Commit Graph
80 Commits
Author SHA1 Message Date
Unknown W. Brackets a85a88e112 SDL: Apply shutdown race condition fix. 2018-02-10 16:55:50 -08:00
Henrik Rydgård d9af90e016 SDL: Fix issue with vulkan-to-opengl fallback 2018-02-10 09:09:13 +01:00
Henrik Rydgård 4d6c0cfb32 Buildfix 2018-02-08 01:11:51 +01:00
Henrik Rydgård ae19c48138 Cleanup the Windows thread stuff to work like the other platforms. Not quite perfect yet. 2018-02-07 16:00:29 +01:00
Henrik Rydgård b3a09791b1 SDL: Fix emuthread management to exit cleanly without hanging. 2018-02-07 12:22:19 +01:00
Henrik Rydgård 020eb9d86c Fix further memory leaks 2018-02-04 13:42:04 +01:00
Henrik Rydgård 79d1610148 Move SDLGLGraphicsContext.h to the correct location. Minor cleanup 2018-02-04 13:42:04 +01:00
Henrik Rydgård 99386da01e Minor cleanups 2018-02-04 13:42:04 +01:00
Henrik Rydgård 85446d6c51 Split the SDL graphics contexts into their own files. 2018-02-04 13:42:04 +01:00
Henrik Rydgård c16e397fc6 SDL: NativeInitGraphics/NativeShutdownGraphics should run on the emu thread. 2018-02-04 13:42:04 +01:00
Henrik Rydgård 583c20991f Qt: Some cleanup and fixes. Still not working correctly with gl-render-manager. 2018-02-04 13:42:04 +01:00
Unknown W. BracketsandHenrik Rydgård 56a18907dd SDL: Oops, only start the emu thread for GLES.
Probably would've caused issues (at least weird vsync) for Vulkan.
2018-01-27 15:10:17 +01:00
Unknown W. BracketsandHenrik Rydgård 062566b67c Core: Set thread names when possible.
This doesn't seem to be working for lldb, though.
2018-01-27 15:10:17 +01:00
Unknown W. BracketsandHenrik Rydgård 59904c316b SDL: Allow running GL on thread.
Tested on a Mac.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets 766b40aad8 GPU: Reset GPUBackend on graphics init.
This way, when using a port that doesn't support Vulkan, it doesn't just
silently use upside down GL, etc.
2017-12-26 16:02:55 -08:00
Unknown W. Brackets d6da758ed3 GPU: Remove duplicate BACKEND constants. 2017-12-26 15:55:24 -08:00
Greg V f3783bdb44 Add support for Vulkan on Wayland 2017-12-26 16:09:27 +03:00
Jan Beich d4984ab991 SDL: unbreak on more non-Vulkan platforms
SDL/SDLMain.cpp:160:2: error: unknown type name 'SDL_SysWMinfo'; did you mean 'SDL_SysWMmsg'?
        SDL_SysWMinfo sysInfo; //Will hold our Window information
        ^~~~~~~~~~~~~
        SDL_SysWMmsg

SDL/SDLMain.cpp:433:2: error: unknown type name 'SDL_SysWMinfo'; did you mean 'SDL_SysWMmsg'?
        SDL_SysWMinfo sys_info{};
        ^~~~~~~~~~~~~
        SDL_SysWMmsg

SDL/SDLMain.cpp:440:2: warning: expression result unused [-Wunused-value]
        Window x11_window = sys_info.info.x11.window;
        ^~~~~~
2017-12-21 21:31:26 +00:00
Henrik Rydgård fe45a059b5 SDL: Fix OpenGL init again. Fixes #10424 2017-12-21 17:36:00 +01:00
Henrik Rydgård f73ec4608e Build Vulkan on all platforms, won't be used if not supported. 2017-12-21 14:13:55 +01:00
Henrik Rydgård 9007abddbf Get Vulkan going on Linux 2017-12-21 11:02:11 +01:00
Henrik Rydgård 7f758d52dc Statically link a vulkan loader on Linux. Use to to init vulkan on X11. Unfortunately, it's broken. 2017-12-21 11:02:11 +01:00
Henrik Rydgård 6d6ad3ed14 Cleanups in PCMain.cpp 2017-12-21 10:52:48 +01:00
Henrik Rydgård ea387b2a48 WIP vulkan on linux stuff 2017-12-21 10:48:00 +01:00
Conn O'Griofa d67d201681 SDL: really try lower GL profiles & add GLES context support
* When compiled with USING_GLES2, attempt to use only valid ES context
  versions.
* Ensure that lower profiles are attempted correctly rather than
  prematurely returning from the function after the first failure.

