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Work but not good
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@@ -44,6 +44,7 @@
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#include "UI/MainScreen.h"
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#include "UI/BackgroundAudio.h"
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#include "Core/Reporting.h"
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#include "UI/mmd5.h"
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GameScreen::GameScreen(const Path &gamePath) : UIDialogScreenWithGameBackground(gamePath) {
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g_BackgroundAudio.SetGame(gamePath);
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@@ -77,6 +78,12 @@ void GameScreen::update() {
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btnCalcCRC_->SetVisibility(UI::V_GONE);
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}
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}
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if (MD5string == "...") {
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tvCRC_->SetText(MD5string);
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btnCalcMD5_->SetVisibility(UI::V_GONE);
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}
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}
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void GameScreen::CreateViews() {
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@@ -200,12 +207,13 @@ void GameScreen::CreateViews() {
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if (fileTypeSupportCRC && !isHomebrew && !Reporting::HasCRC(gamePath_) ) {
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btnCalcCRC_ = rightColumnItems->Add(new ChoiceWithValueDisplay(&CRC32string, ga->T("Calculate CRC"), (const char*)nullptr));
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btnCalcCRC_->OnClick.Handle(this, &GameScreen::OnDoCRC32);
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btnCalcMD5_ = rightColumnItems->Add(new ChoiceWithValueDisplay(&CRC32string, ga->T("Calculate MD5"), (const char*)nullptr));
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btnCalcMD5_->OnClick.Handle(this, &GameScreen::OnDoCRC32);
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} else {
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btnCalcCRC_ = nullptr;
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btnCalcMD5_ = nullptr;
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//btnCalcMD5_ = nullptr;
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}
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btnCalcMD5_ = rightColumnItems->Add(new ChoiceWithValueDisplay(&MD5string, ga->T("Calculate MD5"), (const char*)nullptr));
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btnCalcMD5_->OnClick.Handle(this, &GameScreen::OnDoMD5);
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}
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UI::Choice *GameScreen::AddOtherChoice(UI::Choice *choice) {
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@@ -346,6 +354,15 @@ UI::EventReturn GameScreen::OnDoCRC32(UI::EventParams& e) {
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return UI::EVENT_DONE;
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}
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UI::EventReturn GameScreen::OnDoMD5(UI::EventParams& e) {
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MD5string = "...";
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//Reporting::QueueCRC(gamePath_);
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//MD5string = md5file(gamePath_);
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auto chrs = gamePath_.c_str();
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MD5string = md5file(chrs);
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btnCalcMD5_->SetEnabled(false);
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return UI::EVENT_DONE;
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}
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UI::EventReturn GameScreen::OnSwitchBack(UI::EventParams &e) {
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TriggerFinish(DR_OK);
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@@ -64,6 +64,7 @@ private:
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UI::EventReturn OnCwCheat(UI::EventParams &e);
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UI::EventReturn OnSetBackground(UI::EventParams &e);
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UI::EventReturn OnDoCRC32(UI::EventParams& e);
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UI::EventReturn OnDoMD5(UI::EventParams& e);
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// As we load metadata in the background, we need to be able to update these after the fact.
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UI::TextView *tvTitle_ = nullptr;
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@@ -72,6 +73,7 @@ private:
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UI::TextView *tvInstallDataSize_ = nullptr;
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UI::TextView *tvRegion_ = nullptr;
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UI::TextView *tvCRC_ = nullptr;
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UI::TextView *tvmd5_ = nullptr;
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UI::TextView *tvID_ = nullptr;
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UI::Choice *btnGameSettings_ = nullptr;
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@@ -86,4 +88,5 @@ private:
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std::vector<UI::Choice *> otherChoices_;
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std::vector<Path> saveDirs;
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std::string CRC32string;
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std::string MD5string;
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};
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