Commit Graph
248 Commits
Author SHA1 Message Date
Unknown W. Brackets 0ade62d264 Core: Remove Host entirely. 2023-03-25 17:47:25 -07:00
Henrik Rydgård cb10862510 Move texture replacer to GPU/Common.
Add new files ReplacedTexture.cpp/h too.
2023-03-09 21:11:53 +01:00
Henrik Rydgård 3b36a1bb66 TiltEventProcessor belongs in Core, not UI. 2023-02-01 15:04:32 +01:00
Unknown W. Brackets 77849d3eed riscv: Add disassembler.
From https://github.com/anthony-coulter/riscv-disassembler.
Modified slightly to pull in less headers in the h, prefix funcs.
2023-01-01 10:28:53 -08:00
Unknown W. Brackets 15908856dd Build: Cleanup MSVC project files.
Remove some files that don't exist anymore, add some other platform
files for convenience.
2022-12-19 10:13:43 -08:00
Unknown W. Brackets a268b9d1c9 Build: Ignore no symbols link warning.
This is just because we ifdef some files out for certain platforms.
2022-10-01 17:14:12 -07:00
Unknown W. Brackets 2b884de585 armips: Use native std::filesystem on Windows/UWP. 2022-10-01 08:13:57 -07:00
Unknown W. Brackets 559fdd167f armips: Also update UWP and ARM64, etc. 2022-09-30 20:16:34 -07:00
Unknown W. Brackets ac335ad61a armips: Update to UTF-8/c++17 armips. 2022-09-30 19:48:14 -07:00
Unknown W. Brackets c49b91c62b armips: Update to latest. 2022-09-30 17:47:43 -07:00
ANR2ME 41de63f13c Moving sceNpMatching2-stuff to sceNp2.cpp/h.
PS: Register_sceNpMatching2 not being added to HLETables because currently the callback didn't work properly yet and could crash the game.
2022-08-04 16:12:29 +07:00
ANR2ME dcf3ece8f4 Implement NP Signin Dialog (faked signin) 2022-08-04 16:12:25 +07:00
Henrik Rydgård a68ddd0a8d Merge separate NEON functions into the normal functions.
We no longer support non-NEON ARM.

It's nice also to have the NEON and SSE implementations "close" to each
other, easier to port optimizations back and forth etc.
2022-04-12 23:43:21 +02:00
Unknown W. Brackets ad2e380987 Display: Move listeners to separate HW file.
Mixing this in with the HLE management funcs was messy.
2022-01-30 09:41:08 -08:00
Unknown W. Brackets ce3b80dcea Debugger: Add initial GPU stats shell. 2021-10-19 10:01:40 -07:00
Henrik Rydgård 8cab56c948 Move keymap defaults to a separate file. Not exactly a clean separation though. 2021-08-28 15:12:10 +02:00
Henrik Rydgård 98372c465f Break out EmuScreen's key/axis inputs to ControlMapper.cpp/h
Additionally, break out the analog stick mapping to the same file.

