Commit Graph
45601 Commits
Author SHA1 Message Date
Unknown W. Brackets 2bab76a940 Block audio output more correctly.
Still with the same thresholds, so hopefully it won't hurt sync.
2013-05-19 12:31:47 -07:00
Unknown W. Brackets 996bfdc1dd Reduce locking in sceAudio. 2013-05-19 10:58:44 -07:00
Unknown W. Brackets 64fce0b5e1 Fix sceAudioSetChannelDataLen() error codes. 2013-05-19 10:44:05 -07:00
Unknown W. Brackets ece7821718 Fix some minor incorrect logging. 2013-05-19 10:42:55 -07:00
Unknown W. Brackets 4c36f12889 Negative volume means unchanged, not error. 2013-05-19 10:42:22 -07:00
Henrik Rydgard e307da851a Specify landscape in android manifest, should fix the wrong orientation issues. 2013-05-19 19:27:16 +02:00
Henrik Rydgard 4b15fe3c5e Minor cleanup 2013-05-19 18:45:58 +02:00
Henrik Rydgard cca83922be Add instruction for registering async filter 2013-05-19 17:16:16 +02:00
Henrik Rydgård a1060ffabd Merge pull request #1803 from oioitff/atrac3plus
Add atrac3plus filter for windows
2013-05-19 08:09:01 -07:00
Henrik Rydgard b3084ab685 iMaxRecent should be an int, not a u32 (the latter writes as hex to .ini) 2013-05-19 16:40:01 +02:00
Henrik Rydgard d9ed61c04a Shader simplification: Get rid of some uniforms when possible. 2013-05-19 16:38:52 +02:00
Henrik Rydgård b9bb3a2661 Merge pull request #1851 from raven02/patch-24
Fix Dragon Ball Z Tenkaichi Tag Team and go-ingame
2013-05-19 07:33:35 -07:00
Henrik Rydgard 063e23dc0d Shader simplification: Share even more variables between lights. 2013-05-19 14:45:56 +02:00
Henrik Rydgard a1d549c59f Shader simplification: Share some variables between lights to help bad register allocators 2013-05-19 14:36:07 +02:00
Henrik Rydgard 0ff8be1b1a Shader simplification: Get rid of lightSum1 when not needed. 2013-05-19 14:23:17 +02:00
Henrik Rydgard b4c01c236b x64 buildfix 2013-05-19 14:10:05 +02:00
raven02 c378af0878 Fix Dragon Ball Z Tenkaichi Tag Team 2013-05-19 19:56:18 +08:00
raven02 0cf5595b9d DBZ Tag Team requires working sceAtracLowLevelDecode() 2013-05-19 19:54:02 +08:00
Henrik Rydgard b3cc5859dc Shader simplification: Get rid of lightscale where possible 2013-05-19 13:52:47 +02:00
Henrik Rydgard 06e4441213 Shader simplification: .rgb += instead of vec4(..., 0.0f) 2013-05-19 13:51:46 +02:00
Henrik Rydgard 5218b4e9d8 Make vwbn and the other unimplemented vfpu ops increment PC. Add commented-out attempt at implementing vwbn. 2013-05-19 13:14:02 +02:00
Henrik Rydgård 8789b1dac3 Merge pull request #1848 from nachume/control-fix
FIX : keyboard bind issue, can not be setting of analog key.
2013-05-19 02:22:23 -07:00
nachume d24e5be256 FIX : keyboard bind issue, can not be setting of analog key.
ADD: set the dead zone to the axis of the DirectInput.
