1333 Commits
Author SHA1 Message Date
Henrik RydgårdandGitHub 01d65ada40 Merge pull request #21760 from misantronic/feature/achievementshost-cli-override
Android: add achievements host override receiver
2026-06-01 11:05:22 +02:00
david.schkalee d477afa9b2 Android: add achievements host override receiver 2026-06-01 01:44:04 +02:00
Henrik RydgårdandGitHub 931c246208 Merge pull request #21755 from Eloren1/load-save-confirm
Add load state confirmation setting
2026-05-31 22:04:19 +02:00
Eloren1 74f9b36bd5 Add LoadStateConfirmScreen to all build systems 2026-05-31 22:09:01 +03:00
Henrik Rydgård e8e357e360 Implement the "Mix audio with other apps" setting on Android. 2026-05-31 19:08:45 +02:00
Henrik Rydgård 0b47955c64 Delete geometry shader culling support. Is mostly replaced, and will be fully replaced with software transform. 2026-05-30 19:07:59 +02:00
Henrik Rydgård ed274c8a7e Just some lint fixing 2026-05-13 11:37:26 +02:00
Henrik Rydgård e23d866a95 Plumb through an error code for missing activity. Will later be used to improve the UI. 2026-05-11 10:52:36 +02:00
Henrik Rydgård fd7c5cdd6b Add pugixml dependency 2026-04-16 12:12:12 -06:00
Henrik Rydgård 3663d46a5b Split out the GameBrowser from MainScreen 2026-04-13 13:20:19 -06:00
Henrik Rydgård cb6e1df518 Android ndk-build buildfix 2026-03-27 20:42:21 -06:00
Henrik Rydgård 99d5bcc26d Build fixes, crashfix on fail-to-open 2026-03-27 14:34:18 -06:00
Chris Healy ba59170b0b OpenGL: Add GLProfiler for GPU timestamp profiling
Adds a new GLProfiler class for GPU-side timestamp profiling, similar to
VulkanProfiler. Uses GL_EXT_disjoint_timer_query (GLES) or GL_ARB_timer_query
(desktop GL).

Features:
- Scoped Begin()/End() profiling with printf-style naming
- Automatic GPU disjoint detection (frequency changes invalidate results)
- Millisecond timing output via INFO_LOG
- Pre-allocated query pool (1024 queries max per frame)
- Nested scope support with indented output

Signed-off-by: Chris Healy <cphealy@gmail.com>
2026-03-18 09:52:43 -07:00
Henrik Rydgård fead647304 Android: Improve insets behavior on older devices without camera cutouts 2026-03-14 22:53:17 +01:00
Henrik Rydgård 5255d450bc Move the AdhocServerScreen to its own file, remove the "Toggle List" button 2026-02-26 17:17:42 +01:00
Henrik Rydgård 68a59e42cd Fix a few bugs in app-android.cpp 2026-02-26 10:44:21 +01:00
Henrik Rydgård a03e112a80 Android: Avoid a few string copies 2026-02-26 10:37:12 +01:00
Henrik Rydgård e50199ad0a Fix the gemini-written video player to actually work 2026-02-26 09:33:26 +01:00
Henrik Rydgård 250c52d1d7 Add basic video player code 2026-02-25 20:52:33 +01:00
Henrik Rydgård b7ad74d309 MetaFileSystem: Turn another argument into string_view 2026-02-25 00:52:25 +01:00
Henrik Rydgård f046857d2b Delete remains of support for the MIPS architecture as host 2026-02-17 10:20:51 +01:00
Henrik Rydgård e3e6148459 Add a way to query the installer name on Android. 2026-02-14 10:48:40 +01:00
Katharine Chui f3e11110ed bump aemu_postoffice
extend max pdp block size, due to user report of the following in
dissidia:

