Unknown W. Brackets
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2bab76a940
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Block audio output more correctly.
Still with the same thresholds, so hopefully it won't hurt sync.
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2013-05-19 12:31:47 -07:00 |
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Unknown W. Brackets
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996bfdc1dd
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Reduce locking in sceAudio.
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2013-05-19 10:58:44 -07:00 |
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Unknown W. Brackets
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64fce0b5e1
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Fix sceAudioSetChannelDataLen() error codes.
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2013-05-19 10:44:05 -07:00 |
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Unknown W. Brackets
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ece7821718
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Fix some minor incorrect logging.
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2013-05-19 10:42:55 -07:00 |
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Unknown W. Brackets
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4c36f12889
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Negative volume means unchanged, not error.
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2013-05-19 10:42:22 -07:00 |
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Henrik Rydgard
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e307da851a
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Specify landscape in android manifest, should fix the wrong orientation issues.
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2013-05-19 19:27:16 +02:00 |
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Henrik Rydgard
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4b15fe3c5e
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Minor cleanup
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2013-05-19 18:45:58 +02:00 |
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Henrik Rydgard
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cca83922be
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Add instruction for registering async filter
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2013-05-19 17:16:16 +02:00 |
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Henrik Rydgård
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a1060ffabd
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Merge pull request #1803 from oioitff/atrac3plus
Add atrac3plus filter for windows
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2013-05-19 08:09:01 -07:00 |
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Henrik Rydgard
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b3084ab685
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iMaxRecent should be an int, not a u32 (the latter writes as hex to .ini)
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2013-05-19 16:40:01 +02:00 |
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Henrik Rydgard
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d9ed61c04a
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Shader simplification: Get rid of some uniforms when possible.
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2013-05-19 16:38:52 +02:00 |
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Henrik Rydgård
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b9bb3a2661
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Merge pull request #1851 from raven02/patch-24
Fix Dragon Ball Z Tenkaichi Tag Team and go-ingame
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2013-05-19 07:33:35 -07:00 |
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Henrik Rydgard
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063e23dc0d
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Shader simplification: Share even more variables between lights.
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2013-05-19 14:45:56 +02:00 |
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Henrik Rydgard
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a1d549c59f
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Shader simplification: Share some variables between lights to help bad register allocators
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2013-05-19 14:36:07 +02:00 |
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Henrik Rydgard
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0ff8be1b1a
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Shader simplification: Get rid of lightSum1 when not needed.
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2013-05-19 14:23:17 +02:00 |
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Henrik Rydgard
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b4c01c236b
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x64 buildfix
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2013-05-19 14:10:05 +02:00 |
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raven02
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c378af0878
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Fix Dragon Ball Z Tenkaichi Tag Team
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2013-05-19 19:56:18 +08:00 |
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raven02
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0cf5595b9d
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DBZ Tag Team requires working sceAtracLowLevelDecode()
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2013-05-19 19:54:02 +08:00 |
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Henrik Rydgard
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b3cc5859dc
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Shader simplification: Get rid of lightscale where possible
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2013-05-19 13:52:47 +02:00 |
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Henrik Rydgard
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06e4441213
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Shader simplification: .rgb += instead of vec4(..., 0.0f)
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2013-05-19 13:51:46 +02:00 |
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Henrik Rydgard
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5218b4e9d8
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Make vwbn and the other unimplemented vfpu ops increment PC. Add commented-out attempt at implementing vwbn.
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2013-05-19 13:14:02 +02:00 |
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Henrik Rydgård
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8789b1dac3
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Merge pull request #1848 from nachume/control-fix
FIX : keyboard bind issue, can not be setting of analog key.
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2013-05-19 02:22:23 -07:00 |
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nachume
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d24e5be256
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FIX : keyboard bind issue, can not be setting of analog key.
ADD: set the dead zone to the axis of the DirectInput.
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2013-05-19 18:12:22 +09:00 |
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Henrik Rydgård
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3950bf56b6
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Merge pull request #1841 from unknownbrackets/thread-funcs
Implement sceKernelExtendThreadStack() + some minor + report unimpl
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2013-05-19 01:21:33 -07:00 |
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 raven02andJacky TSUI
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cff05e17a4
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Consolidate pspUmdError/pspUmdType to header
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2013-05-19 14:56:57 +08:00 |
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Unknown W. Brackets
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eaeeb86f1b
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Update tests.
