Henrik Rydgård
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ed602a3319
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UWP buildfix. See comments in #9575
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2017-10-11 14:27:50 +02:00 |
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Henrik Rydgård
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9b1ee6fce6
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Unify GetFramebuffer in GLES and D3D11.
D3D9 is left behind for now, and Vulkan still needs implementation - got a branch with initial work towards that.
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2017-10-11 13:39:34 +02:00 |
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Henrik Rydgård
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62972cb891
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D3D11: Move to CopyFramebufferToSync where easily possible.
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2017-10-11 13:34:31 +02:00 |
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Henrik Rydgård
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16e68aa7c7
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Get rid of BindFramebufferForRead
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2017-10-10 14:49:07 +02:00 |
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Henrik Rydgård
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5bbe0eb69a
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Move GL readback to a Thin3D abstraction
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2017-10-10 14:48:58 +02:00 |
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Henrik Rydgård
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2d94d45389
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More format support in thin3d GL
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2017-10-10 14:48:54 +02:00 |
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Henrik Rydgård
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ec7dc724c7
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Minor OpenGL refactor.
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2017-10-09 15:51:43 +02:00 |
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Henrik Rydgård
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0aa950b663
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Start moving PACK_ALIGNMENT into SafeGLReadPixels
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2017-10-09 15:43:26 +02:00 |
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Henrik Rydgård
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f760429792
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Minor refactoring of framebuffer readbacks.
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2017-10-09 15:17:55 +02:00 |
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Henrik Rydgård
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3757070fe2
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Extra safety when switching GPU backends, fix possible Vulkan shutdown issue. Should help #10005
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2017-10-09 12:17:54 +02:00 |
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Henrik Rydgård
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bb1f651182
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Merge pull request #10001 from LunaMoo/SavedataUpgrade
Add ini-only "Savedata Upgrade" setting.
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2017-10-04 21:26:40 +02:00 |
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LunaMoo
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8826c031a6
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Add ini-only "Savedata Upgrade" setting.
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2017-10-04 17:16:21 +02:00 |
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Henrik Rydgård
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206643b266
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Merge pull request #9997 from neilmunday/master
Create default mapping for unknown control pads in SDL's controller database
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2017-10-04 10:41:54 +02:00 |
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Henrik Rydgård
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709a86a154
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Fix savestates from before 1.4.2-420. Fixes #9998. Unfortunately this also breaks states between 420 and 468, so please save normally before upgrading if you were using one of those.
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2017-10-04 10:34:46 +02:00 |
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Neil Munday
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ac0052c6af
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Added default control pad mapping for control pads not found in SDL's game controller database file.
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2017-10-03 22:08:29 +01:00 |
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Henrik Rydgård
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356b25e3ce
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Vulkan: If there are no GPUs available, fail properly instead of asserting.
Seen on an obscure x86-64 android device when running 32-bit binaries
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2017-10-02 14:09:30 +02:00 |
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Henrik Rydgård
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686726533a
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Merge pull request #9992 from hrydgard/sdl-fullscreen-fix
Reorder SDL init a bit, allowing us to read the fullscreen option early.
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2017-10-01 23:29:21 +02:00 |
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Henrik Rydgård
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6ab39ba475
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Reorder SDL init a bit, allowing us to read the fullscreen option early enough to fix #9086
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2017-10-01 23:03:40 +02:00 |
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Henrik Rydgård
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ddc47dc8d1
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Merge pull request #9991 from Bracket-/nes30pro
gamecontrollerdb.txt: Add 8Bitdo NES30 Pro mappings for Linux
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2017-10-01 23:02:19 +02:00 |
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Bracket-
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fef709bd34
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gamecontrollerdb.txt: Add 8Bitdo NES30 Pro mappings for Linux
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2017-10-01 16:29:57 -04:00 |
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Henrik Rydgård
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11f8bcc8a8
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Merge pull request #9988 from orbea/hori
Add Horipad One config.
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2017-09-30 09:06:17 +02:00 |
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orbea
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c9dc36a418
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Add Horipad One config.
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2017-09-29 17:33:06 -07:00 |
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Henrik Rydgård
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1b6c5c4832
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Fix typo causing Y axis in joystick tester not to be mirrored correctly if backwards. Should fix #9300
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2017-09-29 20:51:59 +02:00 |
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Henrik Rydgård
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3d5e04767a
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Merge pull request #9985 from hrydgard/sdl-cursor-fix
Remove unnecessary ifdef that broke cursor hiding on SDL.
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2017-09-28 21:02:04 +02:00 |
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Henrik Rydgård
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4de75235ff
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Oops, forgot this one.
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2017-09-28 20:27:31 +02:00 |
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Henrik Rydgård
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ebaa8051a4
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Remove unnecessary ifdef. Thanks Bracket-. See #9548 comments.
