Commit Graph
179 Commits
Author SHA1 Message Date
Unknown W. Brackets 55ef501739 GPU: Dirty viewport on RT width/height change.
Fixes #9959.
2017-09-09 20:46:03 -07:00
Unknown W. BracketsandHenrik Rydgård 96ed8564ab Add some missing fragment shader state changes. 2017-08-14 11:36:07 +02:00
Henrik Rydgard 078e1151f9 Dirty-flag the fragment shader ID. 2017-08-14 11:36:07 +02:00
Henrik Rydgard 4e55654522 Add some missing VIEWPORTSCISSOR dirtying. 2017-08-14 11:35:11 +02:00
Unknown W. BracketsandHenrik Rydgård aa2269020a Dirty viewport state on framebuf resize. 2017-08-14 11:14:26 +02:00
Henrik Rydgard e439055a32 All: Only convert raster state if dirty 2017-08-14 11:14:26 +02:00
Henrik Rydgard e2b179d6e2 All: Only convert depth stencil state if dirty 2017-08-14 11:14:26 +02:00
Henrik Rydgard e4567c694c All: Only convert blend state if "dirty" 2017-08-14 11:14:26 +02:00
Unknown W. Brackets d6affac72d GPU: Correct 1080p/720p crop for ultrawide/similar.
If the display is 1280x1080 or 2560x1080, we don't want to stretch width.
2017-07-30 08:32:49 -07:00
Unknown W. Brackets 41b485aa0a Core: Refactor repeating disc id homebrew code. 2017-06-03 15:29:08 -07:00
Henrik Rydgård 0ac979505c Fixes for D3D11 postprocessing 2017-06-02 17:04:08 +02:00
Unknown W. Brackets f1e9180676 Vulkan: Fix Cardboard rendering.
Mostly the Viewport2D flush issue, which may possibly have broken
something else.
2017-05-31 23:26:38 -07:00
Henrik RydgårdandGitHub 6bd1a16c35 Merge pull request #9748 from hrydgard/delete-clearbuffer
Delete obsolete function ClearBuffer
2017-05-31 14:11:12 +02:00
Henrik Rydgård cb9b63e75a Fix scaling post-shaders on OpenGL. See #9742 2017-05-31 13:57:57 +02:00
Henrik Rydgård 2b14c6b531 Delete obsolete function ClearBuffer 2017-05-31 13:38:22 +02:00
Henrik Rydgård 3e76863b8a Postprocessing fix after the Vulkan refactor. Should help #9742. 2017-05-30 17:11:30 +02:00
LunaMoo 939b26475d Fix a bunch of emu features for Homebrew by better identification. 2017-05-30 12:20:29 +02:00
Henrik Rydgård 4c8dc24834 Vulkan: Implement depth buffer copies. Not sure all the barriers are right.. 2017-05-30 09:38:08 +02:00
Henrik Rydgård e8890e3c4a Address a bunch of review comments. 2017-05-30 09:36:17 +02:00
Henrik Rydgard 0c70735bc4 Buffered rendering is starting to work, though still kinda broken. 2017-05-30 09:36:17 +02:00
Henrik Rydgård 2b93338255 Vulkan backend: Fix various issues, can almost run in buffered now (except the final blit) 2017-05-30 09:36:17 +02:00
Henrik Rydgard 32728553bd Further steps towards Vulkan framebuffer support 2017-05-30 09:36:17 +02:00
Henrik Rydgård a7dd6d6085 Further steps towards Vulkan framebuffer support 2017-05-30 09:36:17 +02:00
Henrik Rydgård 6bcfe539f7 Use vulkan-style clear-on-bind when switching render targets. Not optimally used yet.
Also removes a bunch of redundant render target binds.
2017-05-30 09:36:17 +02:00
Henrik Rydgård ce9e864e4b Remove some unnecessary framebuffer binding 2017-05-30 09:36:17 +02:00
Henrik Rydgård 35aefe4a2a BindBackBufferAsRenderTarget is now replaced with BindFramebufferAsRT(nullptr) 2017-05-30 09:36:17 +02:00
Henrik Rydgård 3b6fa9be87 Start work on separating frame from backbuffer renderpass 2017-05-30 09:36:17 +02:00
Unknown W. Brackets d7ca05b6b5 GPU: Fix black screen on buffered render enable.
