Commit Graph
18709 Commits
Author SHA1 Message Date
Unknown W. Brackets 61d43f1616 Fix some glitches in the new AA3 handling.
Matches a test better.
2015-01-04 16:34:58 -08:00
vnctdj 3c5be2b20e Move "Networking" title to "ms" 2015-01-05 01:32:53 +01:00
Henrik Rydgard a9b010b0cd Add a basic debug console UI to the devmenu that shows some log scrollback and has a little command line.
Useful for debugging on non-Windows in the future. For now non-mobile only (although may lift that restriction later)
2015-01-05 01:25:23 +01:00
Henrik Rydgard 40848ae4b6 A few UI framework tweaks 2015-01-05 01:19:49 +01:00
Unknown W. Brackets 23893ffba8 x86jit: Fix crash in prefixes and simd enabled. 2015-01-04 15:50:12 -08:00
Henrik Rydgard f188737a86 Just to investigate #7269, skip the version check on ARMEABI (very old ARM) 2015-01-04 23:45:30 +01:00
Henrik Rydgard 90376267b1 More reg number asserts 2015-01-04 23:15:33 +01:00
Henrik Rydgard fe63a15e22 x86jit fpu regcache: Add extra invariant check for too-large mips register numbers 2015-01-04 22:54:01 +01:00
Henrik Rydgård 82c6079f1f Merge pull request #7275 from unknownbrackets/atrac-aa3
Correct sceAtracSetAA3*() handling
2015-01-04 22:21:28 +01:00
Unknown W. Brackets 585d0d3a56 Update armips. 2015-01-04 13:04:30 -08:00
Unknown W. Brackets db5af4f838 Correct sceAtracSetAA3*() handling.
This is used to send OMA / AA3 files, which have a different format.

Couldn't have been working before, may not work correctly still.
2015-01-04 12:56:28 -08:00
Henrik Rydgård 7b2f05d0a0 Merge pull request #7270 from Bigpet/adhocthread
don't use Thread* to create thread
2015-01-04 20:34:19 +01:00
Peter Tissen a7d9370a69 don't use Thread* to create thread
slightly less hacky, as in, a little bit closer to what the actual PSP does, although the timings are still complete guesses

also

* Protect the adhoc Events by a mutex lock
* don't use emplace_back since symbian doesn't compile with it
2015-01-04 18:58:42 +01:00
Henrik Rydgard 3d8e30e4c7 Fix #6898 - buttons could disappear in non-buffered rendering 2015-01-04 18:00:59 +01:00
Henrik Rydgard 3ebd467509 ES buildfix 2015-01-04 17:59:58 +01:00
Henrik Rydgard 6ee1c8e9ee Make sure to disable stencil in UIContext::Begin. Add logic ops to thin3d for completeness. 2015-01-04 17:57:52 +01:00
vnctdj dfe882d207 Move ad hoc-related translations to [Networking] 2015-01-04 14:52:01 +01:00
Henrik Rydgard a5d961b8d7 Clean up some compiler warnings in adhoc code 2015-01-04 14:09:41 +01:00
Henrik Rydgård 1fa67104ce Merge pull request #7264 from hrydgard/rebased-adhoc-by-ANR2ME
Rebased adhoc by ANR2ME
2015-01-04 13:43:39 +01:00
Henrik Rydgard d479fae481 Show some major networking errors on the OSD 2015-01-04 13:04:11 +01:00
Henrik Rydgard 70c745ca27 Make networking its own settings category 2015-01-04 13:04:11 +01:00
Henrik Rydgard 101fe5c481 Don't launch the friend finder thread if the adhoc network init fails.
Adds a flag for network success but doesn't check it anywhere yet..
2015-01-04 13:04:10 +01:00
Henrik Rydgard 58238bc7ed GCC buildfix 2015-01-04 13:04:10 +01:00
Henrik Rydgard f1151acc9f Remove unused SQL database that's in the wrong place anyway (needs to be in assets) 2015-01-04 13:04:09 +01:00
sum2012 9933ae0c6e netAdhocctlInited should be true when return success
Update back new file