07:53:752 MatchingEven I[SCENET]: HLE\sceNetAdhocMatching.cpp:1188 EventLoop[1]: Matching Event [1=HELLO][00:02:02:02:02:02] OptSize=4696
2026-02-06 11:43:32 +01:00
Henrik Rydgård 03c901d0cc Prepare for multiple gesture mapping zones 2026-02-04 15:01:06 +01:00
Henrik Rydgård 7dfaf2fa2c Android buildfix attempt 2026-02-04 00:53:15 +01:00
Henrik Rydgård 7b1ba55e72 Prevent touch controls from fading away while being held.
Fixes #20531
2026-02-04 00:00:38 +01:00
Henrik Rydgård 7d987cd78b Make fast_matrix_mul_4x4 inlineable 2026-01-30 14:10:32 +01:00
Henrik Rydgård ed5a052258 Remove unused initial work for adding NEON support to ARM JITs.
Our SIMD strategy for ARM is the JitUsingIR.
2026-01-29 17:41:57 +01:00
Henrik Rydgård dccca3c441 Android: Track device disconnection 2026-01-25 23:02:12 +01:00
Henrik Rydgård 34938e3de6 Move Notice to Common/UI 2026-01-25 15:10:26 +01:00
Henrik Rydgård 53c5f1875c Minor cleanup of Android vulkan code 2026-01-24 10:54:46 +01:00
Henrik Rydgård 3c4adc3e66 Fix a number of Android Studio lint warnings, a bad jni return type and an memory leak 2026-01-21 18:43:47 +01:00
Katharine Chui 5aa266934b import aemu_postoffice as a submodule instead 2026-01-19 22:14:51 +01:00
Katharine Chui bf30de1527 initial github.com/kethen/aemu_postoffice integration ported from github.com/kethen/aemu 2026-01-11 18:53:54 +01:00
Henrik Rydgård e33ff46ffd Extract the rewind code from SaveState.cpp, to make it more managable. 2026-01-08 22:22:46 +01:00
Henrik Rydgård 70f1488416 Implement a unicode-char keyboard event on Android.
This fixes the ImDebugger when trying to use it with a bluetooth
keyboard, and also fixes other types of text input from bluetooth
keybaords on Android.

However, the ImDebugger is currently very crash-prone on Android since
it crashes on layout changes. This will be fixed separately.
2026-01-07 19:12:15 +01:00
Henrik Rydgård 77ec5c7c50 Buildfixes 2025-12-19 16:20:30 +01:00
Henrik Rydgård 18a67b82d2 Do the same with KeyInputFlags. Fix minor UI misalignments 2025-12-19 13:41:58 +01:00
Henrik Rydgård 481d0fd18c Switch TouchInputFlags to enum class, fix some minor UI issues
Scroll views now only wheel-scroll if the mouse is hovering over them.
2025-12-19 11:38:56 +01:00
Henrik Rydgård c2d8752876 Bump the ffmpeg submodule. 2025-12-15 17:28:36 +01:00
Henrik Rydgård 5b7b1f76eb Add an in-app crash history viewer to Developer Tool on Android (v30+) 2025-12-15 17:16:47 +01:00
Henrik RydgårdandGitHub b8fced5b41 Path code cleanup, move some UI code (#21037)
* Move a bunch of path logic into Core/Util/PathUtil.cpp/h

.

* Move GameImageView out from SaveDataScreen

* More cleanup, add a translation string
2025-11-25 00:44:24 +01:00
Henrik Rydgård bf9493910a Rework some IAP/Gold UI. Minor title screen tweak 2025-11-23 21:55:25 +01:00
Henrik RydgårdandGitHub defd21cc90 Android: Rework UI insets handling (#21007)
* During game load, place the loading screen where the game will appear

* Android: Merge NativeActivity into PpssppActivity

* Rework window insets handling on Android

* Main screen: Display the path on its own line in portrait mode

* Make the "Fullscreen" setting on Android separate between portrait and landscape
2025-11-16 10:43:58 +01:00
Henrik Rydgård 6d1973edfb Add banners on the top of settings pages, if editing game-specific settings show the icon. 2025-11-09 08:51:41 +01:00
Henrik Rydgård e37c0cbef3 Introduce SimpleBaseDialogScreen, TabbedBaseDialogScreen's simpler cousin 2025-10-29 08:39:59 +01:00
Henrik Rydgård 69aa84e3b0 Split out the backgrounds and base screen classes from MiscScreens.h 2025-10-29 00:02:43 +01:00
Henrik Rydgård 5826b61d95 Extract some useful view classes from UploadScreen, use on CreditsScreen 2025-10-28 15:32:45 +01:00
Henrik Rydgård 9ed3fc0eaa Some work on the credits screen, main screen 2025-10-28 11:27:31 +01:00
Henrik Rydgård c686d48268 Add prototype Upload screen and a couple new icons. Some refactoring. 2025-10-27 12:20:20 +01:00