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2017-09-28 19:33:07 +02:00 |
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Henrik Rydgård
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ce21642a61
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Merge pull request #9978 from LunaMoo/ctrl_extra
Add more PSP keys(for some homebrew and cwcheats)
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2017-09-28 18:51:16 +02:00 |
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Henrik Rydgård
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479eb4890a
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Merge pull request #9984 from hrydgard/remove-coldbird
Don't default to coldbird adhoc server, it doesn't run anymore (?)
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2017-09-28 08:31:30 +02:00 |
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Henrik Rydgård
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9b9f382b0b
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Don't default to coldbird adhoc server, it doesn't run anymore (?)
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2017-09-27 13:25:48 +02:00 |
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Henrik Rydgård
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a38e903479
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Merge pull request #9983 from hrydgard/buildbot-fix
Fix the build on the buildbot by avoiding fancy new Java features.
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2017-09-27 10:49:23 +02:00 |
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Henrik Rydgård
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271a3bb7d3
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Fix the build on the buildbot by avoiding fancy new Java features. Fixes #9979
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2017-09-27 10:29:56 +02:00 |
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LunaMoo
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d96232be72
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Finish making extra psp keys mappable.
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2017-09-23 15:37:10 +02:00 |
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Henrik Rydgård
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d36fdd6e51
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Merge pull request #9976 from unknownbrackets/core-context
Decorate shaders for core profile support
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2017-09-23 21:29:17 +09:00 |
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Henrik Rydgård
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5686939e2c
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Update lang submodule
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2017-09-23 21:27:17 +09:00 |
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Unknown W. Brackets
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5784b51428
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GLES: Allow hwtess for GL 3.1 w/o shader4.
gl_InstanceID was added to core in 3.1, so we don't need gpu_shader4.
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2017-09-21 20:20:17 -07:00 |
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Henrik Rydgård
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79619d665a
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Merge pull request #9975 from unknownbrackets/sdl-headless
Add SDL support to Headless
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2017-09-21 12:46:47 +09:00 |
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Henrik Rydgård
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39051f57fd
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Merge pull request #9974 from unknownbrackets/state-opt-fsid
GPU: Reset shader state on shader reset
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2017-09-21 12:46:05 +09:00 |
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Unknown W. Brackets
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bd63fdd8ed
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GLES: Android buildfix.
Shouldn't need this, actually.
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2017-09-20 19:38:24 -07:00 |
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Unknown W. Brackets
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1802d7a45e
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GLSL: Set extension flags for elided core exts.
So that we know we have them, i.e. on Apple.
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2017-09-20 12:23:11 -07:00 |
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Unknown W. Brackets
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e754cca288
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GLES: Add OpenGL 3.x core profile support.
Need to define #version everywhere and avoid varying/etc.
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2017-09-20 12:22:01 -07:00 |
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Unknown W. Brackets
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40f663664b
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Headless: Oops, call SDL_Init().
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2017-09-20 10:49:32 -07:00 |
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Unknown W. Brackets
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7db9dfb50b
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Headless: Reduce some duplication.
We can share the screenshot code for SDL.
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2017-09-20 09:25:28 -07:00 |
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Unknown W. Brackets
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72e0a24724
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GPU: Reset shader state on shader reset.
Was ending up with lastFSID being -1, but being used.
Seen in gpu/commands/blend test.
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2017-09-20 08:37:54 -07:00 |
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Unknown W. Brackets
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5a3d229d04
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Headless: Add support for SDL.
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2017-09-20 07:24:58 -07:00 |
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Henrik Rydgård
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799c85ebe2
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Merge pull request #9966 from LunaMoo/VideoAwareEffects
Add uniform to make post process effects aware of videos.
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2017-09-14 12:21:59 +02:00 |
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LunaMoo
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5b75d2af20
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Add uniform to make post process aware of videos.
And an example effect ~ subtle AA in-game/heavy smoothing for videos.
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2017-09-13 08:13:51 +02:00 |
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Henrik Rydgård
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4f7b023cfb
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Merge pull request #9955 from imxieyi/master
Add support for iPad Pro Smart Keyboard (or physical keyboards)
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2017-09-11 16:09:12 +02:00 |
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Henrik Rydgård
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19d74284fb
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Merge pull request #9960 from unknownbrackets/state-opt-vp
GPU: Dirty viewport on RT width/height change
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2017-09-11 16:08:10 +02:00 |
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Unknown W. Brackets
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55ef501739
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GPU: Dirty viewport on RT width/height change.
Fixes #9959.
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2017-09-09 20:46:03 -07:00 |
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imxieyi
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78f549754a
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forget to modify cmakelists
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2017-09-04 15:46:05 +08:00 |
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