LunaMoo
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b15e927807
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Fix lag generated by getting savegames on update()
Also clear otherChoices_ vector, fixes crash when moving a window.
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2017-02-01 05:14:54 +01:00 |
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xebra
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51c34e8157
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Fix OES_texture_float to GL_OES_texture_float.
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2017-02-01 12:30:36 +09:00 |
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Henrik Rydgård
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3b0d252091
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Merge pull request #9264 from xebra/hw_tess_gles4
Turn off Hardware Tessellation if device is unsupported.
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2017-01-31 16:16:59 +01:00 |
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xebra
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4fbc92d3f0
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Revert gpu features flags to 32-bit.
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2017-02-01 00:14:38 +09:00 |
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xebra
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6adddbbd38
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[spline/bezier]Turn off Hardware Tessellation if device is unsupported.
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2017-01-31 23:37:07 +09:00 |
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xebra
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159aa1415d
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[spline/bezier]Add some gpu features flags for Instanced Tessellation.
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2017-01-31 23:37:06 +09:00 |
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xebra
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ce27f7b0b5
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Expand gpu features flags to 64-bit.
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2017-01-31 23:37:06 +09:00 |
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xebra
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d6fe5d4ba0
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Add supports floating-point-texture into GL extensions.
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2017-01-31 23:37:05 +09:00 |
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Henrik Rydgård
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052660bc8c
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Merge pull request #9260 from neilmunday/master
Added ability for the user to override the location of the SDL game controller db file
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2017-01-31 08:52:55 +01:00 |
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Neil Munday
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b058b987ad
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Added ability for the user to override the location of the SDL game controller db file.
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2017-01-30 20:26:24 +00:00 |
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Henrik Rydgard
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0d1d6f98e4
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Pass in the DrawContext to all backends
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2017-01-30 20:26:47 +01:00 |
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Henrik Rydgård
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e7b044c449
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Merge pull request #9258 from hrydgard/avoid-unnecessary-projection
Avoid unnecessary projection. Should fix "low-res look" in some games on older PowerVR
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2017-01-30 19:58:24 +01:00 |
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Henrik Rydgard
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2a231b397b
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Unbreak environment mapping
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2017-01-30 16:13:47 +01:00 |
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Henrik Rydgard
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0e4fb11a2d
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If we can predict that the texcoord.z will always be 1.0 after the matrix, skip texture projection. Should help #9189
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2017-01-30 16:03:57 +01:00 |
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Henrik Rydgard
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24cc3dbc70
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Always pass vec3 texcoord between vertex and fragment shader, to allow for some simplification.
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2017-01-30 16:03:57 +01:00 |
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Henrik Rydgård
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586d2aacc1
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Merge pull request #9257 from hrydgard/thin3d-rename-1
Just some renaming. Start moving away from the "thin3d" name
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2017-01-30 16:03:21 +01:00 |
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Henrik Rydgard
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5d78fbdf21
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Buildfix
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2017-01-30 16:03:03 +01:00 |
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Henrik Rydgard
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1443acee03
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Buildfix
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2017-01-30 15:31:50 +01:00 |
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Henrik Rydgård
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d72b94ec14
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Merge pull request #9256 from sum2012/umd-minor
Fix Dies irae Amantes amentes umd switch
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2017-01-30 14:46:19 +01:00 |
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sum2012
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1f2f044164
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Fix Dies irae Amantes amentes umd switch
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2017-01-30 21:39:42 +08:00 |
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Henrik Rydgard
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20d9e60a67
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Just some renaming. Start moving away from the "thin3d" name
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2017-01-30 14:38:31 +01:00 |
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Henrik Rydgård
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1044796de2
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Merge pull request #9251 from hrydgard/texcoord-scale-fix
Texcoord scale fix
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2017-01-29 15:08:08 +01:00 |
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Henrik Rydgård
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a61cb44b1c
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Oops, changed the wrong function.
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2017-01-29 15:07:25 +01:00 |
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Henrik Rydgard
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59f5c53040
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Fix recent texture scaling bug. Should help #9250
Not all cases tested yet.