Windows (?) build fix
2015-01-04 13:04:09 +01:00
Bigpet 43b3707ee6 don't initialize adhoc connection when networking is disabled 2015-01-04 13:04:08 +01:00
sum2012 ee6f6d11fc Move Kill AdhocServer Thread to __NetAdhocShutdown 2015-01-04 13:04:08 +01:00
sum2012 afd250f361 Add a readme.txt for database.db 2015-01-04 13:04:07 +01:00
sum2012 aa69489aaf Move built-in AdhocServer Thread to __NetAdhocInit
There are games (ie. Naruto Kizuna Drive) who tried to initialize
network/connect to adhoc server early when the game started, if adhoc
server wasn't ready the player may need to restart the game in order to
connect successfully
2015-01-04 13:04:07 +01:00
sum2012 6ed15ab1f5 Add EnableWlan check 2015-01-04 13:04:06 +01:00
sum2012 21f3d0ecf2 Add built-in AdhocServer option 2015-01-04 13:04:06 +01:00
sum2012 589cf551a0 Revert "Fixed an issue when MipsCall executed on any random thread instead of it's own thread causing some registers to be corrupted and leading to invalid address access"
This reverts commit 8a65d73ad2.
2015-01-04 13:04:05 +01:00
sum2012 accda25ce0 Travis CI Fix, typo 2015-01-04 13:04:05 +01:00
AdamN 1b8167f9df Changing the socket order checking in AdhocPollSocket a little bit
PS: The way how ppsspp indexing the socket may need to be changed to prevent PDP and PTP socket having the possibility to use the same socket id
2015-01-04 13:04:04 +01:00
AdamN 1a61bbbdf2 Adding socket error checking on AdhocServer 2015-01-04 13:04:04 +01:00
sum2012 e0a6480223 Move database.db to Tools\PSP game data 2015-01-04 13:04:03 +01:00
sum2012 7c323f8571 Another build fix 2015-01-04 13:04:03 +01:00
sum2012 cabcb891e9 build fix for non-windows 2015-01-04 13:04:02 +01:00
AdamN 1c7152db3a Adding Branch opcode to the MAKE_MIPS
Temp revert old version to fix conflict; Implementing built-in PRO Adhoc Server; Add back sceUsbGps

Implementing more Adhoc functions, and some bug fix (i don't remember them anymore)
2015-01-04 13:04:02 +01:00
AdamN 3dc6eed05b Giving access to some Kernel functions in order to execute MipsCall on the right thread instead of any random thread (current thread) 2015-01-04 13:04:01 +01:00
AdamN 69fb339a83 Fixed an issue when MipsCall executed on any random thread instead of it's own thread causing some registers to be corrupted and leading to invalid address access 2015-01-04 13:04:01 +01:00
AdamN 2cc19f56b2 Rearrange Network Shutdown to be properly in order (NetInit->AdhocInit->network functions->AdhocTerm->NetTerm) 2015-01-04 13:04:00 +01:00
Henrik Rydgård 303b92d703 Merge pull request #7265 from unknownbrackets/mpeg-ringbuffer
Reverse packetsFree to packetsAvail
2015-01-04 09:55:13 +01:00
Henrik Rydgård 9b914f6a0a Merge pull request #7267 from daniel229/replace_memmove
Replace a function with memmove() in Jui Dr. Touma Jotarou
2015-01-04 09:54:10 +01:00
daniel229 6cebc3a0b0 Replace function with memmove in Jui Dr. Touma Jotarou 2015-01-04 14:07:17 +08:00
Unknown W. Brackets ce33a9f128 Try to handle savestates better.
Just in case.  This isn't perfect but it should catch common cases.
2015-01-03 21:46:40 -08:00
Unknown W. Brackets 67cbf2e904 Reverse packetsFree to packetsAvail.
This is the actual value stored in memory, which games may be accessing or
even writing to.

Makes the video/mpeg/ringbuffer/avail test pass.
2015-01-03 18:59:56 -08:00
Henrik Rydgård 0b8c9fd2d7 Merge pull request #7263 from unknownbrackets/debugger
Scale UVs in through and non-through in GE debugger
2015-01-04 02:28:59 +01:00
Unknown W. Brackets 32903882af Merge pull request #7262 from vnctdj/patch-1
Make "Back" button translatable on the analogs testing screen
2015-01-03 17:17:42 -08:00
Unknown W. Brackets 7f7bf937fc Scale UVs in through and non-through.
This also shows them scaled to the w/h in the vertex preview, which is
probably easier to read and matches positions.

Additionally, fixes textures drawn fully not being highlighted at all.
2015-01-03 17:16:16 -08:00