Ced2911
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882001a371
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buggy hw transformation
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2013-09-12 09:46:16 +02:00 |
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Ced2911
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cde47ac1b9
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Mixed Transformation start to run in rr2
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2013-09-12 09:46:15 +02:00 |
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Ced2911
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abd9cbaa0d
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disable direct copy, crash :s
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2013-09-12 09:46:15 +02:00 |
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Ced2911
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f05e1dbf5a
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Start of mixed transformation
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2013-09-12 09:45:31 +02:00 |
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Ced2911
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0e473a7909
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more on rtt effect
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2013-09-12 09:45:31 +02:00 |
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Ced2911
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83d0b7f01e
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update gpu code
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2013-09-12 09:45:30 +02:00 |
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Ced2911
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76b11b88b8
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redid endian on indexed texture => fix ff2 blur
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2013-09-12 09:44:52 +02:00 |
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Ced2911
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1c7cae2139
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use vmx for QuickTexHash
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2013-09-12 09:44:51 +02:00 |
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Ced2911
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f3612b2afb
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update gpu
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2013-09-12 09:44:50 +02:00 |
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Ced2911
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72cb7739b6
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update gpu
Conflicts:
GPU/GPUState.cpp
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2013-09-12 09:43:57 +02:00 |
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Ced2911
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3188c00629
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Directx9 Gpu
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2013-09-12 09:37:19 +02:00 |
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raven02
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0046357170
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Fix some missing/black screens in FBO to memory mode
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2013-09-12 05:50:03 +08:00 |
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raven02
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f687d704f9
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Few fbo check for fbo_bind()
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2013-09-12 04:59:36 +08:00 |
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Henrik Rydgård
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d617a1079d
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Merge pull request #3691 from raven02/patch-20
Add and apply gstate.getTextureDimension(level)
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2013-09-11 13:23:14 -07:00 |
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Henrik Rydgard
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91f9161d76
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Fix some bugs found in reports in the Android crash reporting console
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2013-09-11 22:21:32 +02:00 |
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Henrik Rydgard
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c88920be4b
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Bail more gracefully if no real OpenGL driver is installed on XP
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2013-09-11 21:35:44 +02:00 |
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Henrik Rydgard
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5e6c837ced
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Fix issue where the SoftGPU would render double size if "antialiasing" was on.
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2013-09-10 22:27:05 +02:00 |
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raven02
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50edfb75d0
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Add reporting for color test function
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2013-09-10 09:20:50 +08:00 |
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Henrik Rydgård
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74418c13bf
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Merge pull request #3646 from raven02/patch-17
Toggle option "Disable Stencil Test" & "Always Depth Write"
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2013-09-09 00:06:00 -07:00 |
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raven02
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89b2913455
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Render-to-texture : Add | 0x04000000 to address
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2013-09-09 06:20:54 +08:00 |
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Unknown W. Brackets
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8ae6694e1d
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Use a waiting thread list in sceGe as well.
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2013-09-08 11:57:44 -07:00 |
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raven02
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65564725e8
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Render-to-texture : Update game list comments
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2013-09-08 19:44:36 +08:00 |
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raven02
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f6c41bfa13
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Add u16 getTextureDimension(int level)
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2013-09-08 16:09:40 +08:00 |
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raven02
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de1264d239
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Apply gstate.getTextureDimension(level)
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2013-09-08 16:08:31 +08:00 |
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Unknown W. Brackets
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c3839a53e5
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Fix some minor warnings.
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2013-09-07 22:40:08 -07:00 |
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Unknown W. Brackets
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bbf714c361
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Provide for GPU init failure, kill a warning.
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2013-09-07 22:30:30 -07:00 |
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Unknown W. Brackets
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ca1168df3c
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Enable the G3D log on Windows by default.
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2013-09-07 13:43:07 -07:00 |
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Unknown W. Brackets
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08b41df6a2
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Change a few more log types.
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2013-09-07 13:31:14 -07:00 |
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Henrik Rydgard
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8c88dff5a4
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More log categories, use them (and existing ones). Improve log config.
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2013-09-07 22:02:55 +02:00 |
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Henrik Rydgård
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f5bb0b1640
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Merge pull request #3667 from raven02/patch-18
Make it invalid for subarea texture
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2013-09-07 10:47:11 -07:00 |
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Henrik Rydgard
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78d3ee3d6a
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Misc cleanup, mostly logging code
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2013-09-07 13:01:19 +02:00 |
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raven02
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b932f908d3
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Make it invalid for subarea texture
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2013-09-07 18:48:10 +08:00 |
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Henrik Rydgård
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8db3213ca2
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Merge pull request #3666 from unknownbrackets/gpu-minor2
Don't ignore the low bits of the framebuf pointer
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2013-09-07 02:10:25 -07:00 |
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Unknown W. Brackets
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2e8b475789
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Don't ignore the low bits of the framebuf pointer.
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2013-09-07 02:01:01 -07:00 |
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Unknown W. Brackets
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37c7b1a5c1
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Check texture format changes even for renders.
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2013-09-06 23:40:23 -07:00 |
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Unknown W. Brackets
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f1eb152913
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Revert "Delete wrong format framebuffers instead."
This reverts commit b56c9e5533.
It was slowing down Kingdom Hearts a lot in certain areas.
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2013-09-06 23:35:10 -07:00 |
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Unknown W. Brackets
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b56c9e5533
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Delete wrong format framebuffers instead.
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2013-09-06 11:02:33 -07:00 |
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Unknown W. Brackets
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69e4b3487b
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Reuse framebuffers on format change.
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2013-09-06 10:56:43 -07:00 |
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raven02
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a1aac79224
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Toggle option "Disable Stencil Test" & "Always Depth Write"
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2013-09-05 21:49:26 +08:00 |
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raven02
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a59c058bba
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Apply GL_QCOM_binning_control if available
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2013-09-05 16:37:17 +08:00 |
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Henrik Rydgård
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20f6e4b0de
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Merge pull request #3640 from raven02/patch-12
Fix issue #2758 Tactics Ogre: Map flickering
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2013-09-05 01:22:02 -07:00 |
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Unknown W. Brackets
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f5375b794b
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Fix dumb missing nullcheck.
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2013-09-05 01:17:37 -07:00 |
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raven02
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59599a62d3
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Build fix
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2013-09-05 16:00:11 +08:00 |
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raven02
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7f5b87361e
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Fix issue #2758 Tactics Ogre: Map flickering
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2013-09-05 15:07:48 +08:00 |
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raven02
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e834b1b80d
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Use GEComparison for getDepthTestFunction()
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2013-09-05 13:59:09 +08:00 |
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raven02
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557b721a87
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Change to gstate.getDepthTestFunction()
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2013-09-05 13:57:12 +08:00 |
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Henrik Rydgard
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b054f1d6e0
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Revert "Add depthTest along with stencilTest since depth Fail/ZPass test used ."
This reverts commit 6624bb8100.
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2013-09-04 13:31:58 +02:00 |
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raven02
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4866a992ec
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Break if vertex count = 0
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2013-09-04 17:14:49 +08:00 |
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raven02
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bf5741a1f4
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Continue previous prim command when it was a STRIP or FAN
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2013-09-04 17:12:53 +08:00 |
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Henrik Rydgård
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159e366a16
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Merge pull request #3610 from raven02/patch-9
TRXKICK : Add memory valid check for srcBasePtr & dstBasePtr
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2013-09-04 02:00:56 -07:00 |
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