We were never clearing the skip flag.  Has been a bug since before v1.0.
2017-04-24 12:10:08 -07:00
Unknown W. Brackets fd4399e108 GPU: Centralize fb resize, move to begin of frame.
It makes more sense here, because otherwise when you change it from the UI
settings, it takes a frame to "kick in".
2017-04-24 12:02:52 -07:00
Unknown W. Brackets 6c2f87b1df GPU: Consistently use useBufferedRendering_. 2017-04-24 11:57:16 -07:00
Unknown W. Brackets c29f70e5e9 GPU: Attempt recreate of FBOs if failed. 2017-04-24 09:41:41 -07:00
Unknown W. Brackets 97620d4cca GPU: Rebuild FBOs when they now have storage. 2017-04-24 09:37:54 -07:00
Unknown W. Brackets 98ba7afa83 Destroy FBOs only on actual resize.
As a side effect, this means going to settings won't reset all FBOs
anymore.  The behavior can still be obtained by changing render resolution
or rendering mode.

This makes resizing the window faster on Windows, and resumes quicker from
pause.
2017-04-13 23:36:17 -07:00
Henrik RydgårdandGitHub 0cb4344da1 Merge pull request #9603 from unknownbrackets/fb-resize
Fix framebuffer size flopping back and forth
2017-04-12 09:54:03 +02:00
Unknown W. Brackets 5a7ad5b176 Fix largest framebuf size in throughmode.
This was probably always meant to be <=, since it logically makes sense
for them to be equal.

Might fix cases of resizing down a framebuf in throughmode, where viewport
isn't as good a heuristic.
2017-04-12 00:20:50 -07:00
Unknown W. Brackets 088ced7261 Fix framebuffer size flopping back and forth.
If block transfers are keeping it larger, keep it larger.
2017-04-12 00:19:02 -07:00
Henrik RydgårdandGitHub a85b76e671 Merge pull request #9585 from unknownbrackets/gpu-clear
Skip VRAM clears when no download has been made
2017-04-10 00:51:01 +02:00
Unknown W. Brackets 4a8c661c00 Skip downloads of cleared VRAM.
If we've just cleared VRAM, make sure we don't also download that clear.
2017-04-09 15:19:06 -07:00
Unknown W. Brackets fe07b14a22 Cleanup 16-bit VRAM clearing. 2017-04-09 15:12:56 -07:00
Unknown W. Brackets 70d17d1bc7 Track flags to reduce unnecessary VRAM zeroing.
If we haven't downloaded to RAM since the last zero, no need to zero
again.  This is the most common case.
2017-04-09 15:10:07 -07:00
Unknown W. Brackets ff14495511 Fix out-of-bounds framebuffer blit on color bind.
This corrects a crash reported in Persona 3 using D3D11.
2017-04-06 18:49:48 -07:00
Unknown W. Brackets 3fbb545451 Allow MakePixelTexture to use a subrange.
For example, if it has a larger texture it wants to reuse, it can control
this via texcoords.  Let's keep it at top left, though.
2017-03-22 20:56:26 -07:00
Henrik Rydgard 45a99bbe33 Eliminate annoying warning in non-buffered rendering mode 2017-03-14 10:19:49 +01:00
Henrik Rydgård eb73a28140 Add new log category FRAMEBUF 2017-03-13 13:55:29 +01:00
Henrik Rydgård a895936913 More log cleanup. Fix resize issue: Fixes #9392 2017-03-06 13:50:22 +01:00
Henrik Rydgard a04e24c300 Further D3D11 on mobile fixes 2017-03-05 14:05:04 +01:00
LunaMoo d6c2944aac Minor workaround for 5xBR,
Also screen scaling filter for upscaling filters that also happen to use postShaderAtOutputResolution_.
2017-02-23 22:54:50 +01:00
Henrik Rydgard 0e8aeaea3a D3D11: Implement basic framebuffer readback.
Also make debug interfaces more consistent.
2017-02-18 00:07:49 +01:00
Henrik Rydgard 2fabe3e1c5 Fix a number of resource leaks, both D3D11-only and general.
Additionally, fix D3D11 BlitFramebuffer
2017-02-17 19:23:01 +01:00
Henrik Rydgard 68c5a6c517 Unify CopyDisplayToOutput 2017-02-15 23:24:25 +01:00