Needed for Raspberry Pi to successfully launch.
2017-12-20 16:28:53 +00:00
Henrik Rydgård 740d0504ad Move QtMain.cpp and PCMain.cpp to more sensible locations. Native isn't standalone anymore... 2017-12-19 18:04:26 +01:00
Neil Munday ac0052c6af Added default control pad mapping for control pads not found in SDL's game controller database file. 2017-10-03 22:08:29 +01:00
Henrik Rydgård 4491c7e2ca Quick hack to enable analog stick sensitivity on non-windows platforms.
See #8028
2017-05-18 15:15:10 +02:00
Henrik Rydgård 1b699363ca Load SDL's gamecontrollerdb from assets directory, not relative to exe. Fixes #9460.
Also remove support for that env variable.
2017-03-21 15:54:39 +01:00
ASL97 14187f9311 Allow background joystick input on SDL 2017-02-23 05:18:21 +08:00
zhyk 0629054783 Do not create thread to handle SDL joystick events in Qt build.
Caused crashes on MacOS Sierra (10.12).
2017-02-01 14:37:36 +08:00
Henrik RydgårdandGitHub 052660bc8c Merge pull request #9260 from neilmunday/master
Added ability for the user to override the location of the SDL game controller db file
2017-01-31 08:52:55 +01:00
Neil Munday b058b987ad Added ability for the user to override the location of the SDL game controller db file. 2017-01-30 20:26:24 +00:00
Bigpet d6b8123662 add left and right thumbstick button handling in SDL gamepad. 2016-11-20 18:50:06 +01:00
Neil Munday 182b9e0fda Various improvements including finding the assets directory properly. 2016-09-20 21:50:45 +01:00
Neil Munday e4a0a3cea3 Updated SDL2 game controller mods following feedback from PPSSPP authors. 2016-09-20 00:28:28 +01:00
Neil Munday db2cc49e0d Modified SDL2 code to make full use of SDL2's Game Controller API. 2016-09-18 23:23:36 +01:00
Neil Munday 67425d7d47 Initial attempt at adding SDL's game controller database to PPSSPP. 2016-09-18 00:33:28 +01:00
Kelly Youngblood 5adaa12260 Adds auto-detection for PS3 cocntroller. 2016-09-03 21:14:44 -05:00
Kelly Youngblood 06d594b3ff Code cleanup 2016-09-03 00:20:18 -05:00
Kelly Youngblood 7d191ccc11 Adds --PS3 flag for PS3 controllr support on SDL. 2016-09-03 00:15:25 -05:00
chrisbrasington 988e082478 fix indentation 2015-12-21 16:27:33 -07:00
chrisbrasington ea809425b6 split SDLJoyButtonMap for MacOSX and linux. Mapping in else statement was tested on linux with a X360 and wii-u pro controller 2015-12-21 15:48:22 -07:00
chrisbrasington cbda8cf957 adds missing button for wii-u pro gamepad, right-DPAD. NKCODEs are still mismatched in linux (360 controller and wii-u pro gamepad), but they were not changed to so that a user's controls.ini will load correctly. 2015-12-21 15:03:14 -07:00
oscdis 8f11555226 Insert a space between parens and curlies. 2015-06-28 16:44:48 +09:00
oscdis 76e9a03f5b Joystick hot-plugging for SDL. 2015-06-23 23:13:23 +09:00
Henrik Rydgård e6af3cf2f4 Try workaround for SDL joystick dpad problems as mentioned in #7428 2015-02-05 09:49:31 +01:00
Daniel Nagel afefac86ad Update to SDL2 2014-09-01 16:35:19 +02:00
Sacha 73aa17a2de Misc fixes. CMake: Don't compile neon on armv6 (rpi). Qt: Correct path for lrelease. SDL: Fix a warning. 2014-06-18 03:28:33 +10:00
Peter Tissen b7eeaf412e multiple SDL joystick support, initial commit untested 2014-05-31 02:35:10 +02:00