Commit Graph
45601 Commits
Author SHA1 Message Date
Sacha b76152d88a Use gl_common from native. 2012-11-26 20:38:39 +10:00
Henrik Rydgard ec55fac3cd Float TC coordinates apparently work in through mode. Add one more special case for blending. 2012-11-26 11:34:23 +01:00
Henrik Rydgård 5ca7692912 Merge pull request #15 from xsacha/master
New defines; iOS support
2012-11-26 02:31:09 -08:00
Sacha 640cce9b88 Use new defines: USING_GLES2, ARM and add iOS support. 2012-11-26 20:27:35 +10:00
Henrik Rydgard 00c218860e Add -DARM and -DUSING_GLES to standalone Android makefiles. 2012-11-26 09:06:22 +01:00
Henrik Rydgard 975986f79b Add -DARM and -DUSING_GLES2 to standalone makefiles. 2012-11-26 09:06:07 +01:00
Henrik Rydgård b3a6444f4b Merge pull request #94 from xsacha/master
CMakeLists cleanup; Improve portability to future platforms; iOS support
2012-11-26 00:02:30 -08:00
Henrik Rydgård a5509f2bd0 Merge pull request #93 from tmaul/master
Some sceRtc changes
2012-11-25 23:59:57 -08:00
Sacha 5019462317 iOS Support
Preliminary iOS support using new framework.
2012-11-26 14:06:35 +10:00
Sacha 3c903dda24 Improve portability to future platforms. Make use of new USING_GLES2 define throughout PPSSPP. Also use ARM definition where suitable. Remove some redundancy with includes. 2012-11-26 13:25:14 +10:00
Sacha a1a72b3f21 CMakeLists cleanup.
Tabified CMakeLists. Introduced USING_GLES2 and X86 option and exposed USING_GLES2 to C++. Removed some redundancies and messiness.
2012-11-26 12:41:57 +10:00
Kevin Armstrong e3b521b893 sceRtc function stubs, and some actual working functions 2012-11-26 00:36:36 +00:00
Henrik Rydgard 1a7ca88df4 Fix some black textures 2012-11-26 01:21:14 +01:00
Florent Castelli 3d1a14ef78 Include SDL.h instead of SDL/SDL.h 2012-11-25 22:25:54 +01:00
Henrik Rydgard 6983c1cd70 upgrade native 2012-11-25 20:09:00 +01:00
Henrik Rydgard 3837eb1065 Fix glDepthRangef crash 2012-11-25 20:06:29 +01:00
Florent Castelli fd76b2bb15 Fix ordering in gpu state struct 2012-11-25 18:15:30 +01:00
Henrik Rydgard c0075d8322 Special case for GL_ZERO blend factor too. Don't log on "sync". 2012-11-25 17:48:05 +01:00
Florent Castelli 2f39496ec5 Use ambient material color when no color in the vertex
Fixes color in celshading demo
2012-11-25 17:45:50 +01:00
Henrik Rydgard 4b67f22072 Fixes to usage of gl state stuff 2012-11-25 17:21:23 +01:00
Henrik Rydgard 41b4cf836c Add stencil support to FBO code. Attempt to make it work on Tegra (not tested) 2012-11-25 17:19:17 +01:00
Henrik Rydgard d0f829353d Support FIXA and FIXB blend factors as well as possible. 2012-11-25 15:49:37 +01:00
Henrik Rydgard f4278247ed glstate: Support glBlendColor 2012-11-25 15:47:26 +01:00
Henrik Rydgard ced89f5983 Warning fixes 2012-11-25 15:46:51 +01:00
Henrik Rydgard b039f58aea Unbreak BB build 2012-11-25 13:46:11 +01:00
Henrik Rydgård 6f8f5cb391 Fix gl ui issues 2012-11-25 12:39:15 +01:00
Henrik Rydgård 41e5a5f367 proper tabs 2012-11-25 12:38:44 +01:00
Henrik Rydgård fc453c979f MacOSX buildfix. Doesn't run right yet though. 2012-11-25 12:25:07 +01:00
Henrik Rydgård 86ed7895d4 MacOSX build fix 2012-11-25 12:24:26 +01:00
Henrik Rydgård fd25214d49 Only need to include zip.h on android. 2012-11-25 11:31:20 +01:00
Henrik Rydgård ec25bfc9a4 Merge pull request #90 from tmaul/master
Update sceRtcSetTick based on test cases
2012-11-25 02:13:27 -08:00
Henrik Rydgård 85c9a43dc1 Merge pull request #91 from unknownbrackets/linux-fix
Fix tests on Linux to behave more like Android.
2012-11-25 02:11:05 -08:00
Unknown W. Brackets 5022922a3a Make headless take arguments like a standard cli.
I like -l.
2012-11-24 21:59:38 -08:00
Unknown W. Brackets 8432c83036 Fix tests on Linux to behave more like Android. 2012-11-24 21:59:38 -08:00
Unknown W. Brackets 8736a567b2 Advance the PC after vrnds. 2012-11-24 18:25:42 -08:00
Kevin Armstrong abbe155971 Missing new line at eof warning fix 2012-11-25 00:57:34 +00:00
Kevin Armstrong 31aa8ed5eb Update libkirk to latest version
Just in case..
2012-11-25 00:55:42 +00:00
kev :) 68d644306e Rename and retype a variable 2012-11-25 00:22:39 +00:00
kev :) 7e85df9c0f Update sceRtcSetTick based on test cases 2012-11-25 00:14:14 +00:00
Florent Castelli 4143801891 Handle depth range (zmin, zmax) in a hackish way 2012-11-25 00:15:21 +01:00
Florent Castelli 62b5bc46d0 Add glDepthRange caching 2012-11-25 00:13:08 +01:00
Florent Castelli f71d82fc6e Merge pull request #88 from unknownbrackets/texcache
Make the texcache evict less often
2012-11-24 11:20:04 -08:00
Unknown W. Brackets 8971ff7e99 Don't log texture cache evictions. 2012-11-24 11:00:29 -08:00
Unknown W. Brackets 11868f26a9 Cache textures based on more parameters.
This makes Tales of Eternia run much faster.
2012-11-24 10:58:10 -08:00
Unknown W. Brackets 8e09869ac2 Invalidate the texcache without restarting loop. 2012-11-24 10:43:16 -08:00
Unknown W. Brackets 063f914ff3 Fix project files so things build again. 2012-11-24 09:20:53 -08:00
Unknown W. Brackets 275331061e Fix vcxproj files so things build again. 2012-11-24 09:16:46 -08:00
Henrik Rydgard 863bc863c9 Some more arm work 2012-11-24 17:51:10 +01:00
Florent Castelli eb6638bc8f Linux fixup 2012-11-24 17:40:08 +01:00
Florent Castelli 2680dfe10c Linux fixup 2012-11-24 17:38:19 +01:00