Commit Graph
281 Commits
Author SHA1 Message Date
Unknown W. Brackets f32f89dd90 Global: Remove some unused variables. 2021-02-15 11:59:45 -08:00
Henrik Rydgård 1c3c384289 Merge pull request #14079 from unknownbrackets/ppge-aspect
Savedata: Show save icons with proper aspect ratio
2021-02-15 11:20:41 +01:00
Henrik Rydgård b539ce8c2c Merge pull request #14078 from unknownbrackets/ppge-alloc
PPGe: Decimate text images properly
2021-02-08 10:09:21 +01:00
Unknown W. Brackets f7c17817fe PPGe: Decimate early if kernel alloc fails. 2021-02-07 23:17:53 -08:00
Unknown W. Brackets c87b53a9fe PPGe: Decimate text images properly. 2021-02-07 23:06:35 -08:00
Unknown W. Brackets 839be8e636 PPGe: Clear text allocations on shutdown. 2021-02-06 14:23:35 -08:00
Unknown W. Brackets 47523a0557 PPGe: Fallback to atlas text on alloc fail. 2021-02-06 14:10:18 -08:00
Unknown W. Brackets 0b666d0dac PPGe: Scale down by worst of window/internal res.
See #13958.
2021-01-23 09:04:58 -08:00
Unknown W. Brackets b60074f697 http: Prevent Windows header leak from HTTPClient. 2021-01-09 14:45:03 -08:00
Henrik Rydgård 71511adad6 Merge pull request #13868 from unknownbrackets/savedata
Savedata: Prevent garbage bleeding into save icons
2021-01-04 08:06:04 +01:00
Unknown W. Brackets 4573907098 Savedata: Prevent garbage bleeding into save icons.
This pads out the icon data and also fixes a potential buffer overflow
during image data copy.
2021-01-03 16:26:31 -08:00
Unknown W. Brackets 3c9ab13672 GPU: Remove NULL GPU.
We can use the software GPU without a backend now, and this is in every
way superior and will result in better tests/headless behavior.
2021-01-02 09:36:13 -08:00
Henrik Rydgård e0aa187161 UWP: Fix dialog rendering (PPGe). 2020-12-20 12:11:02 +01:00
Henrik Rydgård 1405e28166 More buildfixes 2020-10-16 00:24:12 +02:00
Henrik Rydgård 8761bf2bc9 Move text rendering to Common. 2020-10-05 00:05:28 +02:00
Henrik Rydgård 0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård 4f43cff5ca Move fileutil, net, image loaders, ui to Common. (#13506)
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing

Let's also move net while we're at it.

Move the ZIM/PNG loaders over to Common.

Move the UI framework into Common

iOS buildfix

* Buildfix

* Buildfixes

* Apple buildfix

* This typo again..

* UWP buildfix

* Fix build of PPSSPPQt, such as it is (it's not in good condition...)

* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård 9e41fafd0d Move math and some file and data conversion files out from native to Common.
Buildfixing

Move some file util files

Buildfix

Move KeyMap.cpp/h to Core where they belong better.

libretro buildfix attempt

Move ini_file

More buildfixes
2020-10-04 09:12:46 +02:00
Henrik Rydgård ff8148dd92 Move native/util, native/data and native/i18 to Common/Data.
Also move colorutil.cpp/h

linking build fix experiment

Delete a bunch of unused CMakeLists.txt files

CMakeLists.txt linking fix

Don't include NativeApp.h from any headers.