This will make more sense soon when I change where the analog mapping
is called from, but want this refactor in separately for testing.
2021-07-08 22:24:00 +02:00
Henrik Rydgård 6553b96368 Remove AndroidStorageFileSystem. Not useful. 2021-06-07 00:24:51 +02:00
Henrik Rydgård ef607a5fe2 Implement a "FileSystem" that wraps Android content storage. So far unused. 2021-06-07 00:24:51 +02:00
Unknown W. Brackets 64e007c0ce Debugger: Add stub API for replay functionality. 2021-05-29 14:50:57 -07:00
Unknown W. Brackets ba4fb398ca UWP: Order includes, avoid file attrs to buildfix.
Not sure why CREATEFILE2_EXTENDED_PARAMETERS isn't being found.
2021-05-09 21:56:34 -07:00
Unknown W. Brackets 18a51b8e97 Update libzip to 1.7.3. 2021-05-09 20:45:53 -07:00
Henrik Rydgård 8314a805f8 Merge pull request #14358 from unknownbrackets/debugger
Add basic APIs for managing memory info tagging
2021-04-17 18:35:38 +02:00
Unknown W. Brackets d3e2aa6d28 Build: Add libzstd to build. 2021-04-11 09:13:10 -07:00
Unknown W. Brackets 7a1398844a Debugger: Add simple API to control tagging detail.
In case a client requires it.
2021-04-04 20:23:51 -07:00
Henrik Rydgård e49cd93f0d Windows: Enable UPNP again after 14304 2021-03-20 13:44:50 +01:00
Henrik Rydgård 2f3bc2d373 Merge pull request #14056 from unknownbrackets/debugger-mem
Track memory allocations and writes for debug info
2021-02-21 10:18:11 +01:00
Unknown W. Brackets e7a3faaa8c Windows: Stop ignoring all deprecated warnings. 2021-02-18 08:56:36 -08:00
Unknown W. Brackets f7740edc6d Debugger: Add more metadata for memory usage. 2021-02-15 15:01:21 -08:00
Unknown W. Brackets c7635a5d2f Jit: Fix compilation of FakeJit.
Maybe should just remove this...
2021-02-08 23:17:15 -08:00
Unknown W. Brackets f97df5d153 Debugger: Broadcast ctrl input events.
This can be useful to trigger debugging functionality on button press.
2021-01-18 18:14:48 -08:00
Unknown W. Brackets de3277c679 Debugger: Add API to trigger buttons. 2021-01-18 16:58:34 -08:00
Henrik Rydgård 886a8b1ac6 Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
Henrik Rydgård 4310e35714 Windows: Remove the native project. 2020-10-05 06:56:10 +02:00
Henrik Rydgård 9e41fafd0d Move math and some file and data conversion files out from native to Common.
Buildfixing

Move some file util files

Buildfix

Move KeyMap.cpp/h to Core where they belong better.

libretro buildfix attempt

Move ini_file

More buildfixes
2020-10-04 09:12:46 +02:00
Henrik Rydgård 65617889dd Merge ext/native/ext/... directly into ext. 2020-09-30 00:30:42 +02:00
Unknown W. Brackets 37d7096703 SaveState: Update to latest Snappy v1.1.8. 2020-09-12 18:16:27 -07:00
Unknown W. Brackets e383b0279f Plugins: Support for loading game-specific plugins. 2020-09-08 09:12:19 -07:00
Unknown W. Brackets 4b4e3432cd SaveState: Split Do() into a separate header. 2020-08-10 08:03:41 +00:00
parport0 fd62d30773 Debugger: Add memory.read_*, memory write_* 2020-07-26 01:18:16 +03:00
ANR2ME 33d3ac28de Added UPnP Support
Fix i18n type
2020-07-21 23:02:58 +02:00
Henrik Rydgård fa0b9dc1bc Make the instance counter global and initialized at startup.
Turn off config saving for secondary instances.
2020-07-20 11:40:54 +02:00
Henrik Rydgård 626d173d10 Split the fault handling from MemMap.cpp to MemFault.cpp. 2020-07-15 12:12:57 +02:00
Unknown W. Brackets 8ccbfcd1f2 Windows: Workaround for custom build step error.
Apparently this is a known bug in some MSVC versions.
2020-05-23 16:56:27 -07:00
Unknown W. Brackets 9064bbcad1 Windows: Move git-version update to build event.
Doing it on each project made it possible for two to overwrite each other.
It's rare, but this could corrupt git-version.cpp.

This makes it run when Core is resolved, and also on Windows/Headless only.
It may still require two compiles to update, but that's not a new problem.
2020-05-23 13:34:41 -07:00
Henrik Rydgård bf73d3d663 Address Unknown's feedback
https://github.com/hrydgard/ppsspp/pull/7965/files
2020-04-26 11:19:31 +02:00
orbea c8c7889f0f cmake: Improve building with the system libpng.
This also now requires at least libpng16 instead of libpng17.

v2: Require libpng17 on arm platforms.
v3: Fix the android and windows travis builds.
2020-03-22 18:43:51 -07:00
Henrik Rydgård 45d94c4877 Switch all images to dynamic lookup in the atlas by string ID.
SLN fix

It works, but with the wrong images and the wrong characters!

Fix another bug in atlastool's binary output

Get Android building again.

Oops, didn't mean to disable this permanently.

Error checking

Minor cleanup

Gotta tweak my git ignores...

Regenerate metadata
2020-03-01 12:06:47 +01:00
Florin9doi 09e32223c2 Add camera support for linux (V4L2) 2020-01-16 23:25:34 +02:00
Florin9doi 99c4a00dae sceUsbMic 2019-08-03 21:09:33 +03:00