mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-11-13 09:39:33 +01:00
commit
5ca7692912
13 files changed
+59
-123
No files matched your search
+1
-1
@@ -22,7 +22,7 @@ inline void Crash() { __asm { int 3 }; }
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#else
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#if defined(ANDROID) || defined(BLACKBERRY)
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#if defined(ARM)
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#undef Crash
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inline void Crash() {
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@@ -0,0 +1,22 @@
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#ifndef _GL_COMMON_H
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#define _GL_COMMON_H
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#if defined(USING_GLES2)
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#if defined(IOS)
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#include <OpenGLES/ES2/gl.h>
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#include <OpenGLES/ES2/glext.h>
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typedef char GLchar;
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#else
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#endif
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#else // OpenGL
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#include <GL/glew.h>
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#if defined(__APPLE__)
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#include <OpenGL/gl.h>
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#else
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#include <GL/gl.h>
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#endif
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#endif
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#endif //_GL_COMMON_H
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+3
-15
@@ -1,16 +1,4 @@
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#if defined(ANDROID) || defined(BLACKBERRY)
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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typedef char GLchar;
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#else
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#include <GL/glew.h>
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#if defined(__APPLE__)
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#include <OpenGL/gl.h>
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#else
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#include <GL/gl.h>
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#endif
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#endif
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#include "gfx/gl_common.h"
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#include "base/logging.h"
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void glCheckzor(const char *file, int line) {
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@@ -20,7 +8,7 @@ void glCheckzor(const char *file, int line) {
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}
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}
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#if !defined(ANDROID) && !defined(BLACKBERRY)
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#if !defined(USING_GLES2)
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#if 0
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void log_callback(GLenum source, GLenum type,
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GLuint id,
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@@ -56,7 +44,7 @@ void log_callback(GLenum source, GLenum type,
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#endif
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void gl_log_enable() {
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#if !defined(ANDROID) && !defined(BLACKBERRY)
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#if !defined(USING_GLES2)
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#if 0
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glEnable(DEBUG_OUTPUT_SYNCHRONOUS_ARB); // TODO: Look into disabling, for more perf
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glDebugMessageCallback(&log_callback, 0);
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+1
-1
@@ -6,7 +6,7 @@
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void gl_log_enable();
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#if !defined(ANDROID) && !defined(BLACKBERRY)
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#if !defined(USING_GLES2)
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//#define DEBUG_OPENGL
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#endif
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+9
-20
@@ -1,30 +1,19 @@
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#if defined(ANDROID) || defined(BLACKBERRY)
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#else
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#include <GL/glew.h>
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#if defined(__APPLE__)
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#include <OpenGL/gl.h>
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#else
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#include <GL/gl.h>
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#endif
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#endif
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#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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#if !defined(ANDROID) && !defined(BLACKBERRY)
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#if !defined(USING_GLES2)
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#include "image/png_load.h"
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#include "ext/etcpack/etcdec.h"
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#endif
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#include "image/zim_load.h"
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#include "base/logging.h"
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#include "texture.h"
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#include "gfx/texture.h"
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#include "gfx/texture_gen.h"
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#include "gfx/gl_debug_log.h"
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#include "gfx/gl_lost_manager.h"
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#include "gfx/gl_common.h"
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Texture::Texture() : id_(0) {
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register_gl_resource_holder(this);
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@@ -76,7 +65,7 @@ bool Texture::Load(const char *filename) {
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glBindTexture(GL_TEXTURE_2D, id_);
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if (bpp == 1) {
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#if defined(ANDROID) || defined(BLACKBERRY)
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#if defined(USING_GLES2)
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glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, w, h, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, data);
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#else
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glTexImage2D(GL_TEXTURE_2D, 0, 1, w, h, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, data);
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@@ -118,7 +107,7 @@ bool Texture::Load(const char *filename) {
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const char *name = fn;
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if (zim && 0==memcmp(name, "Media/textures/", strlen("Media/textures"))) name += strlen("Media/textures/");
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len = strlen(name);
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#if !defined(ANDROID) && !defined(BLACKBERRY)
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#if !defined(USING_GLES2)
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if (!strcmp("png", &name[len-3]) ||
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!strcmp("PNG", &name[len-3])) {
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if (!LoadPNG(fn)) {
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@@ -141,7 +130,7 @@ bool Texture::Load(const char *filename) {
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return false;
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}
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#if !defined(ANDROID) && !defined(BLACKBERRY)
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#if !defined(USING_GLES2)
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bool Texture::LoadPNG(const char *filename) {
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unsigned char *image_data;
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if (1 != pngLoad(filename, &width_, &height_, &image_data, false)) {
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@@ -184,7 +173,7 @@ bool Texture::LoadXOR() {
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}
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#if !defined(ANDROID) && !defined(BLACKBERRY)
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#if !defined(USING_GLES2)
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// Allocates using new[], doesn't free.