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2017-01-29 14:42:59 +01:00 |
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Henrik Rydgard
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5b1b4329fd
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GL: some extra error checks for texture loading
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2017-01-29 14:19:58 +01:00 |
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Henrik Rydgard
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03b607f389
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Better way of updating menus on UMD switching calls
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2017-01-29 11:41:31 +01:00 |
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Henrik Rydgard
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d344f30162
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Merge branch 'umd-switch-' of https://github.com/sum2012/ppsspp into sum2012-umd-switch-
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2017-01-29 11:35:39 +01:00 |
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Henrik Rydgard
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d7da981a62
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Make the Dangan Ronpa hack use the compat system instead of hacky code
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2017-01-29 00:12:20 +01:00 |
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Henrik Rydgard
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acef9af5d4
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Fix a bug in TextureUtil, may help #9248
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2017-01-28 23:16:37 +01:00 |
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Henrik Rydgard
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e59cafe177
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Don't rely on gstate_c.spline or bezier during shader compile, as that doesn't work with the cache. Should fix #9249
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2017-01-28 22:34:10 +01:00 |
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Henrik Rydgard
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245e3b9bd1
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Increase alt speed max% to 1000
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2017-01-28 22:34:10 +01:00 |
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Henrik Rydgård
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d5d9d87dc6
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Update the shader cache version to avoid obsolete shaders sticking around. Should fix #9249.
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2017-01-28 22:11:48 +01:00 |
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sum2012
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860661dc14
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Build fix for non-windows
First step to fix UnitTest
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2017-01-29 03:56:49 +08:00 |
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sum2012
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2c58d34f3e
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Add save status
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2017-01-29 03:38:28 +08:00 |
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Henrik Rydgård
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14d2bf5989
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Merge pull request #9136 from LunaMoo/ProjectionMatrixData
Limit Projection Matrix Data count to <= 16
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2017-01-28 17:04:12 +01:00 |
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Henrik Rydgard
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363ba8dc16
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Quickfix software rendering with the GL backend enabled.
Will make a cleaner solution later. Fixes #9247
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2017-01-28 16:55:23 +01:00 |
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Henrik Rydgard
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b8ba01f754
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SoftGPU: Fix vertex colors, prevent a crash. Helps #9247
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2017-01-28 16:41:38 +01:00 |
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sum2012
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c83db04a25
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Change to "schedule an event"
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2017-01-28 21:09:37 +08:00 |
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Henrik Rydgard
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efa8cfc736
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IndexGenerator microoptimization
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2017-01-28 12:11:56 +01:00 |
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Henrik Rydgard
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182d87cc15
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Minor cleanup in GPU dispatch tables
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2017-01-28 12:11:56 +01:00 |
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Henrik Rydgård
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54241f4739
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Merge pull request #9246 from hrydgard/fix-texscale-perf
Restores a lost optimization from uv prescale - avoiding flushing. Should fix #9219.
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2017-01-28 12:11:26 +01:00 |
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Henrik Rydgard
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ab6bc4cb16
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Restores a lost optimization from uv prescale - avoiding flushing. Should fix #9219.
Also #ifdef away some invalid-address checks in hot paths in the GPU.
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2017-01-28 11:39:34 +01:00 |
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sum2012
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3f92bac4bb
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Rename UMD_insterted to UMDInserted
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2017-01-28 18:39:20 +08:00 |
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Henrik Rydgard
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b19c2391ff
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Fix bug in ApplyClearToMemory if format is 16-bit and color not zero
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2017-01-28 10:53:29 +01:00 |
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Henrik Rydgard
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7182c34c1e
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Quick soft fadeout when menu background audio stops playing
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2017-01-28 10:38:50 +01:00 |
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Henrik Rydgard
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9c55e1e0de
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Only enable RAM Clears for the SOCOM games that require it.
Should remove the performance impact of #8994 which is bigger than
expected, it seems (cache pollution?)
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2017-01-28 10:11:43 +01:00 |
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sum2012
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033e0604e9
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Build fix for non-windows
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2017-01-28 13:40:13 +08:00 |
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sum2012
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bd6764b65e
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Fix "Akaya Akashiya Ayakashi" umd switch
Also,make "switch umd" menu enable faster,
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2017-01-28 11:51:20 +08:00 |
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Henrik Rydgård
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f28fec3fa5
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Merge pull request #9241 from hrydgard/arm64-abi
Follow the ARM64 ABI better (update the frame pointer).
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2017-01-27 20:11:04 +01:00 |
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Henrik Rydgård
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486f4c8ebf
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Merge pull request #9244 from mrcmunir/mrcmunir-patch-1
Script mesa3d enable for HW Tesselation working
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2017-01-27 19:59:44 +01:00 |
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