128 Commits
Author SHA1 Message Date
sum2012 983fcb1369 oop 2022-08-07 21:11:12 +08:00
sum2012 c4fcb4f4e4 clipboard don't work in android 2022-08-07 20:22:01 +08:00
sum2012 d26dcdcf6e Change copy method to clipboard 2022-08-07 07:49:13 +08:00
sum2012 fdc2c0aedc Fix path issue in Android 2022-08-06 21:23:13 +08:00
sum2012 1237dd5077 oop 2022-08-06 20:07:02 +08:00
sum2012 77b4c4d1e7 Try to fix android 2022-08-04 21:17:44 +08:00
sum2012 16d757651c Fix Android game size 2022-08-03 20:08:06 +08:00
sum2012 b8315ecf31 Not test in Android,Full calc baidu nd5 2022-08-02 22:38:41 +08:00
sum2012 4c4b606fc9 Make inputbox for windows 2022-08-02 21:29:09 +08:00
sum2012 d3a895e392 Clean up 2022-08-02 05:58:49 +08:00
sum2012 909bd98e5e Cleanup 2022-08-01 21:14:38 +08:00
sum2012 8cc59238ec Fix 2022-07-31 22:47:05 +08:00
sum2012 6142d4442b Some fix of 262144 2022-07-31 17:29:06 +08:00
sum2012 59e02731a2 Test 262144 md5 in android 2022-07-31 16:55:00 +08:00
sum2012 4f0cafa36d Fix android 2022-07-31 06:48:31 +08:00
sum2012 3adda05663 Testing 2022-07-29 22:12:20 +08:00
sum2012 bdc69201d5 wip 2022-07-26 21:23:31 +08:00
sum2012 64c2cf8082 Work but not good 2022-07-26 19:18:21 +08:00
sum2012 e931176994 First step of md5 2022-07-24 21:55:20 +08:00
Unknown W. Brackets aad5082d55 Config: Move recent ISOs access to accessors. 2022-07-11 20:44:13 -07:00
iota97 ccef3de34c Add version to game screen 2022-03-11 07:23:42 +01:00
Unknown W. Brackets 43819fcd16 UI: Cleanup some reference warnings. 2022-01-29 22:36:08 -08:00
iota97 8b79025507 Avoid confusion for translator 2022-01-10 20:04:47 +01:00
Unknown W. Brackets 3e73ce87ee Path: Check for PSP case insensitively.
This allows a game to look up ms0:/psp/ eve with the PSP special case path
handling.
2021-12-16 15:06:15 -08:00
Unknown W. Brackets 08a55d19d5 macOS: Allow opening game folder. 2021-10-19 10:01:27 -07:00
Unknown W. Brackets 450b59809b Qt: Allow opening game folder. 2021-10-19 10:01:27 -07:00
iota97 b44c991fc1 Add info check 2021-09-07 16:16:39 +02:00
iota97 227333f45b Don't show CRC button when we can't get it 2021-09-07 10:17:03 +02:00
Henrik Rydgård a74e1a422d GameScreen: Minor logic cleanup, remove Calculate CRC button when not needed. 2021-08-21 20:58:25 +02:00
Henrik Rydgård 467a63813a Merge branch 'crc32_patch3' of https://github.com/sum2012/ppsspp into sum2012-crc32_patch3 2021-08-21 20:19:43 +02:00
Henrik Rydgård 2e16e83159 It never ends... 2021-05-13 10:39:16 +02:00
Henrik Rydgård ae06499a0c Change Copy, Rename to use Path. Remove std::string version of Exists().
Buildfixes

Buildfix
2021-05-13 10:39:16 +02:00
Henrik Rydgård 025bcb1673 Introduce Path, start using it all over the place.
Still lots left to convert!

Convert GetSysDirectory to return Path.

More buildfixing

Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Henrik Rydgård a2a0551a83 Buildfix, and more renaming while we're at it. 2021-04-25 22:25:29 +02:00
Henrik Rydgård 1b13badeb4 Move remaining FileUtil functions into the File namespace. 2021-04-25 20:38:22 +02:00
Unknown W. Brackets 9e56431dc6 UI: Show CRC on game screen if calculated. 2021-02-16 19:29:37 -08:00
sum2012 784e803f98 Add CRC32 calc
Fix #13964
Thanks @unknownbrackets
2021-01-30 07:03:52 +08:00
Henrik Rydgård 0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik RydgårdandGitHub 4f43cff5ca Move fileutil, net, image loaders, ui to Common. (#13506)
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing

Let's also move net while we're at it.

Move the ZIM/PNG loaders over to Common.

Move the UI framework into Common

iOS buildfix

* Buildfix

* Buildfixes

* Apple buildfix

* This typo again..

* UWP buildfix

* Fix build of PPSSPPQt, such as it is (it's not in good condition...)

* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård f01ba6dc84 Move NativeApp.h to Common/System, split into NativeApp.h and System.h
Buildfix
2020-10-04 11:42:16 +02:00
Henrik Rydgård ff8148dd92 Move native/util, native/data and native/i18 to Common/Data.
Also move colorutil.cpp/h

linking build fix experiment

Delete a bunch of unused CMakeLists.txt files

CMakeLists.txt linking fix

Don't include NativeApp.h from any headers.

Android.mk buildfix

Half of the UWP fix

Buildfix

Minor project file cleanup

Buildfixes

Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård 6f02844b5b Consolidate BackgroundAudio.cpp into a class 2020-08-03 10:43:26 +02:00
Henrik Rydgård 5f57d4775f Add some excessive null checks to GameScreen::render(), might fix the crash seen in #13057 2020-06-29 22:47:34 +02:00
Unknown W. Brackets dbb19d169f UI: Prevent stretching game icons on detail.
Also, make them a bit bigger in the save data screen.
2020-03-23 17:43:58 -07:00
iota97 592d6f902e Show region on game selection screen 2020-02-23 12:00:26 +01:00
Unknown W. Brackets 5009698cc0 Core: Use a shared_ptr for i18n categories.
This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
2020-02-09 07:35:16 -08:00
Henrik Rydgård 1f742fd07a UI: Better way of showing game/savedata images. Fixes #12408 2019-10-11 17:34:38 +02:00
Unknown W. Brackets ecf509c362 Config: Add game name to game-specific inis. 2019-07-14 15:07:03 -07:00
Silent bb2ba8086b Improved Show in Folder:
- Not spawning cmd.exe anymore, rather using the same way Chromium does to spawn a shell window with a file focused
- Hid a nonfunctional "Show In Folder" button for UWP builds
2019-05-23 19:59:08 +02:00
Henrik Rydgård 3d20ddecc5 VK: Fix sometimes-missing images in GameScreen. Can't load textures from update(). (should probably make that possible though.. later). 2018-11-22 23:53:58 +01:00