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uint8_t *ETC1ToRGBA(uint8_t *etc1, int width, int height) {
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@@ -244,7 +233,7 @@ bool Texture::LoadZIM(const char *filename) {
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int data_h = height[l];
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if (data_w < 4) data_w = 4;
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if (data_h < 4) data_h = 4;
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#if defined(ANDROID) || defined(BLACKBERRY)
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#if defined(USING_GLES2)
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int compressed_image_bytes = data_w * data_h / 2;
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glCompressedTexImage2D(GL_TEXTURE_2D, l, GL_ETC1_RGB8_OES, width[l], height[l], 0, compressed_image_bytes, image_data[l]);
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GL_CHECK();
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@@ -255,7 +244,7 @@ bool Texture::LoadZIM(const char *filename) {
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#endif
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}
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GL_CHECK();
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#if !defined(ANDROID) && !defined(BLACKBERRY)
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#if !defined(USING_GLES2)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, num_levels - 2);
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#endif
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} else {
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+1
-1
@@ -14,7 +14,7 @@ public:
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~Texture();
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bool LoadZIM(const char *filename);
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#if !defined(ANDROID) && !defined(BLACKBERRY)
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#if !defined(USING_GLES2)
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bool LoadPNG(const char *filename);
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#endif
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bool LoadXOR(); // Loads a placeholder texture.
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+7
-12
@@ -1,23 +1,18 @@
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// WIP, please ignore
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#include "gfx/texture.h"
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#include <d3d11_1.h>
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#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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#if !defined(ANDROID) && !defined(BLACKBERRY)
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#if !defined(USING_GLES2)
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#include "image/png_load.h"
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#include "ext/etcpack/etcdec.h"
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#endif
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#include "image/zim_load.h"
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#include "base/logging.h"
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#include "texture.h"
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#include "gfx/texture.h"
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#include "gfx/texture_gen.h"
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#include "gfx/gl_debug_log.h"
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#include "gfx/gl_lost_manager.h"
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@@ -98,7 +93,7 @@ bool Texture::Load(const char *filename) {
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const char *name = fn;
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if (zim && 0 == memcmp(name, "Media/textures/", strlen("Media/textures"))) name += strlen("Media/textures/");
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len = strlen(name);
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#if !defined(ANDROID) && !defined(BLACKBERRY)
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#if !defined(USING_GLES2)
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if (!strcmp("png", &name[len-3]) ||
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!strcmp("PNG", &name[len-3])) {
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if (!LoadPNG(fn)) {
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@@ -122,7 +117,7 @@ bool Texture::Load(const char *filename) {
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}
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#ifndef METRO
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#if !defined(ANDROID) && !defined(BLACKBERRY)
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#if !defined(USING_GLES2)
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bool Texture::LoadPNG(const char *filename) {
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unsigned char *image_data;
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if (1 != pngLoad(filename, &width_, &height_, &image_data, false)) {
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@@ -176,7 +171,7 @@ bool Texture::LoadXOR() {
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}
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#if !defined(ANDROID) && !defined(BLACKBERRY)
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#if !defined(USING_GLES2)
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// Allocates using new[], doesn't free.
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uint8_t *ETC1ToRGBA(uint8_t *etc1, int width, int height) {
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@@ -236,7 +231,7 @@ bool Texture::LoadZIM(const char *filename) {
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int data_h = height[l];
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if (data_w < 4) data_w = 4;
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if (data_h < 4) data_h = 4;
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#if defined(ANDROID) || defined(BLACKBERRY)
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#if defined(USING_GLES2)
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int compressed_image_bytes = data_w * data_h / 2;
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glCompressedTexImage2D(GL_TEXTURE_2D, l, GL_ETC1_RGB8_OES, width[l], height[l], 0, compressed_image_bytes, image_data[l]);
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GL_CHECK();
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@@ -247,7 +242,7 @@ bool Texture::LoadZIM(const char *filename) {
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#endif
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}
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GL_CHECK();
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#if !defined(ANDROID) && !defined(BLACKBERRY)
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#if !defined(USING_GLES2)
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//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, num_levels - 2);
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#endif
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} else {
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+1
-12
@@ -1,15 +1,3 @@
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#if defined(ANDROID) || defined(BLACKBERRY)
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#else
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#include <GL/glew.h>
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#if defined(__APPLE__)
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#include <OpenGL/gl.h>
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#else
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#include <GL/gl.h>
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#endif
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#endif
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#include <algorithm>
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#include <cmath>
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@@ -21,6 +9,7 @@
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#include "gfx_es2/gl_state.h"
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#include "gfx/texture_atlas.h"
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#include "gfx/gl_debug_log.h"
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#include "gfx/gl_common.h"
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enum {
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// Enough?