Android.mk buildfix

Half of the UWP fix

Buildfix

Minor project file cleanup

Buildfixes

Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård 15382d5f94 Move threading utils from native to Common 2020-10-01 09:27:25 +02:00
Henrik Rydgård ed88761ecc Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h. 2020-09-29 15:51:51 +02:00
Henrik Rydgård 2d06730762 Fix regression where Gran Turismo ended up recreating the framebuffer on every frame in the menu.
Should help #13458 slightly (but there's more to fix).
2020-09-21 09:56:52 +02:00
Unknown W. Brackets 1371ef298b Net: Reduce PortManager log noise.
Shows up when running unit tests, etc.
2020-08-27 19:23:23 -07:00
Henrik Rydgård 5d64fc5ff1 Switch to PPSSPP's assert functions (don't use the system's) 2020-08-16 10:01:10 +02:00
Henrik Rydgård ccc0331279 Move timeutil to Common. (Experiment to see how much work it is to move these). 2020-08-15 20:53:08 +02:00
Henrik Rydgård 5eb13378c6 Remove base/logging from a lot more files in native 2020-08-15 19:09:00 +02:00
Unknown W. Brackets 850df75c45 Merge remote branch remove-sstream-from-stringutil. 2020-08-10 07:18:49 -07:00
Henrik Rydgård 5ec2da0f2d Move Section out of IniFile so it can be forward declared. Unlocked further improvements to build speed. 2020-08-10 15:53:52 +02:00
Henrik Rydgård 62a8329c33 Remove sstream from stringutil.h. See #13267 2020-08-10 14:33:00 +02:00
Unknown W. Brackets b8342fb8ec SaveState: Rename ChunkFile files to Serialize.
Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00
Unknown W. Brackets 667a8522cc Global: Cut down on file/string includes. 2020-08-10 08:03:44 +00:00
Unknown W. Brackets 4b4e3432cd SaveState: Split Do() into a separate header. 2020-08-10 08:03:41 +00:00
shenweip 77da51c418 Also correct the allocated size. 2020-08-05 19:01:00 +08:00
shenweip acc952d839 Correct the alignment size when allocate memory at a position. 2020-08-05 18:43:45 +08:00
ANR2ME bd36fdda0e Do UPnP stuff on it's own thread to prevent causing stutters/lags during multiplayer game due to blocking socket behavior on miniUPnP 2020-07-23 12:41:13 +02:00
ANR2ME e21ea719e9 Fixed PortManager fallback Cleanup issue when exiting PPSSPP due to early WSACleanup 2020-07-22 23:13:41 +02:00
ANR2ME 68fa15784c Fixed UPnP port opened by PPSSPP detection, and Updated PortManager to be compliant to general purpose usage 2020-07-22 23:13:41 +02:00
ANR2ME b9025b50bd Added a UPnP option to use original port for external port instead of using the shifted port by port offset, to be compatible with real PSP or other PSP emulators 2020-07-22 23:13:41 +02:00
ANR2ME d12218e8da Attempt to fix compilation error on Linux 2020-07-22 20:41:47 +02:00
ANR2ME d0045947f1 An attempt to fix socket's behavior inconsistencies across platforms.
Added an option to override minimum socket's timeout to prevent getting timeouts on high latency networks.
2020-07-22 16:46:34 +02:00
ANR2ME 088e489c91 Fix UPnP error detection
Fix Local IP detection on non-Windows system
2020-07-21 23:03:04 +02:00
ANR2ME 33d3ac28de Added UPnP Support
Fix i18n type
2020-07-21 23:02:58 +02:00
Henrik Rydgård 47a3bf1dd7 Step 2 of removing PanicAlert 2020-07-19 20:34:02 +02:00
Henrik Rydgård 79b3352b67 Merge branch 'ppge-scroll' of https://github.com/unknownbrackets/ppsspp into unknownbrackets-ppge-scroll 2020-07-19 14:09:24 +02:00
Henrik Rydgård 6f97c3d422 Various platform buildfixes 2020-07-14 09:25:59 +02:00
Henrik Rydgard c988d42b04 ARM/ARM64 instruction analysis, hook up to handler 2020-07-14 09:25:45 +02:00
Unknown W. Brackets b181a93e5e MsgDialog: Add scrollbar when message is long.
Some games hard wrap their messages, and PSP firmware also showed a
scrollbar.  Let's do the same.

One intentional difference: trying to ensure we always show part of a
hidden line to make it clear to the user that there's more text.
2020-07-13 18:24:05 -07:00
Unknown W. Brackets 3586128d8d PPGe: Draw nicer drop shadows.
Only when we have a text drawer for text, because it really adds up.
2020-07-13 18:24:05 -07:00
Unknown W. Brackets 143ba22097 PPGe: Handle text shadows more consistently.
Don't really want them wrapping differently or etc.  Let's handle
centrally so we can make them consistent and better.
2020-07-13 18:20:57 -07:00
Henrik Rydgård 63ead85c7f Some paranoid checks in PPGeDraw. Might help the crash seen in #13047. 2020-06-28 21:35:19 +02:00