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2013-05-18 20:22:00 -07:00 |
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Unknown W. Brackets
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ead70f56d9
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Add a safety check to prevent leaks.
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2013-05-18 20:21:29 -07:00 |
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Unknown W. Brackets
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0fb5877d75
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Implement sceKernelExtendThreadStack().
Fixes #1833. Implemented using fake nids instead of callbacks since
it's simpler to get them (and waits and recursion) right.
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2013-05-18 20:21:28 -07:00 |
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Unknown W. Brackets
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0525906c70
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Report unimplemented but known HLE functions.
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2013-05-18 20:21:28 -07:00 |
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Unknown W. Brackets
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47ffd3b14e
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Report less for semaphores options with no size.
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2013-05-18 16:34:35 -07:00 |
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Henrik Rydgård
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1947718c43
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Merge pull request #1837 from raven02/patch-19
Auto switchable Turbo touch key based on FPS limit toggle
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2013-05-18 16:21:00 -07:00 |
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raven02
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20983cf158
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Auto switch Turbo touch key based on FPS limit toggle
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2013-05-19 07:15:52 +08:00 |
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Steven Cherry
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eaf060015d
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Final Version
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2013-05-18 17:52:24 -05:00 |
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Unknown W. Brackets
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3fbc3bd14a
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Don't allow attr 0x400 for mutexes, report less.
Seems like 0 is ignored afaict, which makes sense from other funcs.
Not sure if anyone calls it with a value.
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2013-05-18 15:31:31 -07:00 |
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Henrik Rydgård
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a1d33b7563
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Merge pull request #1836 from raven02/patch-18
If-else formatting cleanup , no functional changes
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2013-05-18 15:08:20 -07:00 |
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raven02
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0ed391e5e0
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If-else fFormatting
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2013-05-19 06:07:00 +08:00 |
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Steven Cherry
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9d2667fc0d
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Second to last commit
Everything but getting ISO name
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2013-05-18 17:04:01 -05:00 |
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Henrik Rydgard
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b1dd449f8f
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Remove accidentally-added extra "precision highp float" from vshader gen
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2013-05-18 23:21:42 +02:00 |
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Steven Cherry
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0b2885c2fe
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First working version
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2013-05-18 16:11:10 -05:00 |
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Steven Cherry
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446d2930ac
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Some progress, I think?
Program crashes when trying to run a game. If you comment out
member.Run(); it will run fine, but cwcheat doesnt work.
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2013-05-18 16:11:10 -05:00 |
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Steven Cherry
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253493c5ce
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Add more
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2013-05-18 16:11:10 -05:00 |
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Steven Cherry
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f18e913429
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Add Cwcheat support
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2013-05-18 16:11:10 -05:00 |
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 nachumeandHenrik Rydgard
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4062059c2e
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Add check init Controls Dialog and ControlMapping constructor
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2013-05-18 22:59:13 +02:00 |
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Unknown W. Brackets
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ac9e936ba8
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Fix sema and event flag refer to check size.
If it's zero, write nothing, just like the others.
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2013-05-18 13:46:50 -07:00 |
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Henrik Rydgard
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9af5499b21
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Optimize bone matrix updates.
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2013-05-18 21:18:45 +02:00 |
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Unknown W. Brackets
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f649364b2d
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Add a null check to scePsmfPlayerGetAudioData().
Crimson Gem Saga was passing a NULL, maybe a glitch, but we do NULL
checks elsewhere.
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2013-05-18 12:05:02 -07:00 |
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Henrik Rydgård
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5237b77c2f
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Merge pull request #1835 from unknownbrackets/warnings
Warning fixes
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2013-05-18 11:51:18 -07:00 |
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Henrik Rydgard
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1b210fab14
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Use arrays and for loops in GLSL shaders for bone processing, to shrink the shaders which are becoming too big for some mobile GPUs. Might fix #1816.
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2013-05-18 20:45:52 +02:00 |
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Henrik Rydgard
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dca2406374
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Add more precision specifiers to vertex shader
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2013-05-18 19:51:52 +02:00 |
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Unknown W. Brackets
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1f2480fff3
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Add a bounds check for interrupts.
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2013-05-18 10:21:21 -07:00 |
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