Commit Graph
254 Commits
Author SHA1 Message Date
Akira Miyakoda 5716fce283 Allow up to 10x window size on Windows.
4x can be too small for today's high resolution monitors.
2018-01-15 21:18:08 +09:00
Unknown W. Brackets ebce6da223 UI: Remove auto-download options.
See previous commit removing actual functionality.
2017-12-25 11:20:26 -08:00
Unknown W. Brackets 3c5816e2aa GE Debugger: Allow enable/disable of prim preview. 2017-12-23 02:16:43 -08:00
Unknown W. Brackets 092cbc2343 GE Debugger: Allow image export from previews.
This allows exporting textures and half-drawn surfaces.
2017-12-21 15:45:52 -08:00
Unknown W. Brackets 37e96c97d9 GE Debugger: Add record button. 2017-06-04 11:20:41 -07:00
Henrik Rydgård 09a3de1e66 Windows: Get rid of my private gold branch, simply gate behind a define instead. 2017-03-16 15:47:59 +01:00
Henrik Rydgard f8305e8e47 Windows: Add main menu item for Direct3D11 2017-02-17 16:04:00 +01:00
Unknown W. Brackets 36406eae16 Put "More Settings" below other settings.
Just seems to make more sense...
2016-09-28 22:36:02 -07:00
Unknown W. Brackets e32a5ad4cd Use spaces for rc files just to be consistent. 2016-09-05 19:26:51 -07:00
Chris Burgener 1e7eab9d26 Rename Movie menu to Record and move to File 2016-09-04 12:12:28 -04:00
Chris Burgener 7d089a0f76 Clean up various files 2016-09-03 19:23:17 -04:00
Chris Burgener 645cb4d69e Add Audio Dumping to File 2016-09-03 14:05:38 -04:00
Chris Burgener 3d8a49c846 Add Movie Menu to Win32 2016-09-02 12:53:31 -04:00
Unknown W. Brackets e4ca124b0e Debugger: Add custom breakpoint log message. 2016-08-04 13:07:56 -07:00
Unknown W. Brackets a9ad0cd471 Debugger: Make breakpoint actions more generic. 2016-08-04 12:02:44 -07:00
Unknown W. Brackets 8b5669828b Add watchlist feature to the GE debugger.
This way you can pick out items you want to watch.
2016-05-21 19:11:42 -07:00
Unknown W. Brackets 8ba14b5858 Mark Change... as the double click action. 2016-05-21 18:33:45 -07:00
Unknown W. Brackets 2cfe80ccc0 Add a basic context menu to the state list.
This allows us to toggle breakpoints on specific commands.
2016-05-21 18:32:15 -07:00
Unknown W. Brackets 916c53c859 Add render target breakpoints to GE debugger.
Including z buffer as well, hope it's not confusing.
2016-05-21 17:55:45 -07:00
Henrik Rydgard 52e7f06908 Add Vulkan to Win32 menu. disable gfx logging in debug by default. 2016-03-20 19:30:11 +01:00
LunaMooandLuna 80fa2695bf Tabs can't live in space and some other corrections. 2016-01-17 12:13:15 +01:00
LunaMooandLuna 6061ad7579 Some improvements, comments and polishing. 2016-01-17 09:21:12 +01:00
LunaMooandLuna e4271fe1bc Integrate stretching options into display layout editor. 2016-01-17 09:18:41 +01:00
LunaMooandLuna 57c193d742 Add Display Rotation to windows menu bar. 2016-01-17 09:18:39 +01:00
Unknown W. Brackets 23fc832813 gedbg: Add option to display CLUT preview.
This swaps the texture to the right.
