Logo
Explore Help
Sign In
preserve-emulation/ppsspp
Watch 1
Star 0 Fork 0
mirror of https://github.com/hrydgard/ppsspp.git synced 2026-11-15 02:29:51 +01:00
Code Issues Packages Projects Releases Wiki Activity
Files
62a8329c33656e14e264067dcd7f340c1ffa2d66
ppsspp/Core/Util
T
History
Henrik Rydgård 62a8329c33 Remove sstream from stringutil.h. See #13267
2020-08-10 14:33:00 +02:00
..
AudioFormat.cpp
Core: Match up NOEN define usage a bit more.
2018-09-01 19:56:35 -07:00
AudioFormat.h
Core: Match up NOEN define usage a bit more.
2018-09-01 19:56:35 -07:00
AudioFormatNEON.cpp
Clean up some more ifdefs
2019-05-10 23:25:57 +02:00
AudioFormatNEON.h
Add a NEON method to apply the volume.
2015-01-11 14:23:41 -08:00
BlockAllocator.cpp
SaveState: Rename ChunkFile files to Serialize.
2020-08-10 08:04:05 +00:00
BlockAllocator.h
Remove more unused code (advanceCallback)
2016-05-01 11:35:16 +02:00
DisArm64.cpp
Global: Cut down on file/string includes.
2020-08-10 08:03:44 +00:00
DisArm64.h
Various platform buildfixes
2020-07-14 09:25:59 +02:00
GameManager.cpp
Remove sstream from stringutil.h. See #13267
2020-08-10 14:33:00 +02:00
GameManager.h
UI: Cleanup install threads from UI thread.
2019-09-28 11:39:58 -07:00
PortManager.cpp
Global: Cut down on file/string includes.
2020-08-10 08:03:44 +00:00
PortManager.h
Do UPnP stuff on it's own thread to prevent causing stutters/lags during multiplayer game due to blocking socket behavior on miniUPnP
2020-07-23 12:41:13 +02:00
PPGeDraw.cpp
SaveState: Rename ChunkFile files to Serialize.
2020-08-10 08:04:05 +00:00
PPGeDraw.h
MsgDialog: Add scrollbar when message is long.
2020-07-13 18:24:05 -07:00
Powered by Gitea Version: 28.3.0 Page: 857ms Template: 4ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API