2013-05-19 18:12:22 +09:00
Henrik Rydgård 3950bf56b6 Merge pull request #1841 from unknownbrackets/thread-funcs
Implement sceKernelExtendThreadStack() + some minor + report unimpl
2013-05-19 01:21:33 -07:00
raven02andJacky TSUI cff05e17a4 Consolidate pspUmdError/pspUmdType to header 2013-05-19 14:56:57 +08:00
Unknown W. Brackets eaeeb86f1b Update tests. 2013-05-18 20:22:00 -07:00
Unknown W. Brackets ead70f56d9 Add a safety check to prevent leaks. 2013-05-18 20:21:29 -07:00
Unknown W. Brackets 0fb5877d75 Implement sceKernelExtendThreadStack().
Fixes #1833.  Implemented using fake nids instead of callbacks since
it's simpler to get them (and waits and recursion) right.
2013-05-18 20:21:28 -07:00
Unknown W. Brackets 0525906c70 Report unimplemented but known HLE functions. 2013-05-18 20:21:28 -07:00
Unknown W. Brackets 47ffd3b14e Report less for semaphores options with no size. 2013-05-18 16:34:35 -07:00
Henrik Rydgård 1947718c43 Merge pull request #1837 from raven02/patch-19
Auto switchable Turbo touch key based on FPS limit toggle
2013-05-18 16:21:00 -07:00
raven02 20983cf158 Auto switch Turbo touch key based on FPS limit toggle 2013-05-19 07:15:52 +08:00
Steven Cherry eaf060015d Final Version 2013-05-18 17:52:24 -05:00
Unknown W. Brackets 3fbc3bd14a Don't allow attr 0x400 for mutexes, report less.
Seems like 0 is ignored afaict, which makes sense from other funcs.
Not sure if anyone calls it with a value.
2013-05-18 15:31:31 -07:00
Henrik Rydgård a1d33b7563 Merge pull request #1836 from raven02/patch-18
If-else formatting cleanup , no functional changes
2013-05-18 15:08:20 -07:00
raven02 0ed391e5e0 If-else fFormatting 2013-05-19 06:07:00 +08:00
Steven Cherry 9d2667fc0d Second to last commit
Everything but getting ISO name
2013-05-18 17:04:01 -05:00
Henrik Rydgard b1dd449f8f Remove accidentally-added extra "precision highp float" from vshader gen 2013-05-18 23:21:42 +02:00
Steven Cherry 0b2885c2fe First working version 2013-05-18 16:11:10 -05:00
Steven Cherry 446d2930ac Some progress, I think?
Program crashes when trying to run a game. If you comment out
member.Run(); it will run fine, but cwcheat doesnt work.
2013-05-18 16:11:10 -05:00
Steven Cherry 253493c5ce Add more 2013-05-18 16:11:10 -05:00
Steven Cherry f18e913429 Add Cwcheat support 2013-05-18 16:11:10 -05:00
nachumeandHenrik Rydgard 4062059c2e Add check init Controls Dialog and ControlMapping constructor 2013-05-18 22:59:13 +02:00
Unknown W. Brackets ac9e936ba8 Fix sema and event flag refer to check size.
If it's zero, write nothing, just like the others.
2013-05-18 13:46:50 -07:00
Henrik Rydgard 9af5499b21 Optimize bone matrix updates. 2013-05-18 21:18:45 +02:00
Unknown W. Brackets f649364b2d Add a null check to scePsmfPlayerGetAudioData().
Crimson Gem Saga was passing a NULL, maybe a glitch, but we do NULL
checks elsewhere.
2013-05-18 12:05:02 -07:00
Henrik Rydgård 5237b77c2f Merge pull request #1835 from unknownbrackets/warnings
Warning fixes
2013-05-18 11:51:18 -07:00
Henrik Rydgard 1b210fab14 Use arrays and for loops in GLSL shaders for bone processing, to shrink the shaders which are becoming too big for some mobile GPUs. Might fix #1816. 2013-05-18 20:45:52 +02:00
Henrik Rydgard dca2406374 Add more precision specifiers to vertex shader 2013-05-18 19:51:52 +02:00
Unknown W. Brackets 1f2480fff3 Add a bounds check for interrupts. 2013-05-18 10:21:21 -07:00