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GLES: Android buildfix.
Shouldn't need this, actually.
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@@ -1042,10 +1042,6 @@ bool OpenGLPipeline::LinkShaders() {
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glBindAttribLocation(program_, SEM_NORMAL, "Normal");
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glBindAttribLocation(program_, SEM_TANGENT, "Tangent");
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glBindAttribLocation(program_, SEM_BINORMAL, "Binormal");
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if (gl_extensions.VersionGEThan(3, 3, 0)) {
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glBindFragDataLocation(program_, 0, "fragColor0");
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}
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glLinkProgram(program_);
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GLint linkStatus = GL_FALSE;
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