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Don't log texture cache evictions.
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@@ -88,9 +88,6 @@ void TextureCache_Decimate()
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{
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if (iter->second.frameCounter + TEXTURE_KILL_AGE < gpuStats.numFrames)
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{
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TexCacheEntry &entry = iter->second;
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NOTICE_LOG(G3D, "Deleted texture %i from %08x: fmt: %i", entry.texture, entry.addr, entry.format);
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glDeleteTextures(1, &iter->second.texture);
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cache.erase(iter++);
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}
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