Commit Graph
2443 Commits
Author SHA1 Message Date
Unknown W. Brackets 659ee2c3f6 Ensure we update sampling params on tex update. 2015-10-01 22:56:31 -07:00
Henrik Rydgard c2f4fad56a Fix another framebuffer race condition affecting #8002 (with postprocessing)
We can only wipe framebuffers at end of frame time when we react to the resolution change.
If we wipe at any other time, they can get recreated early and thus at the previous size.
2015-09-29 22:10:01 +02:00
Henrik Rydgard d3b265a3e4 Fix render resolution race condition. Should help #8002 2015-09-27 20:00:47 +02:00
Henrik Rydgard b07b002040 Introduce "Compatibility Flags".
These should be used very restrictively, see comment in Compatibility.h.

Should help #8004, by disabling depth rounding in Fight Night round 3.
2015-09-27 01:23:20 +02:00
Henrik Rydgard 70cb4372c1 Assorted fixes to auto resolution. Fixes too low resolution and also #8002, plus notification spam 2015-09-25 19:10:09 +02:00
Unknown W. Brackets 400b8886e6 Use the framebuf->height for offset calculation.
This way if we shrunk the framebuffer, it'll still work.
2015-09-23 23:59:39 -07:00
Henrik Rydgård 5d7c4dd7c0 Merge pull request #7944 from sum2012/gpu_blacklist
Blacklist some gpu
2015-09-23 18:15:21 +02:00
Henrik Rydgard ec63663ad5 More consistent handling of resolution changes. Should help #7995 2015-09-23 12:25:38 +02:00
Henrik Rydgard 669508ed80 Restore some code that should not have been deleted (dupe on windows but not on other platforms) 2015-09-19 23:42:22 +02:00
Henrik Rydgard 4d18d478a0 Sample renderWidth/pixelWidth/height once per frame for the framebuffer manager. 2015-09-19 16:19:03 +02:00
Henrik Rydgård a71fbccfbc Warning fixes for new LLVM on mac (warns on inconsistent usage of override) 2015-09-17 20:29:37 +02:00
Unknown W. Brackets dff4aeb30f Correct uv bound pointers in arm vertexjit. 2015-09-13 14:55:10 -07:00
Unknown W. Brackets 93e9d6cd56 Respect framebuffer offset in fb copies.
We need to offset the copy coordinates also, or we'll copy the wrong
thing.
2015-09-13 11:35:15 -07:00
Unknown W. Brackets 62de281e35 Use texture UV range to optimize framebuf copies. 2015-09-13 11:34:52 -07:00
Unknown W. Brackets f4df7f076e Hash less of 512 tall textures when possible.
This allows xBRZ to work better on such textures, and also may reupload
them less frequently.
2015-09-13 11:15:57 -07:00
Unknown W. Brackets 88eea00fe4 Add a safety against vertcache breaking uv checks. 2015-09-13 11:09:21 -07:00
Unknown W. Brackets 5c233fa545 Add initial decoding check for uv bounds. 2015-09-13 10:00:33 -07:00
Unknown W. Brackets 52c3fc221b Also split DirectX9's texture cache. 2015-09-13 09:36:17 -07:00
Unknown W. Brackets c7e6f051e4 Split the texture application into two stages.
The latter simply applies the texture.

This makes our IsAlphaTestTriviallyTrue() check correct.
2015-09-13 09:30:39 -07:00
Unknown W. Brackets a3078a6ae1 Move late state apply after sw transform decode.
Need this so ApplyDrawStateLate() can use data from the decode.
2015-09-13 06:53:55 -07:00
Unknown W. Brackets 5360422310 Defer bind of shader blend copy until after verts. 2015-09-13 06:52:47 -07:00
Unknown W. Brackets 71afaffc20 Pack texture cache entries just a bit tighter. 2015-09-13 06:43:47 -07:00
Unknown W. Brackets 7d63a10fdd Centralize texture cache entry structures. 2015-09-13 06:43:37 -07:00
Unknown W. Brackets e1df8fc45f Centralize sampling params and test optimizations. 2015-09-13 06:38:07 -07:00
Henrik Rydgard ab3468ea02 Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
Henrik Rydgard 08735b806f Remove silly use of gstate.SetVSyncInterval 2015-09-06 13:36:33 +02:00
Henrik Rydgard d822cbf60b Move fbo.cpp/h from native into PPSSPP 2015-09-06 13:13:37 +02:00
Henrik Rydgard 72ae497350 Remove glstate usage except in the GPU implementation. Prepare for moving it into PPSSPP. 2015-09-06 12:42:15 +02:00
sum2012 f6050e2c37 oop 2015-09-06 17:42:12 +08:00
sum2012 c30254a40d Rename BlacklistGPUNames to FramebufferFetchBlacklist 2015-09-06 17:40:30 +08:00
sum2012 7500145ddf Blacklist some gpu 2015-09-06 17:33:29 +08:00
Unknown W. Brackets 764539f814 Clean up GLES logic used in shader gen. 2015-09-05 16:44:17 -07:00
Unknown W. Brackets fb7c71e41d Simplify NV blit logic. 2015-09-05 16:28:59 -07:00
Unknown W. Brackets 2d0635c3e6 Cut out a bit more USING_GLES2. 2015-09-05 16:28:46 -07:00
Henrik Rydgard b22850720d Move the CheckGPUFeatures call to the Resize check 2015-09-06 00:13:46 +02:00
Henrik Rydgard 1c0158bfe6 Further reduce the use of ifdef USING_GLES2 and friends. 2015-09-05 23:39:10 +02:00
Henrik Rydgard 0237b84efd Reduce use of #ifdef USING_GLES2 some more 2015-09-05 23:09:06 +02:00
Henrik Rydgard 186d624ef3 Cleanup of FBO+blit flags. Requires the change in native to stop lying. 2015-09-05 22:40:45 +02:00
Henrik Rydgard 5b2ffd1434 Fix some naming, remove NV_draw_texture, move decisions out 2015-09-05 22:11:28 +02:00
Henrik Rydgard f524049277 Move more GPU feature checks upfront. Re-check when exiting settings menu. 2015-09-05 21:23:58 +02:00
Henrik Rydgard a71be3f75f Start moving GPU feature compatibility decisions to startup
(and a single, cache-friendly flag field)
2015-09-05 19:58:47 +02:00
Henrik Rydgard 7b0a31ade5 Adjust D3D depth calculations to get them to match OpenGL as close as I can get it. 2015-08-29 17:43:09 +02:00
Henrik Rydgard 76eacf32f4 Change the offset to 0.0 2015-08-27 18:02:45 +02:00
Henrik Rydgard fd18f14508 Fix GT and hopefully other games that got a black screen 2015-08-27 17:58:41 +02:00
Henrik Rydgard 7e3292d275 Minor optimization 2015-08-26 18:46:55 +02:00
Henrik Rydgard d89da71057 Get rid of a division in the vertex shader by precomputing the inverse. 2015-08-26 17:40:06 +02:00
Henrik Rydgard 5dbc8abd94 experiment: Add a different offset that unknown found during testing, plus remove rounding of through mode depth (which should already be rounded) 2015-08-26 17:28:34 +02:00
Henrik Rydgard dedd2b60e4 Subtracting an offset of 0.5 works on my nVidia and I have no idea why, this makes no sense. 2015-08-26 17:02:07 +02:00
Henrik Rydgard 160980ee2e Properly dirty the uniform in Execute_ViewportType 2015-08-26 16:28:10 +02:00
Henrik Rydgard c91b58ac8e Fix typo. This breaks it again though, strangely. 2015-08-26 16:07:11 +02:00