Unknown W. Brackets
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9d5ae2b336
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For 5551 buffers, force stencil mask to 1/0.
4444 it would also be ideal to spread the bits, but that gets a bit
complicated. 5650 probably doesn't matter.
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2015-02-22 19:11:11 -08:00 |
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Unknown W. Brackets
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abace1aa76
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For render-to-tex, full alpha on 565 use only.
It's not how it was drawn, but how it is used... in case it changes
formats, which apparently Split/Second does. Fixes #7492.
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2015-02-21 18:08:50 -08:00 |
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Unknown W. Brackets
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0982336565
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Oops, fix race in xBRZ buffer alloc.
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2015-02-21 15:51:02 -08:00 |
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Unknown W. Brackets
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10049e62a8
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Allocate the xBRZ buffer only when actually used.
This way if scaling is off, we don't have to worry about potentially
eating more RAM on any platform.
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2015-02-21 15:51:02 -08:00 |
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Unknown W. Brackets
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4c15afa905
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Allow multiple replacements on the same func.
Or, more specifically, hooks. This allows enter and exit on the same
func, which can obviously be useful for debugging.
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2015-02-21 15:48:09 -08:00 |
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Henrik Rydgard
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e5706ac9ff
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Remove accidentally added Flush() call (was debugging something else)
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2015-02-04 17:41:51 +01:00 |
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Henrik Rydgard
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018b134545
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Fix issue where on-screen UI might be invisible in non-buffered rendering
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2015-02-04 17:29:49 +01:00 |
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Henrik Rydgard
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f18f54fa5a
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Don't prepare to fetch translations unless we actually are going to use them.. In a couple of places in the code.
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2015-02-04 13:41:21 +01:00 |
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Henrik Rydgard
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05ee55ea46
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Try a potential fix for #7408
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2015-02-03 21:51:39 +01:00 |
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Henrik Rydgard
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2df04bab3b
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Oops, fix mistake in spline drawing
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2015-01-29 16:30:52 +01:00 |
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Henrik Rydgard
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033798c796
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Expand spline data into a separate buffer. Prevent overflowing it by reducing the size of spline draws if necessary (but shouldn't really happen).
Might help #7386
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2015-01-29 16:04:00 +01:00 |
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sum2012
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cb039081ac
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Add "hardware transform error" translate
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2015-01-29 07:20:14 +08:00 |
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Unknown W. Brackets
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f1bca47432
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Fix shaders leaking on game exit.
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2015-01-24 20:36:58 -08:00 |
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Unknown W. Brackets
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0d9e0b16dd
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Fix textures leaking on game exit.
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2015-01-24 20:36:01 -08:00 |
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Coldbird
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72d5845532
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Fixed Indentation + Moved Cardboard Menu
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2015-01-24 20:01:09 +01:00 |
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Coldbird
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2b940ddf17
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Fixed Framebuffer Blitting on Cardboard
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2015-01-24 17:39:59 +01:00 |
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Coldbird
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b08c7012f1
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Add Google Cardboard Support
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2015-01-24 17:39:59 +01:00 |
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Luna
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1c3903504b
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Remove leftovers
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2015-01-23 16:48:50 +01:00 |
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Luna
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ff9d33d2a7
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Move the hack to FramebufferCommon.cpp and rename.
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2015-01-23 10:40:49 +01:00 |
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Luna
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722d34e09a
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Add Bloom Effect Smoothing hack
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2015-01-23 02:08:20 +01:00 |
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Henrik Rydgard
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cae58cafee
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Revert "Merge pull request #7361 from hrydgard/color-conv-centralize"
This reverts commit f1b57dabf5, reversing
changes made to 41001637ce.
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2015-01-22 19:53:32 +01:00 |
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Henrik Rydgard
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07933cad42
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Revert "Minor optimizations, add a failsafe"
This reverts commit 48e4d1edae.
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2015-01-22 19:52:58 +01:00 |
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Henrik Rydgard
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9c64351578
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Revert "Fix issues with scaling ARGB1555 textures in OpenGL, introduced by the recent merge"
This reverts commit 08eaa6e1f7.
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2015-01-22 19:52:49 +01:00 |
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Henrik Rydgard
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08eaa6e1f7
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Fix issues with scaling ARGB1555 textures in OpenGL, introduced by the recent merge
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2015-01-20 22:48:39 +01:00 |
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Henrik Rydgard
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48e4d1edae
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Minor optimizations, add a failsafe
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2015-01-20 20:08:12 +01:00 |
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Henrik Rydgard
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7faddd6100
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Consolidate the two TextureScaler copies into one.