2016-01-10 10:08:02 -08:00
Unknown W. Brackets 48ef1ae8ca Change Win UI constants to use D3D9 not DX. 2016-01-05 23:08:20 -08:00
Kingcom 1f5c28ca62 GEDebugger: Add option to force texture opaqueness 2016-01-03 20:50:43 +01:00
Henrik Rydgard 6461d6237d Windows: Remove two fairly useless shortcuts. The rendering mode one was really dangerous, and mapped to F5 which is very easy to accidentally hit when loading save states. 2015-11-05 22:08:13 +01:00
Henrik Rydgard 4ff8c8c8e0 GEDebugger: Make the pixel info box wider 2015-08-25 01:15:02 +02:00
Peter Tissen 565da731d1 Don't include 2 manifest files
So we apparently included 2 manifest files.
One from the *.rc file and one generated by the IDEs manifest tools
* added the contents of rt_manif.bin to PPSSPP.manifest
* made ppsspp.rc include PPSSPP.manifest
* set the *.vcxproj to not generate an additional manifest
2015-03-05 04:07:55 +01:00
The Dax 24c75c96be Add a menubar option to change the backend.
It restarts without warning.
Also, disable software rendering when switching, similar to the command-line.
Fix some spacing and tab issues in the resource files.
2014-09-14 07:34:18 -04:00
Luna 62a1023615 Add "Screen Scaling Filter" option 2014-08-08 20:51:15 +02:00
Kingcom dc80123b93 Add options to import/export .sym files from the menu 2014-06-30 00:02:22 +02:00
Unknown W. Brackets d7e5b7956e Add buttons to select texture level in ge debugger. 2014-06-15 10:01:32 -07:00
pal1000 c9983fb3da Add some defines to separate hardcoded shortcuts from the mapped ones 2014-06-06 11:52:35 +03:00
pal1000 a41737ebe7 Save state, load state and next save slot shortcuts are no longer hardcoded. 2014-06-06 11:52:33 +03:00
Unknown W. Brackets 9e8e9ec62f Add a tab to show matrices as well. 2014-02-08 23:27:05 -08:00
Unknown W. Brackets e7eca477b0 Add a tab to show vertex values to the GE debugger.
Should be pretty useful, especially for depth issues.
2014-02-08 22:03:29 -08:00
Kingcom 880be6d41d Module list in Windows debugger 2014-01-27 00:35:16 +01:00
DanyalZia 83eb96bab8 Separates out auto-skip and frameskip 2014-01-26 01:21:03 +05:00
The Dax f6606e2e2b Win32: Add the option to the Game Settings menu, too, and add a separator in NewUI. 2014-01-07 16:08:11 -05:00
Unknown W. Brackets 2618f2ed39 Add a simple extract file command.
Mostly useful for quickly/easily extracting pmf/atrac/etc. files.
2014-01-01 16:47:15 -08:00
Unknown W. Brackets 2bea54c69f Fix case inconsistency in debugger menu. 2013-11-28 00:12:16 -08:00
shenweip 7029cb293b Add Switch UMD to Win32 menu. 2013-11-27 21:57:17 +08:00
Kingcom c85a7623cc Allow copying 16 and 32 bit values from the memory view 2013-11-07 19:49:46 +01:00
The Dax 728101aebb Revise how the language system works.
On Win32, the Language menubar is eliminated in favour of displaying a NewLanguageScreen on screens that are of type UIDialogScreenWithBackground/UIScreenWithBackground; UIScreen inheriting screens (e.g. GamePauseScreen) still require manual additions.
2013-11-03 19:21:53 -05:00
Peter Tissen d8b4ec6680 added disasm debugger features to remove and add functions 2013-10-30 16:13:18 +01:00
Unknown W. Brackets 5cf13ee84a Add "Step Prim" button, reorganize buttons a bit. 2013-10-13 13:52:20 -07:00
Henrik Rydgard e0b19decca Add generic "PostShader" functionality, replacing FXAA (it's one of them).
Replaces #4018, sorry DanyalZia :)
2013-10-12 02:05:55 +02:00
Henrik Rydgård f783a80130 Merge pull request #4118 from Kingcom/master
Remove unneeded/unused shortcuts
2013-10-11 11:50:19 -07:00