl
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extern bool g_adhocServerConnected;
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extern bool netAdhocGameModeEntered;
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extern s32 netAdhocDiscoverStatus; // TODO: maybe move to sceNetAdhocDiscover?
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@@ -36,6 +36,7 @@
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#include "Core/HLE/sceNetAdhoc.h"
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#include "Core/HLE/proAdhoc.h"
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#include "Core/HLE/sceNetAdhocMatching.h"
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#include "Core/HLE/NetAdhocCommon.h"
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#include "Common/System/Request.h"
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#include "Core/Util/AtracTrack.h"
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@@ -47,6 +47,7 @@
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#include "Core/HLE/sceNet.h"
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#include "Core/HLE/sceNetInet.h"
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#include "Core/HLE/sceNetAdhoc.h"
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#include "Core/HLE/NetAdhocCommon.h"
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#include "GPU/GPUCommon.h"
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#include "GPU/GPUState.h"
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