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+8
-21
@@ -1,29 +1,16 @@
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#if defined(ANDROID) || defined(BLACKBERRY)
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <string.h>
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#include "base/logging.h"
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#include "gfx_es2/fbo.h"
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#include "gfx/gl_common.h"
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#if defined(USING_GLES2)
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#define GL_READ_FRAMEBUFFER GL_FRAMEBUFFER
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#define GL_DRAW_FRAMEBUFFER GL_FRAMEBUFFER
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#define GL_RGBA8 GL_RGBA
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#ifndef GL_DEPTH_COMPONENT24
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#define GL_DEPTH_COMPONENT24 GL_DEPTH_COMPONENT24_OES
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#endif
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#else
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#include <GL/glew.h>
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#if defined(__APPLE__)
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#include <OpenGL/gl.h>
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#else
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#include <GL/gl.h>
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#endif
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#endif
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#include <string.h>
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#include "base/logging.h"
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#include "gfx_es2/fbo.h"
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// TODO: Move out
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#if defined(ANDROID) || defined(BLACKBERRY)
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#define GLES
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#endif
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// TODO: Breakout this GL extension checker in its own file.
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@@ -94,7 +81,7 @@ FBO *fbo_create(int width, int height, int num_color_textures, bool z_stencil) {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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#ifdef GLES
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#ifdef USING_GLES2
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if (gl_extensions.OES_packed_depth_stencil) {
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ILOG("Creating FBO using DEPTH24_STENCIL8");
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// Standard method
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+2
-12
@@ -1,18 +1,8 @@
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#pragma once
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#if defined(ANDROID) || defined(BLACKBERRY)
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#else
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#include <GL/glew.h>
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#if defined(__APPLE__)
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#include <OpenGL/gl.h>
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#else
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#include <GL/gl.h>
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#endif
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#endif
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#include <functional>
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#include <string.h>
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#include "gfx/gl_common.h"
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// OpenGL state cache. Should convert all code to use this instead of directly calling glEnable etc,
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@@ -128,7 +118,7 @@ public:
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BoolState<GL_DEPTH_TEST, false> depthTest;
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STATE1(glDepthFunc, GLenum, GL_LESS) depthFunc;
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#if defined(ANDROID) || defined(BLACKBERRY)
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#if defined(USING_GLES2)
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STATE2(glDepthRangef, float, float, 0.f, 1.f) depthRange;
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#else
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STATE2(glDepthRange, double, double, 0.0, 1.0) depthRange;
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@@ -1,16 +1,3 @@
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#if defined(ANDROID) || defined(BLACKBERRY)
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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typedef char GLchar;
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#else
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#include <GL/glew.h>
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#if defined(__APPLE__)
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#include <OpenGL/gl.h>
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#else
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#include <GL/gl.h>
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#endif
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#endif
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#include <set>
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#include <stdio.h>
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@@ -19,7 +6,7 @@ typedef char GLchar;
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#include "base/logging.h"
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#include "file/vfs.h"
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#include "gfx_es2/glsl_program.h"
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#include "glsl_program.h"
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||||
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||||
static std::set<GLSLProgram *> active_programs;
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@@ -37,7 +24,7 @@ bool CompileShader(const char *source, GLuint shader, const char *filename) {
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ELOG("Error in shader compilation of %s!\n", filename);
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ELOG("Info log: %s\n", infoLog);
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||||
ELOG("Shader source:\n%s\n", (const char *)source);
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||||
#if defined(ANDROID) || defined(BLACKBERRY)
|
||||
#if defined(ARM)
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exit(1);
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||||
#endif
|
||||
return false;
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||||
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||||
+1
-12
@@ -4,22 +4,11 @@
|
||||
#ifndef _RENDER_UTIL
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||||
#define _RENDER_UTIL
|
||||
|
||||
#if defined(ANDROID) || defined(BLACKBERRY)
|
||||
#include <GLES2/gl2.h>
|
||||
#include <GLES2/gl2ext.h>
|
||||
#else
|
||||
#include <GL/glew.h>
|
||||
#if defined(__APPLE__)
|
||||
#include <OpenGL/gl.h>
|
||||
#else
|
||||
#include <GL/gl.h>
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#include <map>
|
||||
#include <time.h>
|
||||
|
||||
#include "gfx/gl_lost_manager.h"
|
||||
#include "gfx/gl_common.h"
|
||||
|
||||
// Represent a compiled and linked vshader/fshader pair.
|
||||
// A just-constructed object is valid but cannot be used as a shader program, meaning that
|
||||
|
||||
+1
-1
@@ -17,7 +17,7 @@ unsigned int GenerateRandomNumber() {
|
||||
|
||||
#include <math.h>
|
||||
|
||||
#if defined(ANDROID) || defined(BLACKBERRY)
|
||||
#if defined(ARM)
|
||||
|
||||
void EnableFZ()
|
||||
{
|
||||
|
||||
Reference in new issue
Block a user