Commit Graph
3430 Commits
Author SHA1 Message Date
Unknown W. Brackets a1f3591960 Android buildfix. 2013-09-20 09:51:43 -07:00
raven02 83bac402c4 Replace them with GE_CMD_UNKNOWN_XX 2013-09-20 21:10:32 +08:00
Unknown W. Brackets bd70d04930 Include GE_CMD_PATCHFACING just in case. 2013-09-20 00:45:48 -07:00
Unknown W. Brackets bb2e51160b Don't default lighting on / matrices filled.
Seems like everything starts out at 0.
2013-09-20 00:34:18 -07:00
Unknown W. Brackets 7906de26f7 Try to match especially the size of ge contexts.
But also some of the actual data, most of it matches like this.
2013-09-20 00:33:32 -07:00
raven02 c7f830f575 Simplify AA lines 2013-09-20 14:41:52 +08:00
raven02 9e17a4abdb Add bunch of GE_CMD_UNKNOWN_XX 2013-09-20 14:31:16 +08:00
raven02 010c2a087e Add WARN_LOG_REPORT_ONCE for unknown GE commands 2013-09-20 14:30:33 +08:00
raven02 f4b097ca49 Set GE_CMD_SCISSOR1/2 with FLAG_EXECUTE 2013-09-20 14:16:17 +08:00
raven02 ec00b335f2 Add WARN_LOG_REPORT_ONCE for unsupported BJUMP/BOUNDINGBOX 2013-09-20 14:04:45 +08:00
The Dax 66d328175c Fix stupid typo. 2013-09-19 16:10:18 -04:00
The Dax 9dbcc282ff USING_GLES2 platforms: Fix build and fix a warning on Android. 2013-09-19 16:06:39 -04:00
Henrik Rydgård 7de9da10d4 Merge pull request #3833 from raven02/patch-16
Regression fix : Revert #3754
2013-09-19 12:00:27 -07:00
Henrik Rydgård 93f73be0bd Merge pull request #3800 from raven02/patch-10
Attach CLUT framebuffer only in buffered mode while memory mode should ...
2013-09-19 11:45:21 -07:00
Henrik Rydgård 0d0c73aac0 Merge pull request #3832 from raven02/patch-15
Regression fix #3797 - DXT1/3/5 texture bufw
2013-09-19 11:43:36 -07:00
Henrik Rydgård 36fe1efcc6 Merge pull request #3840 from raven02/patch-19
Should be in VRAM so | 0x04000000
2013-09-19 11:41:33 -07:00
raven02 aea9ecae4b GLES : gstate_c.framebufChanged = true for sccisor as well 2013-09-20 01:48:43 +08:00
raven02 568a93d938 Should be in VRAM so | 0x04000000 2013-09-20 01:28:14 +08:00
raven02 a3120e0bbf GLES: Add memory valid check for vertex address 2013-09-19 21:09:59 +08:00
raven02 96619f6cb1 Missing comma at the end of line 2013-09-19 19:32:53 +08:00
raven02 5d2efda98f Regression fix : Revert #3776 2013-09-19 12:24:07 +08:00
raven02 ec6170d593 Regression fix #3797 - DXT1/3/5 texture bufw 2013-09-19 11:06:12 +08:00
Henrik Rydgård f3d7bc24f4 Merge pull request #3825 from Ced2911/dx9windows
Dx9windows
2013-09-18 07:30:10 -07:00
Ced2911 d495cdbdf9 fix 8888 texture decoding 2013-09-18 14:40:33 +02:00
Henrik Rydgård 3f6e7f6e6a Merge pull request #3822 from DanyalZia/patch-8
Fixes Drawing size in non-buffered mode
2013-09-18 05:05:08 -07:00
danyalzia f1ca139444 Fixes Drawing size in non-buffered 2013-09-18 12:24:27 +05:00
The Dax e8263523a8 Build fix for VS 2012. 2013-09-17 22:37:49 -04:00
Henrik Rydgård 2de4db3e31 Merge pull request #3818 from unknownbrackets/headless
Headless - use auto compare, just build test list in test.py
2013-09-17 09:08:20 -07:00
Unknown W. Brackets abe805b62a Prevent a buffer overflow on bad shader. 2013-09-17 08:40:20 -07:00
The Dax c499719967 Put the removed include back, but only for Visual Studio 2012. 2013-09-17 10:27:06 -04:00
The Dax 156bc2613a Remove unnecessary include. 2013-09-17 10:27:06 -04:00
The Dax d102baacd0 Prep PPSSPP for Visual Studio 2013. 2013-09-17 10:27:06 -04:00
Henrik Rydgard fce5067279 Show a warning message on game start if Chainfire3D is installed. 2013-09-17 10:27:42 +02:00
raven02 b918dfdd98 Attach CLUT in buffered mode only while memory mode should be more accurate itself 2013-09-17 09:55:52 +08:00
Ced2911 b7aa10efc7 [gpu] move GetIndexBounds to common 2013-09-16 17:04:06 +02:00
raven02 8c3a89019b GE_BLENDMODE_ABSDIFF : Replace it using GL_MAX 2013-09-16 20:48:33 +08:00
Ced2911 b084e5169a Merge branch 'master' of https://github.com/hrydgard/ppsspp into dx9windows
Conflicts:
	headless/Headless.vcxproj
2013-09-16 10:54:04 +02:00
Ced2911 5c4ed26442 Make the dx9 renderer working in headless mode 2013-09-16 09:42:30 +02:00
Henrik Rydgard 83f39fdaa6 Report the combination of bezier/spline + morph/skinning to see if it happens 2013-09-16 09:01:20 +02:00
Henrik Rydgård 9f063fcbe9 Merge pull request #3798 from unknownbrackets/dx9
Fix directx9 so it builds on Windows (but doesn't work)
2013-09-15 23:28:05 -07:00
Unknown W. Brackets 5617f07462 Fix dx9 so it builds on Windows (DOES NOT WORK.) 2013-09-15 23:22:10 -07:00
Henrik Rydgard 5997cdf6ad Add clearly missing parenthesis, see #3776.
Update contributors list.
2013-09-16 08:09:27 +02:00
Unknown W. Brackets ad4bd8ed74 softgpu: small optimization, precompute tex info. 2013-09-15 21:39:28 -07:00
Unknown W. Brackets f43997a47f Update bufw handling in all gpus.
This fixes the softgpu as well, at least.
2013-09-15 21:27:13 -07:00
Unknown W. Brackets 8ca31f7652 Round texture bufw down to nearest 16 byte mult. 2013-09-15 20:06:41 -07:00
Henrik Rydgård b33f309228 Merge pull request #3767 from raven02/patch-7
Attemp to fix Kingdom Heart , Valkyrie Profile & Tales Of Phantasia
2013-09-15 16:03:15 -07:00
Henrik Rydgård 274c5bb20e Merge pull request #3782 from unknownbrackets/dx9
Put the DirectX9 stuff into a namespace.
2013-09-15 15:37:08 -07:00
Unknown W. Brackets f55b6a0dbc Put the DirectX9 stuff into a namespace.
This makes it almost build on Windows, but not quite.  Some required files
excluded from build, still.
2013-09-15 08:56:12 -07:00
Sacha 996c47a9b9 Buildfix. 2013-09-16 01:26:29 +10:00
Henrik Rydgard 8c4503c638 Add a micro version of the DX SDK as submodule, to keep the buildbot running. 2013-09-15 16:15:12 +02:00