Also lets us clean up ColorConv slightly.
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2015-01-20 17:32:55 +01:00 |
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Henrik Rydgard
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4d1c1e41f3
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Optimize and consolidate color conversion a bit
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2015-01-20 17:32:55 +01:00 |
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Henrik Rydgard
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2623a48b4a
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Centralize color conversion functions in Common/ColorConv.
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2015-01-20 17:32:54 +01:00 |
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Unknown W. Brackets
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d1b3dcffd8
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Fix another potential divide by zero.
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2015-01-19 08:45:19 -08:00 |
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Unknown W. Brackets
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0d6c002cb0
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Fix a very unlikely sign extend glitch.
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2015-01-19 08:41:53 -08:00 |
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Unknown W. Brackets
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e3b7ddb258
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Clarify enum usage.
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2015-01-18 13:26:26 -08:00 |
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Unknown W. Brackets
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ee1085b060
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Oops, deleted too early.
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2015-01-18 13:18:17 -08:00 |
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Unknown W. Brackets
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3fcf695159
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Fix an unlikely leak on error.
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2015-01-17 18:45:03 -08:00 |
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Unknown W. Brackets
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795088001c
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Avoid passing a GPUstate by value.
Only used by Qt GE debugger thing anyway.
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2015-01-17 18:21:04 -08:00 |
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Henrik Rydgard
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c2500744e1
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D3D9 rectangle rendering fix (maxindex)
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2015-01-15 23:58:07 +01:00 |
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Unknown W. Brackets
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d663cda2de
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Transform rects using indices.
Not a hge difference. Minor cleanup.
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2015-01-15 12:26:35 -08:00 |
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Henrik Rydgard
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df62bc42b7
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D3D shader generator: Fix an issue with 4x3 vs 4x4 matrices that caused warnings to be reported (I think).
Make the GL code for this case (skinning without normal) more similar.
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2015-01-12 20:37:33 +01:00 |
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Unknown W. Brackets
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f311d4008d
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Leave VBOs and index buffers bound for reuse.
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2015-01-11 17:03:45 -08:00 |
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Unknown W. Brackets
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40ea889b6a
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Cache the VBO/index buffer to avoid redundancy.
Well, mostly just redundant unbinds.
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2015-01-11 16:56:29 -08:00 |
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Unknown W. Brackets
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c37d41c88c
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Assert state on first frame.
This won't matter much for games, but makes tests run more sanely.
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2014-12-30 15:26:16 -08:00 |
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Henrik Rydgård
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f74add91e2
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Merge pull request #7202 from unknownbrackets/cpu-thread
Allow switching cpu thread on/off ingame
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2014-12-24 19:15:51 +01:00 |
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Unknown W. Brackets
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d097999fad
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Avoid killing textures unless we have several mb.
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2014-12-21 17:00:55 -08:00 |
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Unknown W. Brackets
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0a6a70f53f
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Allow switching cpu thread on/off ingame.
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2014-12-20 17:39:42 -08:00 |
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Unknown W. Brackets
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962d8c5224
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dx9: Take screenshots (fixes #7197.)
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2014-12-20 08:31:56 -08:00 |
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Henrik Rydgård
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a9be90229a
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Merge pull request #7140 from AbandonedCart/master
use libc++ for iOS to avoid additional directives
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2014-12-18 22:38:14 +01:00 |
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xebra
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1a6102178c
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[spline/bezier]Remove unnecessary initialization of array.
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2014-12-16 22:30:06 +09:00 |
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Henrik Rydgard
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d9e543fdd2
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Reduce PowerVR blockiness problems on older GPU revisions. #7153 #7150
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2014-12-15 01:16:07 +01:00 |
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Henrik Rydgard
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f424bf73ae
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GLES: Implement a custom modulo function for PowerVR. Fixes blockiness, see #7153 and #7150
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2014-12-14 20:59:21 +01:00 |
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Henrik Rydgard
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e2d2950865
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Add a sanity check for shader linking, active in debug mode
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2014-12-14 20:17:29 +01:00 |
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Henrik Rydgard
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b4b7cd0722
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GLES: Merge the two ShaderID classes as they are identical.
I don't expect the number of bits required to grow or shrink massively for either type of shader in this backend.
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2014-12-14 19:24:11 +01:00 |
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